mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 07:05:39 +00:00
Merge remote-tracking branch 'origin/miami' into miami
# Conflicts: # src/core/config.h
This commit is contained in:
commit
dab6d6dd6d
78 changed files with 3941 additions and 126 deletions
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@ -81,6 +81,9 @@
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|||
#define OFFSCREEN_DESPAWN_RANGE (40.0f)
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#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
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//--MIAMI: file done
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bool CCarCtrl::bMadDriversCheat;
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int CCarCtrl::NumLawEnforcerCars;
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int CCarCtrl::NumAmbulancesOnDuty;
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int CCarCtrl::NumFiretrucksOnDuty;
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@ -664,7 +667,7 @@ CCarCtrl::GenerateOneRandomCar()
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nMadDrivers = 6;
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break;
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}
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if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers /* TODO(MIAMI): || mad drivers cheat */) {
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if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) {
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pVehicle->SetStatus(STATUS_PHYSICS);
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
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pVehicle->AutoPilot.m_nCruiseSpeed += 10;
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@ -2519,7 +2522,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
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SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
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return;
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case MISSION_PLANE_FLYTOCOORS:
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//SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle);
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SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle);
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return;
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case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
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SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil,
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@ -2741,6 +2744,51 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
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pHeli->GetMatrix().GetUp() = up;
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}
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void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
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{
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CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
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float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
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fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
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float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
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while (angle > TWOPI)
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angle -= TWOPI;
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float difference = LimitRadianAngle(angle - pPlane->m_fOrientation);
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float steer = difference > 0.0f ? 0.04f : -0.04f;
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if (Abs(difference) < 0.2f)
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steer *= 5.0f * Abs(difference);
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pPlane->m_fPlaneSteer *= Pow(0.96, CTimer::GetTimeStep());
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float steerChange = steer - pPlane->m_fPlaneSteer;
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float maxChange = 0.003f * CTimer::GetTimeStep();
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if (Abs(steerChange) < maxChange)
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pPlane->m_fPlaneSteer = steer;
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else if (steerChange < 0.0f)
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pPlane->m_fPlaneSteer -= maxChange;
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else
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pPlane->m_fPlaneSteer += maxChange;
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pPlane->m_fOrientation += pPlane->m_fPlaneSteer * CTimer::GetTimeStep();
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CVector up(0.0f, 0.0f, 1.0f);
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up.Normalise();
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CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
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forward.Normalise();
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CVector right = CrossProduct(forward, up);
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right.z -= 5.0f * pPlane->m_fPlaneSteer;
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right.Normalise();
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up = CrossProduct(forward, right);
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up.Normalise();
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right = CrossProduct(forward, up);
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pPlane->GetMatrix().GetRight() = right;
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pPlane->GetMatrix().GetForward() = forward;
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pPlane->GetMatrix().GetUp() = up;
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float newSplit = 1.0f - Pow(0.95, CTimer::GetTimeStep());
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float oldSplit = 1.0f - newSplit;
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#ifdef FIX_BUGS
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pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.GetCruiseSpeed() * 0.01f * forward * newSplit;
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#else
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pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.m_nCruiseSpeed * 0.01f * forward * newSplit;
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#endif
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pPlane->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
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{
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CVector2D forward = pVehicle->GetForward();
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|
|
|
@ -145,6 +145,7 @@ public:
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return angle;
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}
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static bool bMadDriversCheat;
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static int32 NumLawEnforcerCars;
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static int32 NumAmbulancesOnDuty;
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static int32 NumFiretrucksOnDuty;
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|
|
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@ -3133,7 +3133,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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{
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CollectParameters(&m_nIp, 4);
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int32 index = ScriptParams[0];
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assert(index < NUMPLAYERS);
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script_assert(index < NUMPLAYERS);
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printf("&&&&&&&&&&&&&Creating player: %d\n", index);
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if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
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CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
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@ -5174,7 +5174,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPed);
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script_assert(pPed);
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if (pPed->bInVehicle)
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return 0;
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pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
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@ -6000,7 +6000,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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script_assert(pPed);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
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pPed->bScriptObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pVehicle);
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@ -10450,7 +10450,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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script_assert(pPed);
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pPed->bScriptObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
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return 0;
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@ -10659,7 +10659,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
|
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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script_assert(pPed);
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pPed->m_nPedMoney = ScriptParams[1];
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pPed->bMoneyHasBeenGivenByScript = true;
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return 0;
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@ -10669,7 +10669,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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assert(pObject);
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script_assert(pObject);
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CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition();
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*(CVector*)&ScriptParams[0] = result;
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StoreParameters(&m_nIp, 3);
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@ -10702,7 +10702,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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CollectParameters(&m_nIp, 4);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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script_assert(pVehicle);
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||||
CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition();
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*(CVector*)&ScriptParams[0] = result;
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StoreParameters(&m_nIp, 3);
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@ -11060,7 +11060,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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script_assert(pVehicle);
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UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
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return 0;
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}
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@ -11211,7 +11211,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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return 0;
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*/
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case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
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UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); // TODO(MIAMI): more cheats!
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UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats!
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return 0;
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case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
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{
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||||
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@ -11919,7 +11919,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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script_assert(pPed);
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pPed->m_ceaseAttackTimer = ScriptParams[1];
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return 0;
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}
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@ -11955,7 +11955,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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{
|
||||
CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
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assert(pVehicle);
|
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script_assert(pVehicle);
|
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pVehicle->m_nRouteSeed = ScriptParams[1];
|
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return 0;
|
||||
}
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|
@ -11972,7 +11972,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
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{
|
||||
CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
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script_assert(pPed);
|
||||
pPed->ClearWeapons();
|
||||
return 0;
|
||||
}
|
||||
|
@ -11980,7 +11980,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
bool bFound = false;
|
||||
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
|
||||
if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
|
||||
|
@ -11997,7 +11997,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
|
||||
script_assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
|
||||
((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12016,7 +12016,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
bool bOnFire = false;
|
||||
if (pVehicle->m_pCarFire)
|
||||
bOnFire = true;
|
||||
|
@ -12031,7 +12031,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
bool bIsBurst = false;
|
||||
CBike* pBike = (CBike*)pVehicle;
|
||||
if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
|
||||
|
@ -12104,7 +12104,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 5);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
|
||||
script_assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
|
||||
((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12147,7 +12147,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12155,7 +12155,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12163,7 +12163,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12171,7 +12171,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12179,7 +12179,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12187,7 +12187,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12282,7 +12282,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
|
||||
ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
|
||||
ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
|
||||
|
@ -12302,10 +12302,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
|
||||
pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
|
||||
// TODO(MIAMI): heli hack!
