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Fix cAudioManager::ProcessActiveQueues loop
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1 changed files with 3 additions and 5 deletions
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@ -609,10 +609,9 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
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float newSoundIntensity;
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if (soundIntensity <= 0.0f)
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return 0;
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if ((soundIntensity * 0.2f) <= distance) {
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newSoundIntensity = soundIntensity * 0.2f;
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newSoundIntensity = soundIntensity / 5.0f;
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if (newSoundIntensity <= distance)
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emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
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}
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return emittingVolume;
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}
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@ -3611,11 +3610,10 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
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}
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SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
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continue;
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break;
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}
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sample.m_bIsProcessed = false;
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m_asActiveSamples[j].m_bIsProcessed = false;
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break;
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}
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}
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}
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