VisibilityPlugins callbacks and fixes

This commit is contained in:
Sergeanur 2019-10-26 14:12:24 +03:00
parent 4af82584e2
commit d9fb2cc56f

View file

@ -7,6 +7,7 @@
#include "Renderer.h"
#include "Camera.h"
#include "VisibilityPlugins.h"
#include "World.h"
#define FADE_DISTANCE 20.0f
@ -43,7 +44,7 @@ CVisibilityPlugins::Initialise(void)
m_alphaList.Init(20);
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
m_alphaEntityList.Init(350); // TODO: set back to 150 when things are fixed
m_alphaEntityList.Init(150);
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
}
@ -498,14 +499,11 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
return atomic;
}
// TODO: this is part of a struct
static RwTexture *&playerskin = *(RwTexture**)0x941428;
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
if(playerskin)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, playerskin);
if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
@ -607,22 +605,30 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
// TODO, but unused
return true;
RwSphere sphere;
RwFrame *frame = RpClumpGetFrame(clump);
CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
}
bool
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
{
// TODO, but unused
return true;
if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
return FrustumSphereCB(clump);
return false;
}
bool
CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
{
// TODO, but unused
return true;
return FrustumSphereCB(clump);
}