|
||||
if (pVehicle->IsRealHeli() && pVehicle->IsCar())
|
||||
((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f;
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_AREA_VISIBLE:
|
||||
|
@ -12326,7 +12327,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
pVehicle->bPartOfConvoy = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12358,9 +12359,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
|
||||
assert(pTargetPed);
|
||||
script_assert(pTargetPed);
|
||||
pPed->bScriptObjectiveCompleted = false;
|
||||
pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
|
||||
return 0;
|
||||
|
@ -12370,7 +12371,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition();
|
||||
*(CVector*)&ScriptParams[0] = result;
|
||||
StoreParameters(&m_nIp, 3);
|
||||
|
@ -12380,7 +12381,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
bool result = false;
|
||||
if (pPed->bHasBeenPhotographed) {
|
||||
result = true;
|
||||
|
@ -12393,9 +12394,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
|
||||
assert(pTargetPed);
|
||||
script_assert(pTargetPed);
|
||||
pPed->bScriptObjectiveCompleted = false;
|
||||
pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed);
|
||||
return 0;
|
||||
|
@ -12411,7 +12412,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
|
||||
return 0;
|
||||
}
|
||||
|
@ -12441,7 +12442,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
|
||||
script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
|
||||
float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f);
|
||||
while (fAngle < 0.0f)
|
||||
fAngle += TWOPI;
|
||||
|
@ -12454,14 +12455,16 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
|
||||
script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
|
||||
pHeli->ClearHeliOrientation();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_PLANE_GOTO_COORDS:
|
||||
{
|
||||
CollectParameters(&m_nIp, 5);
|
||||
debug("PLANE_GOTO_COORS is not implemented\n"); // TODO(MIAMI)
|
||||
CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane());
|
||||
pPlane->TellPlaneToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
|
||||
|
@ -12493,7 +12496,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bIsFrozen = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12501,7 +12504,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bDrownsInWater = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12509,7 +12512,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
pObject->bUseCollisionRecords = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12517,7 +12520,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12531,7 +12534,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
ScriptParams[0] = pPed->m_fArmour;
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
|
@ -12541,7 +12544,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
pVehicle->bHeliMinimumTilt = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12549,7 +12552,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12557,7 +12560,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pCar&& pCar->IsCar());
|
||||
script_assert(pCar&& pCar->IsCar());
|
||||
pCar->PopBoot();
|
||||
return 0;
|
||||
}
|
||||
|
@ -12590,7 +12593,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
UpdateCompareFlag(pObject->bIsInWater);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12603,7 +12606,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 3);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
if (ScriptParams[1]) {
|
||||
pPed->bIsDucking = true;
|
||||
pPed->SetDuck(ScriptParams[2], true);
|
||||
|
@ -12667,7 +12670,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12675,7 +12678,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12683,7 +12686,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12706,7 +12709,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 3);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bIsPlayerFriend = ScriptParams[2];
|
||||
return 0;
|
||||
}
|
||||
|
@ -12714,7 +12717,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
|
||||
{
|
||||
char onscreen_str[12];
|
||||
assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
|
||||
CollectParameters(&m_nIp, 2);
|
||||
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
|
||||
|
@ -12785,7 +12788,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12798,7 +12801,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
|
||||
key[i] = tolower(key[i]);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12813,7 +12816,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 3);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
CVector pos;
|
||||
pos.x = *(float*)&ScriptParams[1];
|
||||
pos.y = *(float*)&ScriptParams[2];
|
||||
|
@ -12846,7 +12849,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pCar&& pCar->IsCar());
|
||||
script_assert(pCar&& pCar->IsCar());
|
||||
pCar->CloseAllDoors();
|
||||
return 0;
|
||||
}
|
||||
|
@ -12868,7 +12871,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pCar && pCar->IsCar());
|
||||
script_assert(pCar && pCar->IsCar());
|
||||
pCar->PopBootUsingPhysics();
|
||||
return 0;
|
||||
}
|
||||
|
@ -12877,7 +12880,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12885,7 +12888,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
|
||||
return 0;
|
||||
}
|
||||
|
@ -12894,7 +12897,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 5);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4));
|
||||
return 0;
|
||||
}
|
||||
|
@ -12907,7 +12910,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
}
|
||||
//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
|
||||
default:
|
||||
assert(0);
|
||||
script_assert(0);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
@ -12919,7 +12922,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 3);
|
||||
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pTarget);
|
||||
script_assert(pTarget);
|
||||
uint8 flag = 1 << (uint8)ScriptParams[1];
|
||||
if (ScriptParams[2])
|
||||
pTarget->m_gangFlags |= flag;
|
||||
|
@ -12965,7 +12968,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
pVehicle->bIsFrozen = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13033,7 +13036,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bStayInCarOnJack = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13098,7 +13101,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bDontFight = !ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13106,7 +13109,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->ClearWaitState();
|
||||
return 0;
|
||||
}
|
||||
|
@ -13141,7 +13144,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
pVehicle->bTyresDontBurst = !ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13149,7 +13152,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bDoomAim = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13188,7 +13191,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
|
||||
CPhysical* pTestedEntity = pPed;
|
||||
if (pPed->bInVehicle && pPed->m_pMyVehicle)
|
||||
|
@ -13220,7 +13223,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
if (pPed->GetPedState() == PED_FOLLOW_PATH) {
|
||||
pPed->RestorePreviousState();
|
||||
pPed->ClearFollowPath();
|
||||
|
@ -13231,7 +13234,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bCanBeShotInVehicle = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13270,7 +13273,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
pObject->bIsFrozen = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13406,7 +13409,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13414,7 +13417,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
if (pPed->bInVehicle) {
|
||||
if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
|
||||
if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
|
||||
|
@ -13433,7 +13436,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
|
||||
script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
|
||||
pHeli->bHeliDestroyed = true;
|
||||
return 0;
|
||||
}
|
||||
|
@ -13447,7 +13450,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
pObject->m_area = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13456,7 +13459,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bNeverEverTargetThisPed = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
|
@ -13477,7 +13480,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
pPed->bCrouchWhenScared = true;
|
||||
return 0;
|
||||
}
|
||||
|
@ -13485,7 +13488,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle &&
|
||||
pPed->m_pMyVehicle->IsLawEnforcementVehicle() &&
|
||||
pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR);
|
||||
|
@ -13514,7 +13517,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
|
||||
return 0;
|
||||
}
|
||||
|
@ -13528,7 +13531,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
if (ScriptParams[1]) {
|
||||
pPed->bKindaStayInSamePlace = true;
|
||||
pPed->bStopAndShoot = true;
|
||||
|
@ -13544,7 +13547,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
if (ScriptParams[1]) {
|
||||
pVehicle->bIsFrozen = true;
|
||||
pVehicle->bInfiniteMass = true;
|
||||
|
@ -13564,7 +13567,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
//case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
|
||||
//case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
|
||||
default:
|
||||
assert(0);
|
||||
script_assert(0);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
@ -13580,7 +13583,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
if (!pPed->bInVehicle) {
|
||||
pPed->m_pVehicleAnim = nil;
|
||||
pPed->RestartNonPartialAnims();
|
||||
|
@ -13639,9 +13642,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
ScriptParams[0] = 0;
|
||||
if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
|
||||
C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
|
||||
|
@ -13683,7 +13686,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
if (pPed->m_attractor)
|
||||
GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
|
||||
return 0;
|
||||
|
@ -13695,7 +13698,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
|
||||
return 0;
|
||||
}
|
||||
|
@ -13703,7 +13706,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
if (ScriptParams[1]) {
|
||||
pVehicle->bDontLoadCollision = false;
|
||||
if (m_bMissionFlag) {
|
||||
|
@ -13726,7 +13729,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
if (ScriptParams[1]) {
|
||||
pPed->bDontLoadCollision = false;
|
||||
if (m_bMissionFlag) {
|
||||
|
@ -13756,7 +13759,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bBoughtIceCream);
|
||||
return 0;
|
||||
}
|
||||
|
@ -13830,20 +13833,39 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
}
|
||||
//case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
|
||||
case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
debug("UNLOCK_ALL_CAR_DOORS_IN_AREA not implemented\n"); // TODO(MIAMI)
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
float infX = *(float*)&ScriptParams[0];
|
||||
float infY = *(float*)&ScriptParams[1];
|
||||
float supX = *(float*)&ScriptParams[2];
|
||||
float supY = *(float*)&ScriptParams[3];
|
||||
while (i--) {
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
if (pVehicle->IsWithinArea(infX, infY, supX, supY))
|
||||
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
|
||||
return 0;
|
||||
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
|
||||
assert(0);
|
||||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
script_assert(pPed);
|
||||
pPed->bHeldHostageInCar = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_VEHICLE_TO_FADE_IN:
|
||||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
script_assert(pVehicle);
|
||||
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
|
||||
return 0;
|
||||
}
|
||||
|
@ -13857,7 +13879,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
|
||||
return 0;
|
||||
}
|
||||
|
@ -13865,7 +13887,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
|
||||
return 0;
|
||||
}
|
||||
|
@ -13905,7 +13927,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
return 0;
|
||||
}
|
||||
default:
|
||||
assert(0);
|
||||
script_assert(0);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
@ -14885,7 +14907,7 @@ void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
|
|||
}
|
||||
CollectParameters(pIp, b3D ? 8 : 6);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
CVector pos = pObject->GetPosition();
|
||||
X = *(float*)&ScriptParams[1];
|
||||
Y = *(float*)&ScriptParams[2];
|
||||
|
@ -15440,7 +15462,7 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
|
|||
}
|
||||
CollectParameters(pIp, b3D ? 8 : 6);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
assert(pObject);
|
||||
script_assert(pObject);
|
||||
CVector pos = pObject->GetPosition();
|
||||
infX = *(float*)&ScriptParams[1];
|
||||
infY = *(float*)&ScriptParams[2];
|
||||
|
@ -15493,7 +15515,7 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
|
|||
result = true;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
script_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -223,7 +223,6 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
|
|||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CColStore::HasCollisionLoaded(const CVector2D &pos)
|
||||
{
|
||||
|
|
|
@ -91,6 +91,7 @@
|
|||
#include "Ropes.h"
|
||||
#include "WindModifiers.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
int32 CGame::currArea;
|
||||
|
@ -356,6 +357,10 @@ bool CGame::Initialise(const char* datFile)
|
|||
CdStreamAddImage("MODELS\\GTA3.IMG");
|
||||
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||
CFileLoader::LoadLevel(datFile);
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
#endif
|
||||
CWorld::AddParticles();
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
CVehicleModelInfo::LoadEnvironmentMaps();
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "Gangs.h"
|
||||
#include "platform.h"
|
||||
#include "Stats.h"
|
||||
#include "CarCtrl.h"
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#include "eetypes.h"
|
||||
|
@ -437,6 +438,12 @@ void PinkCarsCheat()
|
|||
gbPinkCars = true;
|
||||
}
|
||||
|
||||
void MadCarsCheat()
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
CCarCtrl::bMadDriversCheat = true;
|
||||
}
|
||||
|
||||
void NoSeaBedCheat(void)
|
||||
{
|
||||
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
|
||||
|
@ -1228,6 +1235,7 @@ void CPad::AddToPCCheatString(char c)
|
|||
// "MIAMITRAFFIC"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) {
|
||||
KeyBoardCheatString[0] = ' ';
|
||||
MadCarsCheat();
|
||||
}
|
||||
// "AHAIRDRESSERSCAR"
|
||||
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) {
|
||||
|
@ -3104,7 +3112,7 @@ void CPad::ResetCheats(void)
|
|||
CVehicle::bCheat8 = false;
|
||||
gbBlackCars = false;
|
||||
gbPinkCars = false;
|
||||
|
||||
CCarCtrl::bMadDriversCheat = false;
|
||||
gbFastTime = false;
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
}
|
||||
|
|
|
@ -143,7 +143,9 @@ void CStats::Init()
|
|||
DistanceTravelledByBoat = 0;
|
||||
DistanceTravelledByGolfCart = 0;
|
||||
DistanceTravelledByHelicoptor = 0;
|
||||
DistanceTravelledByPlane = 0; // FIX: Wasn't initialized
|
||||
#ifdef FIX_BUGS
|
||||
DistanceTravelledByPlane = 0;
|
||||
#endif
|
||||
LivesSavedWithAmbulance = 0;
|
||||
CriminalsCaught = 0;
|
||||
HighestLevelVigilanteMission = 0;
|
||||
|
|
|
@ -199,11 +199,25 @@ CStreaming::Init2(void)
|
|||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
||||
|
||||
// PC only, figure out how much memory we got
|
||||
#ifdef GTA_PC
|
||||
#define MB (1024*1024)
|
||||
#ifdef FIX_BUGS
|
||||
// do what gta3 does
|
||||
extern size_t _dwMemAvailPhys;
|
||||
ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
|
||||
if(ms_memoryAvailable < 65*MB)
|
||||
ms_memoryAvailable = 65*MB;
|
||||
desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12);
|
||||
if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
|
||||
desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
|
||||
#else
|
||||
ms_memoryAvailable = 65 * MB;
|
||||
desiredNumVehiclesLoaded = 25;
|
||||
debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB);
|
||||
debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
|
||||
#endif
|
||||
#undef MB
|
||||
#endif
|
||||
|
||||
// find island LODs
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include "Collision.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
|
||||
|
||||
void
|
||||
|
@ -148,3 +150,9 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
|
|||
{
|
||||
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
|
||||
}
|
||||
|
||||
bool
|
||||
CSurfaceTable::IsSoftLanding(uint8 surf)
|
||||
{
|
||||
return surf == SURFACE_GRASS || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH;
|
||||
}
|
||||
|
|
|
@ -96,4 +96,5 @@ public:
|
|||
static int GetAdhesionGroup(uint8 surfaceType);
|
||||
static float GetWetMultiplier(uint8 surfaceType);
|
||||
static float GetAdhesiveLimit(CColPoint &colpoint);
|
||||
static bool IsSoftLanding(uint8 surf);
|
||||
};
|
||||
|
|
|
@ -226,6 +226,7 @@ enum Config {
|
|||
//#define USE_TEXTURE_POOL
|
||||
//#define CUTSCENE_BORDERS_SWITCH
|
||||
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
|
||||
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
|
||||
//#define MULTISAMPLING // adds MSAA option TODO
|
||||
|
||||
#ifdef LIBRW
|
||||
|
|
|
@ -65,6 +65,7 @@
|
|||
#include "Clock.h"
|
||||
#include "Occlusion.h"
|
||||
#include "Ropes.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
GlobalScene Scene;
|
||||
|
||||
|
@ -383,6 +384,9 @@ PluginAttach(void)
|
|||
|
||||
return FALSE;
|
||||
}
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::CustomPipeRegister();
|
||||
#endif
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -396,7 +400,11 @@ Initialise3D(void *param)
|
|||
DebugMenuInit();
|
||||
DebugMenuPopulate();
|
||||
#endif // !DEBUGMENU
|
||||
return CGame::InitialiseRenderWare();
|
||||
bool ret = CGame::InitialiseRenderWare();
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::CustomPipeInit(); // need Scene.world for this
|
||||
#endif
|
||||
return ret;
|
||||
}
|
||||
|
||||
return (FALSE);
|
||||
|
@ -405,6 +413,9 @@ Initialise3D(void *param)
|
|||
static void
|
||||
Terminate3D(void)
|
||||
{
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::CustomPipeShutdown();
|
||||
#endif
|
||||
CGame::ShutdownRenderWare();
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuShutdown();
|
||||
|
@ -1103,6 +1114,12 @@ Idle(void *arg)
|
|||
tbEndTimer("PreRender");
|
||||
#endif
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// This has to be done BEFORE RwCameraBeginUpdate
|
||||
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
|
||||
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
||||
#endif
|
||||
|
||||
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
|
||||
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
|
||||
return;
|
||||
|
@ -1115,9 +1132,10 @@ Idle(void *arg)
|
|||
|
||||
DefinedState();
|
||||
|
||||
// BUG. This has to be done BEFORE RwCameraBeginUpdate
|
||||
#ifndef FIX_BUGS
|
||||
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
|
||||
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
||||
#endif
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "RenderScene");
|
||||
|
@ -1126,6 +1144,11 @@ Idle(void *arg)
|
|||
#ifdef TIMEBARS
|
||||
tbEndTimer("RenderScene");
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::EnvMapRender();
|
||||
#endif
|
||||
|
||||
RenderDebugShit();
|
||||
RenderEffects();
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "Script.h"
|
||||
#include "MBlur.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "assert.h"
|
||||
|
@ -423,6 +424,17 @@ DebugMenuPopulate(void)
|
|||
#endif
|
||||
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
|
||||
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
||||
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
||||
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
|
||||
DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "WindModifiers.h"
|
||||
#include "Occlusion.h"
|
||||
|
||||
//--MIAMI: file almost done (see TODO)
|
||||
//--MIAMI: file done
|
||||
|
||||
int gBuildings;
|
||||
|
||||
|
|
536
src/extras/custompipes.cpp
Normal file
536
src/extras/custompipes.cpp
Normal file
|
@ -0,0 +1,536 @@
|
|||
#define WITH_D3D
|
||||
#include "common.h"
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
|
||||
#include "main.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Lights.h"
|
||||
#include "Timecycle.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Clock.h"
|
||||
#include "Weather.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Renderer.h"
|
||||
#include "World.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
#ifndef LIBRW
|
||||
#error "Need librw for EXTENDED_PIPELINES"
|
||||
#endif
|
||||
|
||||
namespace CustomPipes {
|
||||
|
||||
rw::int32 CustomMatOffset;
|
||||
|
||||
void*
|
||||
CustomMatCtor(void *object, int32, int32)
|
||||
{
|
||||
CustomMatExt *ext = GetCustomMatExt((rw::Material*)object);
|
||||
ext->glossTex = nil;
|
||||
ext->haveGloss = false;
|
||||
return object;
|
||||
}
|
||||
|
||||
void*
|
||||
CustomMatCopy(void *dst, void *src, int32, int32)
|
||||
{
|
||||
CustomMatExt *srcext = GetCustomMatExt((rw::Material*)src);
|
||||
CustomMatExt *dstext = GetCustomMatExt((rw::Material*)dst);
|
||||
dstext->glossTex = srcext->glossTex;
|
||||
dstext->haveGloss = srcext->haveGloss;
|
||||
return dst;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static rw::TexDictionary *neoTxd;
|
||||
|
||||
bool bRenderingEnvMap;
|
||||
int32 EnvMapSize = 128;
|
||||
rw::Camera *EnvMapCam;
|
||||
rw::Texture *EnvMapTex;
|
||||
rw::Texture *EnvMaskTex;
|
||||
static rw::RWDEVICE::Im2DVertex EnvScreenQuad[4];
|
||||
static int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 };
|
||||
|
||||
static rw::Camera*
|
||||
CreateEnvMapCam(rw::World *world)
|
||||
{
|
||||
rw::Raster *fbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::CAMERATEXTURE);
|
||||
if(fbuf){
|
||||
rw::Raster *zbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::ZBUFFER);
|
||||
if(zbuf){
|
||||
rw::Frame *frame = rw::Frame::create();
|
||||
if(frame){
|
||||
rw::Camera *cam = rw::Camera::create();
|
||||
if(cam){
|
||||
cam->frameBuffer = fbuf;
|
||||
cam->zBuffer = zbuf;
|
||||
cam->setFrame(frame);
|
||||
cam->setNearPlane(0.1f);
|
||||
cam->setFarPlane(250.0f);
|
||||
rw::V2d vw = { 2.0f, 2.0f };
|
||||
cam->setViewWindow(&vw);
|
||||
world->addCamera(cam);
|
||||
EnvMapTex = rw::Texture::create(fbuf);
|
||||
EnvMapTex->setFilter(rw::Texture::LINEAR);
|
||||
|
||||
frame->matrix.right.x = -1.0f;
|
||||
frame->matrix.up.y = -1.0f;
|
||||
frame->matrix.update();
|
||||
return cam;
|
||||
}
|
||||
frame->destroy();
|
||||
}
|
||||
zbuf->destroy();
|
||||
}
|
||||
fbuf->destroy();
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
static void
|
||||
DestroyCam(rw::Camera *cam)
|
||||
{
|
||||
if(cam == nil)
|
||||
return;
|
||||
if(cam->frameBuffer){
|
||||
cam->frameBuffer->destroy();
|
||||
cam->frameBuffer = nil;
|
||||
}
|
||||
if(cam->zBuffer){
|
||||
cam->zBuffer->destroy();
|
||||
cam->zBuffer = nil;
|
||||
}
|
||||
rw::Frame *f = cam->getFrame();
|
||||
if(f){
|
||||
cam->setFrame(nil);
|
||||
f->destroy();
|
||||
}
|
||||
cam->world->removeCamera(cam);
|
||||
cam->destroy();
|
||||
}
|
||||
|
||||
void
|
||||
RenderEnvMapScene(void)
|
||||
{
|
||||
CRenderer::RenderRoads();
|
||||
CRenderer::RenderEverythingBarRoads();
|
||||
CRenderer::RenderFadingInEntities();
|
||||
}
|
||||
|
||||
void
|
||||
EnvMapRender(void)
|
||||
{
|
||||
if(VehiclePipeSwitch != VEHICLEPIPE_NEO)
|
||||
return;
|
||||
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
|
||||
// Neo does this differently, but i'm not quite convinced it's much better
|
||||
rw::V3d camPos = FindPlayerCoors();
|
||||
EnvMapCam->getFrame()->matrix.pos = camPos;
|
||||
EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE);
|
||||
|
||||
rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 };
|
||||
EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE);
|
||||
RwCameraBeginUpdate(EnvMapCam);
|
||||
bRenderingEnvMap = true;
|
||||
RenderEnvMapScene();
|
||||
bRenderingEnvMap = false;
|
||||
|
||||
if(EnvMaskTex){
|
||||
rw::SetRenderState(rw::VERTEXALPHA, TRUE);
|
||||
rw::SetRenderState(rw::SRCBLEND, rw::BLENDZERO);
|
||||
rw::SetRenderState(rw::DESTBLEND, rw::BLENDSRCCOLOR);
|
||||
rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMaskTex->raster);
|
||||
rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6);
|
||||
rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
|
||||
rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
|
||||
}
|
||||
RwCameraEndUpdate(EnvMapCam);
|
||||
|
||||
|
||||
RwCameraBeginUpdate(Scene.camera);
|
||||
|
||||
// debug env map
|
||||
// rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMapTex->raster);
|
||||
// rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6);
|
||||
}
|
||||
|
||||
static void
|
||||
EnvMapInit(void)
|
||||
{
|
||||
if(neoTxd)
|
||||
EnvMaskTex = neoTxd->find("CarReflectionMask");
|
||||
|
||||
EnvMapCam = CreateEnvMapCam(Scene.world);
|
||||
|
||||
int width = EnvMapCam->frameBuffer->width;
|
||||
int height = EnvMapCam->frameBuffer->height;
|
||||
float screenZ = RwIm2DGetNearScreenZ();
|
||||
float recipZ = 1.0f/EnvMapCam->nearPlane;
|
||||
|
||||
EnvScreenQuad[0].setScreenX(0.0f);
|
||||
EnvScreenQuad[0].setScreenY(0.0f);
|
||||
EnvScreenQuad[0].setScreenZ(screenZ);
|
||||
EnvScreenQuad[0].setCameraZ(EnvMapCam->nearPlane);
|
||||
EnvScreenQuad[0].setRecipCameraZ(recipZ);
|
||||
EnvScreenQuad[0].setColor(255, 255, 255, 255);
|
||||
EnvScreenQuad[0].setU(0.0f, recipZ);
|
||||
EnvScreenQuad[0].setV(0.0f, recipZ);
|
||||
|
||||
EnvScreenQuad[1].setScreenX(0.0f);
|
||||
EnvScreenQuad[1].setScreenY(height);
|
||||
EnvScreenQuad[1].setScreenZ(screenZ);
|
||||
EnvScreenQuad[1].setCameraZ(EnvMapCam->nearPlane);
|
||||
EnvScreenQuad[1].setRecipCameraZ(recipZ);
|
||||
EnvScreenQuad[1].setColor(255, 255, 255, 255);
|
||||
EnvScreenQuad[1].setU(0.0f, recipZ);
|
||||
EnvScreenQuad[1].setV(1.0f, recipZ);
|
||||
|
||||
EnvScreenQuad[2].setScreenX(width);
|
||||
EnvScreenQuad[2].setScreenY(height);
|
||||
EnvScreenQuad[2].setScreenZ(screenZ);
|
||||
EnvScreenQuad[2].setCameraZ(EnvMapCam->nearPlane);
|
||||
EnvScreenQuad[2].setRecipCameraZ(recipZ);
|
||||
EnvScreenQuad[2].setColor(255, 255, 255, 255);
|
||||
EnvScreenQuad[2].setU(1.0f, recipZ);
|
||||
EnvScreenQuad[2].setV(1.0f, recipZ);
|
||||
|
||||
EnvScreenQuad[3].setScreenX(width);
|
||||
EnvScreenQuad[3].setScreenY(0.0f);
|
||||
EnvScreenQuad[3].setScreenZ(screenZ);
|
||||
EnvScreenQuad[3].setCameraZ(EnvMapCam->nearPlane);
|
||||
EnvScreenQuad[3].setRecipCameraZ(recipZ);
|
||||
EnvScreenQuad[3].setColor(255, 255, 255, 255);
|
||||
EnvScreenQuad[3].setU(1.0f, recipZ);
|
||||
EnvScreenQuad[3].setV(0.0f, recipZ);
|
||||
}
|
||||
|
||||
static void
|
||||
EnvMapShutdown(void)
|
||||
{
|
||||
EnvMapTex->raster = nil;
|
||||
EnvMapTex->destroy();
|
||||
EnvMapTex = nil;
|
||||
DestroyCam(EnvMapCam);
|
||||
EnvMapCam = nil;
|
||||
}
|
||||
|
||||
/*
|
||||
* Tweak values
|
||||
*/
|
||||
|
||||
#define INTERP_SETUP \
|
||||
int h1 = CClock::GetHours(); \
|
||||
int h2 = (h1+1)%24; \
|
||||
int w1 = CWeather::OldWeatherType; \
|
||||
int w2 = CWeather::NewWeatherType; \
|
||||
float timeInterp = (CClock::GetSeconds()/60.0f + CClock::GetMinutes())/60.0f; \
|
||||
float c0 = (1.0f-timeInterp)*(1.0f-CWeather::InterpolationValue); \
|
||||
float c1 = timeInterp*(1.0f-CWeather::InterpolationValue); \
|
||||
float c2 = (1.0f-timeInterp)*CWeather::InterpolationValue; \
|
||||
float c3 = timeInterp*CWeather::InterpolationValue;
|
||||
#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
|
||||
#define INTERPF(v,f) v[h1][w1].f*c0 + v[h2][w1].f*c1 + v[h1][w2].f*c2 + v[h2][w2].f*c3;
|
||||
|
||||
InterpolatedFloat::InterpolatedFloat(float init)
|
||||
{
|
||||
curInterpolator = 61; // compared against second
|
||||
for(int h = 0; h < 24; h++)
|
||||
for(int w = 0; w < NUMWEATHERS; w++)
|
||||
data[h][w] = init;
|
||||
}
|
||||
|
||||
void
|
||||
InterpolatedFloat::Read(char *s, int line, int field)
|
||||
{
|
||||
sscanf(s, "%f", &data[line][field]);
|
||||
}
|
||||
|
||||
float
|
||||
InterpolatedFloat::Get(void)
|
||||
{
|
||||
if(curInterpolator != CClock::GetSeconds()){
|
||||
INTERP_SETUP
|
||||
curVal = INTERP(data);
|
||||
curInterpolator = CClock::GetSeconds();
|
||||
}
|
||||
return curVal;
|
||||
}
|
||||
|
||||
InterpolatedColor::InterpolatedColor(const Color &init)
|
||||
{
|
||||
curInterpolator = 61; // compared against second
|
||||
for(int h = 0; h < 24; h++)
|
||||
for(int w = 0; w < NUMWEATHERS; w++)
|
||||
data[h][w] = init;
|
||||
}
|
||||
|
||||
void
|
||||
InterpolatedColor::Read(char *s, int line, int field)
|
||||
{
|
||||
int r, g, b, a;
|
||||
sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a);
|
||||
data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
|
||||
}
|
||||
|
||||
Color
|
||||
InterpolatedColor::Get(void)
|
||||
{
|
||||
if(curInterpolator != CClock::GetSeconds()){
|
||||
INTERP_SETUP
|
||||
curVal.r = INTERPF(data, r);
|
||||
curVal.g = INTERPF(data, g);
|
||||
curVal.b = INTERPF(data, b);
|
||||
curVal.a = INTERPF(data, a);
|
||||
curInterpolator = CClock::GetSeconds();
|
||||
}
|
||||
return curVal;
|
||||
}
|
||||
|
||||
void
|
||||
InterpolatedLight::Read(char *s, int line, int field)
|
||||
{
|
||||
int r, g, b, a;
|
||||
sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a);
|
||||
data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/100.0f);
|
||||
}
|
||||
|
||||
char*
|
||||
ReadTweakValueTable(char *fp, InterpolatedValue &interp)
|
||||
{
|
||||
char buf[24], *p;
|
||||
int c;
|
||||
int line, field;
|
||||
|
||||
line = 0;
|
||||
c = *fp++;
|
||||
while(c != '\0' && line < 24){
|
||||
field = 0;
|
||||
if(c != '\0' && c != '#'){
|
||||
while(c != '\0' && c != '\n' && field < NUMWEATHERS){
|
||||
p = buf;
|
||||
while(c != '\0' && c == '\t')
|
||||
c = *fp++;
|
||||
*p++ = c;
|
||||
while(c = *fp++, c != '\0' && c != '\t' && c != '\n')
|
||||
*p++ = c;
|
||||
*p++ = '\0';
|
||||
interp.Read(buf, line, field);
|
||||
field++;
|
||||
}
|
||||
line++;
|
||||
}
|
||||
while(c != '\0' && c != '\n')
|
||||
c = *fp++;
|
||||
c = *fp++;
|
||||
}
|
||||
return fp-1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo Vehicle pipe
|
||||
*/
|
||||
|
||||
int32 VehiclePipeSwitch = VEHICLEPIPE_NEO;
|
||||
float VehicleShininess = 1.0f;
|
||||
float VehicleSpecularity = 1.0f;
|
||||
InterpolatedFloat Fresnel(0.4f);
|
||||
InterpolatedFloat Power(18.0f);
|
||||
InterpolatedLight DiffColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
InterpolatedLight SpecColor(Color(0.7f, 0.7f, 0.7f, 1.0f));
|
||||
rw::ObjPipeline *vehiclePipe;
|
||||
|
||||
void
|
||||
AttachVehiclePipe(rw::Atomic *atomic)
|
||||
{
|
||||
atomic->pipeline = vehiclePipe;
|
||||
}
|
||||
|
||||
void
|
||||
AttachVehiclePipe(rw::Clump *clump)
|
||||
{
|
||||
FORLIST(lnk, clump->atomics)
|
||||
AttachVehiclePipe(rw::Atomic::fromClump(lnk));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo World pipe
|
||||
*/
|
||||
|
||||
float LightmapMult = 1.0f;
|
||||
InterpolatedFloat WorldLightmapBlend(1.0f);
|
||||
rw::ObjPipeline *worldPipe;
|
||||
|
||||
void
|
||||
AttachWorldPipe(rw::Atomic *atomic)
|
||||
{
|
||||
atomic->pipeline = worldPipe;
|
||||
}
|
||||
|
||||
void
|
||||
AttachWorldPipe(rw::Clump *clump)
|
||||
{
|
||||
FORLIST(lnk, clump->atomics)
|
||||
AttachWorldPipe(rw::Atomic::fromClump(lnk));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo Gloss pipe
|
||||
*/
|
||||
|
||||
float GlossMult = 1.0f;
|
||||
rw::ObjPipeline *glossPipe;
|
||||
|
||||
rw::Texture*
|
||||
GetGlossTex(rw::Material *mat)
|
||||
{
|
||||
if(neoTxd == nil)
|
||||
return nil;
|
||||
CustomMatExt *ext = GetCustomMatExt(mat);
|
||||
if(!ext->haveGloss){
|
||||
char glossname[128];
|
||||
strcpy(glossname, mat->texture->name);
|
||||
strcat(glossname, "_gloss");
|
||||
ext->glossTex = neoTxd->find(glossname);
|
||||
ext->haveGloss = true;
|
||||
}
|
||||
return ext->glossTex;
|
||||
}
|
||||
|
||||
void
|
||||
AttachGlossPipe(rw::Atomic *atomic)
|
||||
{
|
||||
atomic->pipeline = glossPipe;
|
||||
}
|
||||
|
||||
void
|
||||
AttachGlossPipe(rw::Clump *clump)
|
||||
{
|
||||
FORLIST(lnk, clump->atomics)
|
||||
AttachWorldPipe(rw::Atomic::fromClump(lnk));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo Rim pipes
|
||||
*/
|
||||
|
||||
float RimlightMult = 1.0f;
|
||||
InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
InterpolatedFloat Offset(0.5f);
|
||||
InterpolatedFloat Scale(1.5f);
|
||||
InterpolatedFloat Scaling(2.0f);
|
||||
rw::ObjPipeline *rimPipe;
|
||||
rw::ObjPipeline *rimSkinPipe;
|
||||
|
||||
void
|
||||
AttachRimPipe(rw::Atomic *atomic)
|
||||
{
|
||||
if(rw::Skin::get(atomic->geometry))
|
||||
atomic->pipeline = rimSkinPipe;
|
||||
else
|
||||
atomic->pipeline = rimPipe;
|
||||
}
|
||||
|
||||
void
|
||||
AttachRimPipe(rw::Clump *clump)
|
||||
{
|
||||
FORLIST(lnk, clump->atomics)
|
||||
AttachRimPipe(rw::Atomic::fromClump(lnk));
|
||||
}
|
||||
|
||||
/*
|
||||
* High level stuff
|
||||
*/
|
||||
|
||||
void
|
||||
CustomPipeInit(void)
|
||||
{
|
||||
RwStream *stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "neo/neo.txd");
|
||||
if(stream == nil)
|
||||
printf("Error: couldn't open 'neo/neo.txd'\n");
|
||||
else{
|
||||
if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil))
|
||||
neoTxd = RwTexDictionaryGtaStreamRead(stream);
|
||||
RwStreamClose(stream, nil);
|
||||
}
|
||||
|
||||
EnvMapInit();
|
||||
|
||||
CreateVehiclePipe();
|
||||
CreateWorldPipe();
|
||||
CreateGlossPipe();
|
||||
CreateRimLightPipes();
|
||||
}
|
||||
|
||||
void
|
||||
CustomPipeShutdown(void)
|
||||
{
|
||||
DestroyVehiclePipe();
|
||||
DestroyWorldPipe();
|
||||
DestroyGlossPipe();
|
||||
DestroyRimLightPipes();
|
||||
|
||||
EnvMapShutdown();
|
||||
|
||||
if(neoTxd){
|
||||
neoTxd->destroy();
|
||||
neoTxd = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CustomPipeRegister(void)
|
||||
{
|
||||
#ifdef RW_OPENGL
|
||||
CustomPipeRegisterGL();
|
||||
#endif
|
||||
|
||||
CustomMatOffset = rw::Material::registerPlugin(sizeof(CustomMatExt), MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x80),
|
||||
CustomMatCtor, nil, CustomMatCopy);
|
||||
}
|
||||
|
||||
|
||||
// Load textures from generic as fallback
|
||||
|
||||
rw::TexDictionary *genericTxd;
|
||||
rw::Texture *(*defaultFindCB)(const char *name);
|
||||
|
||||
static rw::Texture*
|
||||
customFindCB(const char *name)
|
||||
{
|
||||
rw::Texture *res = defaultFindCB(name);
|
||||
if(res == nil)
|
||||
res = genericTxd->find(name);
|
||||
return res;
|
||||
}
|
||||
|
||||
void
|
||||
SetTxdFindCallback(void)
|
||||
{
|
||||
int slot = CTxdStore::FindTxdSlot("generic");
|
||||
CTxdStore::AddRef(slot);
|
||||
// TODO: function for this
|
||||
genericTxd = CTxdStore::GetSlot(slot)->texDict;
|
||||
assert(genericTxd);
|
||||
if(defaultFindCB == nil)
|
||||
defaultFindCB = rw::Texture::findCB;
|
||||
rw::Texture::findCB = customFindCB;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
133
src/extras/custompipes.h
Normal file
133
src/extras/custompipes.h
Normal file
|
@ -0,0 +1,133 @@
|
|||
#pragma once
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
#ifdef LIBRW
|
||||
|
||||
namespace CustomPipes {
|
||||
|
||||
|
||||
|
||||
struct CustomMatExt
|
||||
{
|
||||
rw::Texture *glossTex;
|
||||
bool haveGloss;
|
||||
};
|
||||
extern rw::int32 CustomMatOffset;
|
||||
inline CustomMatExt *GetCustomMatExt(rw::Material *mat) {
|
||||
return PLUGINOFFSET(CustomMatExt, mat, CustomMatOffset);
|
||||
}
|
||||
|
||||
|
||||
struct Color
|
||||
{
|
||||
float r, g, b, a;
|
||||
Color(void) {}
|
||||
Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {}
|
||||
};
|
||||
|
||||
class InterpolatedValue
|
||||
{
|
||||
public:
|
||||
virtual void Read(char *s, int line, int field) = 0;
|
||||
};
|
||||
|
||||
class InterpolatedFloat : public InterpolatedValue
|
||||
{
|
||||
public:
|
||||
float data[24][NUMWEATHERS];
|
||||
float curInterpolator;
|
||||
float curVal;
|
||||
|
||||
InterpolatedFloat(float init);
|
||||
void Read(char *s, int line, int field);
|
||||
float Get(void);
|
||||
};
|
||||
|
||||
class InterpolatedColor : public InterpolatedValue
|
||||
{
|
||||
public:
|
||||
Color data[24][NUMWEATHERS];
|
||||
float curInterpolator;
|
||||
Color curVal;
|
||||
|
||||
InterpolatedColor(const Color &init);
|
||||
void Read(char *s, int line, int field);
|
||||
Color Get(void);
|
||||
};
|
||||
|
||||
class InterpolatedLight : public InterpolatedColor
|
||||
{
|
||||
public:
|
||||
InterpolatedLight(const Color &init) : InterpolatedColor(init) {}
|
||||
void Read(char *s, int line, int field);
|
||||
};
|
||||
|
||||
char *ReadTweakValueTable(char *fp, InterpolatedValue &interp);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void CustomPipeRegister(void);
|
||||
void CustomPipeRegisterGL(void);
|
||||
void CustomPipeInit(void);
|
||||
void CustomPipeShutdown(void);
|
||||
void SetTxdFindCallback(void);
|
||||
|
||||
extern bool bRenderingEnvMap;
|
||||
extern int32 EnvMapSize;
|
||||
extern rw::Camera *EnvMapCam;
|
||||
extern rw::Texture *EnvMapTex;
|
||||
extern rw::Texture *EnvMaskTex;
|
||||
void EnvMapRender(void);
|
||||
|
||||
enum {
|
||||
VEHICLEPIPE_MATFX,
|
||||
VEHICLEPIPE_NEO
|
||||
};
|
||||
extern int32 VehiclePipeSwitch;
|
||||
extern float VehicleShininess;
|
||||
extern float VehicleSpecularity;
|
||||
extern InterpolatedFloat Fresnel;
|
||||
extern InterpolatedFloat Power;
|
||||
extern InterpolatedLight DiffColor;
|
||||
extern InterpolatedLight SpecColor;
|
||||
extern rw::ObjPipeline *vehiclePipe;
|
||||
void CreateVehiclePipe(void);
|
||||
void DestroyVehiclePipe(void);
|
||||
void AttachVehiclePipe(rw::Atomic *atomic);
|
||||
void AttachVehiclePipe(rw::Clump *clump);
|
||||
|
||||
extern float LightmapMult;
|
||||
extern InterpolatedFloat WorldLightmapBlend;
|
||||
extern rw::ObjPipeline *worldPipe;
|
||||
void CreateWorldPipe(void);
|
||||
void DestroyWorldPipe(void);
|
||||
void AttachWorldPipe(rw::Atomic *atomic);
|
||||
void AttachWorldPipe(rw::Clump *clump);
|
||||
|
||||
extern float GlossMult;
|
||||
extern rw::ObjPipeline *glossPipe;
|
||||
void CreateGlossPipe(void);
|
||||
void DestroyGlossPipe(void);
|
||||
void AttachGlossPipe(rw::Atomic *atomic);
|
||||
void AttachGlossPipe(rw::Clump *clump);
|
||||
rw::Texture *GetGlossTex(rw::Material *mat);
|
||||
|
||||
extern float RimlightMult;
|
||||
extern InterpolatedColor RampStart;
|
||||
extern InterpolatedColor RampEnd;
|
||||
extern InterpolatedFloat Offset;
|
||||
extern InterpolatedFloat Scale;
|
||||
extern InterpolatedFloat Scaling;
|
||||
extern rw::ObjPipeline *rimPipe;
|
||||
extern rw::ObjPipeline *rimSkinPipe;
|
||||
void CreateRimLightPipes(void);
|
||||
void DestroyRimLightPipes(void);
|
||||
void AttachRimPipe(rw::Atomic *atomic);
|
||||
void AttachRimPipe(rw::Clump *clump);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
527
src/extras/custompipes_d3d9.cpp
Normal file
527
src/extras/custompipes_d3d9.cpp
Normal file
|
@ -0,0 +1,527 @@
|
|||
#define WITH_D3D
|
||||
#include "common.h"
|
||||
|
||||
#ifdef RW_D3D9
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
|
||||
#include "main.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Lights.h"
|
||||
#include "Timecycle.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Clock.h"
|
||||
#include "Weather.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Renderer.h"
|
||||
#include "World.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
#ifndef LIBRW
|
||||
#error "Need librw for EXTENDED_PIPELINES"
|
||||
#endif
|
||||
|
||||
extern RwTexture *gpWhiteTexture; // from vehicle model info
|
||||
|
||||
namespace CustomPipes {
|
||||
|
||||
enum {
|
||||
// rim pipe
|
||||
VSLOC_boneMatrices = rw::d3d::VSLOC_afterLights,
|
||||
VSLOC_viewVec = VSLOC_boneMatrices + 64*3,
|
||||
VSLOC_rampStart,
|
||||
VSLOC_rampEnd,
|
||||
VSLOC_rimData,
|
||||
|
||||
// gloss pipe
|
||||
VSLOC_eye = rw::d3d::VSLOC_afterLights,
|
||||
|
||||
VSLOC_reflProps,
|
||||
VSLOC_specLights
|
||||
};
|
||||
|
||||
/*
|
||||
* Neo Vehicle pipe
|
||||
*/
|
||||
|
||||
static void *neoVehicle_VS;
|
||||
static void *neoVehicle_PS;
|
||||
|
||||
void
|
||||
uploadSpecLights(void)
|
||||
{
|
||||
struct VsLight {
|
||||
rw::RGBAf color;
|
||||
float pos[4]; // unused
|
||||
rw::V3d dir;
|
||||
float power;
|
||||
} specLights[1 + NUMEXTRADIRECTIONALS];
|
||||
memset(specLights, 0, sizeof(specLights));
|
||||
for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++)
|
||||
specLights[i].power = 1.0f;
|
||||
float power = Power.Get();
|
||||
Color speccol = SpecColor.Get();
|
||||
specLights[0].color.red = speccol.r;
|
||||
specLights[0].color.green = speccol.g;
|
||||
specLights[0].color.blue = speccol.b;
|
||||
specLights[0].dir = pDirect->getFrame()->getLTM()->at;
|
||||
specLights[0].power = power;
|
||||
for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){
|
||||
if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){
|
||||
specLights[1+i].color = pExtraDirectionals[i]->color;
|
||||
specLights[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at;
|
||||
specLights[1+i].power = power*2.0f;
|
||||
}
|
||||
}
|
||||
rw::d3d::d3ddevice->SetVertexShaderConstantF(VSLOC_specLights, (float*)&specLights, 3*(1 + NUMEXTRADIRECTIONALS));
|
||||
}
|
||||
|
||||
void
|
||||
vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
// TODO: make this less of a kludge
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
|
||||
matFXGlobals.pipelines[rw::platform]->render(atomic);
|
||||
return;
|
||||
}
|
||||
|
||||
int vsBits;
|
||||
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
|
||||
setIndices(header->indexBuffer);
|
||||
setVertexDeclaration(header->vertexDeclaration);
|
||||
|
||||
vsBits = lightingCB_Shader(atomic);
|
||||
uploadSpecLights();
|
||||
uploadMatrices(atomic->getFrame()->getLTM());
|
||||
|
||||
setVertexShader(neoVehicle_VS);
|
||||
|
||||
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1);
|
||||
|
||||
float reflProps[4];
|
||||
reflProps[0] = Fresnel.Get();
|
||||
reflProps[1] = SpecColor.Get().a;
|
||||
|
||||
d3d::setTexture(1, EnvMapTex);
|
||||
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(rw::uint32 i = 0; i < header->numMeshes; i++){
|
||||
Material *m = inst->material;
|
||||
|
||||
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
|
||||
|
||||
reflProps[2] = m->surfaceProps.specular * VehicleShininess;
|
||||
reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
if(m->texture)
|
||||
d3d::setTexture(0, m->texture);
|
||||
else
|
||||
d3d::setTexture(0, gpWhiteTexture);
|
||||
setPixelShader(neoVehicle_PS);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
|
||||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
}
|
||||
|
||||
void
|
||||
CreateVehiclePipe(void)
|
||||
{
|
||||
if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
|
||||
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
|
||||
else{
|
||||
char *fp = (char*)work_buff;
|
||||
fp = ReadTweakValueTable(fp, Fresnel);
|
||||
fp = ReadTweakValueTable(fp, Power);
|
||||
fp = ReadTweakValueTable(fp, DiffColor);
|
||||
fp = ReadTweakValueTable(fp, SpecColor);
|
||||
}
|
||||
|
||||
#include "shaders/neoVehicle_VS.inc"
|
||||
neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
|
||||
assert(neoVehicle_VS);
|
||||
|
||||
#include "shaders/neoVehicle_PS.inc"
|
||||
neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
|
||||
assert(neoVehicle_PS);
|
||||
|
||||
|
||||
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
|
||||
pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
|
||||
pipe->renderCB = vehicleRenderCB;
|
||||
vehiclePipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyVehiclePipe(void)
|
||||
{
|
||||
rw::d3d::destroyVertexShader(neoVehicle_VS);
|
||||
neoVehicle_VS = nil;
|
||||
|
||||
((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy();
|
||||
vehiclePipe = nil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo World pipe
|
||||
*/
|
||||
|
||||
static void *neoWorld_VS;
|
||||
static void *neoWorldVC_PS;
|
||||
|
||||
static void
|
||||
worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
int vsBits;
|
||||
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
|
||||
setIndices(header->indexBuffer);
|
||||
setVertexDeclaration(header->vertexDeclaration);
|
||||
|
||||
vsBits = lightingCB_Shader(atomic);
|
||||
uploadMatrices(atomic->getFrame()->getLTM());
|
||||
|
||||
|
||||
float lightfactor[4];
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(rw::uint32 i = 0; i < header->numMeshes; i++){
|
||||
Material *m = inst->material;
|
||||
|
||||
if(MatFX::getEffects(m) == MatFX::DUAL){
|
||||
setVertexShader(neoWorld_VS);
|
||||
|
||||
MatFX *matfx = MatFX::get(m);
|
||||
Texture *dualtex = matfx->getDualTexture();
|
||||
if(dualtex == nil)
|
||||
goto notex;
|
||||
d3d::setTexture(1, dualtex);
|
||||
lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
|
||||
}else{
|
||||
notex:
|
||||
setVertexShader(default_amb_VS);
|
||||
|
||||
d3d::setTexture(1, nil);
|
||||
lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
|
||||
}
|
||||
lightfactor[3] = m->color.alpha/255.0f;
|
||||
d3d::setTexture(0, m->texture);
|
||||
d3ddevice->SetPixelShaderConstantF(1, lightfactor, 1);
|
||||
|
||||
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
|
||||
|
||||
RGBA color = { 255, 255, 255, m->color.alpha };
|
||||
setMaterial(color, m->surfaceProps);
|
||||
|
||||
if(m->texture)
|
||||
d3d::setTexture(0, m->texture);
|
||||
else
|
||||
d3d::setTexture(0, gpWhiteTexture);
|
||||
setPixelShader(neoWorldVC_PS);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CreateWorldPipe(void)
|
||||
{
|
||||
if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
|
||||
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
|
||||
else
|
||||
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
|
||||
|
||||
#include "shaders/default_UV2_VS.inc"
|
||||
neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
|
||||
assert(neoWorld_VS);
|
||||
|
||||
#include "shaders/neoWorldVC_PS.inc"
|
||||
neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso);
|
||||
assert(neoWorldVC_PS);
|
||||
|
||||
|
||||
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
|
||||
pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
|
||||
pipe->renderCB = worldRenderCB;
|
||||
worldPipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyWorldPipe(void)
|
||||
{
|
||||
rw::d3d::destroyVertexShader(neoWorld_VS);
|
||||
neoWorld_VS = nil;
|
||||
rw::d3d::destroyPixelShader(neoWorldVC_PS);
|
||||
neoWorldVC_PS = nil;
|
||||
|
||||
|
||||
((rw::d3d9::ObjPipeline*)worldPipe)->destroy();
|
||||
worldPipe = nil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo Gloss pipe
|
||||
*/
|
||||
|
||||
static void *neoGloss_VS;
|
||||
static void *neoGloss_PS;
|
||||
|
||||
static void
|
||||
glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
{
|
||||
worldRenderCB(atomic, header);
|
||||
|
||||
using namespace rw;
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
setVertexShader(neoGloss_VS);
|
||||
setPixelShader(neoGloss_PS);
|
||||
|
||||
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1);
|
||||
d3ddevice->SetPixelShaderConstantF(1, (float*)&GlossMult, 1);
|
||||
|
||||
SetRenderState(VERTEXALPHA, TRUE);
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
SetRenderState(DESTBLEND, BLENDONE);
|
||||
SetRenderState(ZWRITEENABLE, FALSE);
|
||||
SetRenderState(ALPHATESTFUNC, ALPHAALWAYS);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(rw::uint32 i = 0; i < header->numMeshes; i++){
|
||||
Material *m = inst->material;
|
||||
|
||||
if(m->texture){
|
||||
Texture *tex = GetGlossTex(m);
|
||||
if(tex){
|
||||
d3d::setTexture(0, tex);
|
||||
drawInst(header, inst);
|
||||
}
|
||||
}
|
||||
inst++;
|
||||
}
|
||||
|
||||
SetRenderState(ZWRITEENABLE, TRUE);
|
||||
SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL);
|
||||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
|
||||
}
|
||||
|
||||
void
|
||||
CreateGlossPipe(void)
|
||||
{
|
||||
#include "shaders/neoGloss_VS.inc"
|
||||
neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
|
||||
assert(neoGloss_VS);
|
||||
|
||||
#include "shaders/neoGloss_PS.inc"
|
||||
neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
|
||||
assert(neoGloss_PS);
|
||||
|
||||
|
||||
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
|
||||
pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
|
||||
pipe->renderCB = glossRenderCB;
|
||||
glossPipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyGlossPipe(void)
|
||||
{
|
||||
((rw::d3d9::ObjPipeline*)glossPipe)->destroy();
|
||||
glossPipe = nil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo Rim pipes
|
||||
*/
|
||||
|
||||
static void *neoRim_VS;
|
||||
static void *neoRimSkin_VS;
|
||||
|
||||
static void
|
||||
uploadRimData(bool enable)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::d3d;
|
||||
|
||||
V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at;
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_viewVec, (float*)&viewVec, 1);
|
||||
float rimData[4];
|
||||
rimData[0] = Offset.Get();
|
||||
rimData[1] = Scale.Get();
|
||||
if(enable)
|
||||
rimData[2] = Scaling.Get()*RimlightMult;
|
||||
else
|
||||
rimData[2] = 0.0f;
|
||||
rimData[3] = 0.0f;
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_rimData, rimData, 1);
|
||||
Color col = RampStart.Get();
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_rampStart, (float*)&col, 1);
|
||||
col = RampEnd.Get();
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_rampEnd, (float*)&col, 1);
|
||||
}
|
||||
|
||||
static void
|
||||
rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
int vsBits;
|
||||
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
|
||||
setIndices(header->indexBuffer);
|
||||
setVertexDeclaration(header->vertexDeclaration);
|
||||
|
||||
vsBits = lightingCB_Shader(atomic);
|
||||
uploadMatrices(atomic->getFrame()->getLTM());
|
||||
|
||||
setVertexShader(neoRim_VS);
|
||||
|
||||
uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(rw::uint32 i = 0; i < header->numMeshes; i++){
|
||||
Material *m = inst->material;
|
||||
|
||||
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
if(m->texture){
|
||||
d3d::setTexture(0, m->texture);
|
||||
setPixelShader(default_tex_PS);
|
||||
}else
|
||||
setPixelShader(default_PS);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::d3d;
|
||||
using namespace rw::d3d9;
|
||||
|
||||
int vsBits;
|
||||
|
||||
setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
|
||||
0, header->vertexStream[0].stride);
|
||||
setIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
|
||||
setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration);
|
||||
|
||||
vsBits = lightingCB_Shader(atomic);
|
||||
uploadMatrices(atomic->getFrame()->getLTM());
|
||||
|
||||
uploadSkinMatrices(atomic);
|
||||
|
||||
setVertexShader(neoRimSkin_VS);
|
||||
|
||||
uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(rw::uint32 i = 0; i < header->numMeshes; i++){
|
||||
Material *m = inst->material;
|
||||
|
||||
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
if(inst->material->texture){
|
||||
d3d::setTexture(0, m->texture);
|
||||
setPixelShader(default_tex_PS);
|
||||
}else
|
||||
setPixelShader(default_PS);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CreateRimLightPipes(void)
|
||||
{
|
||||
if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
|
||||
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
|
||||
else{
|
||||
char *fp = (char*)work_buff;
|
||||
fp = ReadTweakValueTable(fp, RampStart);
|
||||
fp = ReadTweakValueTable(fp, RampEnd);
|
||||
fp = ReadTweakValueTable(fp, Offset);
|
||||
fp = ReadTweakValueTable(fp, Scale);
|
||||
fp = ReadTweakValueTable(fp, Scaling);
|
||||
}
|
||||
|
||||
|
||||
#include "shaders/neoRim_VS.inc"
|
||||
neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
|
||||
assert(neoRim_VS);
|
||||
|
||||
#include "shaders/neoRimSkin_VS.inc"
|
||||
neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
|
||||
assert(neoRimSkin_VS);
|
||||
|
||||
|
||||
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
|
||||
pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
|
||||
pipe->renderCB = rimRenderCB;
|
||||
rimPipe = pipe;
|
||||
|
||||
pipe = rw::d3d9::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::d3d9::skinInstanceCB;
|
||||
pipe->uninstanceCB = nil;
|
||||
pipe->renderCB = rimSkinRenderCB;
|
||||
rimSkinPipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyRimLightPipes(void)
|
||||
{
|
||||
rw::d3d::destroyVertexShader(neoRim_VS);
|
||||
neoRim_VS = nil;
|
||||
|
||||
rw::d3d::destroyVertexShader(neoRimSkin_VS);
|
||||
neoRimSkin_VS = nil;
|
||||
|
||||
((rw::d3d9::ObjPipeline*)rimPipe)->destroy();
|
||||
rimPipe = nil;
|
||||
|
||||
((rw::d3d9::ObjPipeline*)rimSkinPipe)->destroy();
|
||||
rimSkinPipe = nil;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
623
src/extras/custompipes_gl.cpp
Normal file
623
src/extras/custompipes_gl.cpp
Normal file
|
@ -0,0 +1,623 @@
|
|||
#include "common.h"
|
||||
|
||||
#ifdef RW_OPENGL
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
|
||||
#include "main.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Lights.h"
|
||||
#include "Timecycle.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Clock.h"
|
||||
#include "Weather.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Renderer.h"
|
||||
#include "World.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
#ifndef LIBRW
|
||||
#error "Need librw for EXTENDED_PIPELINES"
|
||||
#endif
|
||||
|
||||
namespace CustomPipes {
|
||||
|
||||
static int32 u_viewVec;
|
||||
static int32 u_rampStart;
|
||||
static int32 u_rampEnd;
|
||||
static int32 u_rimData;
|
||||
|
||||
static int32 u_lightMap;
|
||||
|
||||
static int32 u_eye;
|
||||
static int32 u_reflProps;
|
||||
static int32 u_specDir;
|
||||
static int32 u_specColor;
|
||||
|
||||
#define U(i) currentShader->uniformLocations[i]
|
||||
|
||||
/*
|
||||
* Neo Vehicle pipe
|
||||
*/
|
||||
|
||||
rw::gl3::Shader *neoVehicleShader;
|
||||
|
||||
static void
|
||||
uploadSpecLights(void)
|
||||
{
|
||||
using namespace rw::gl3;
|
||||
|
||||
rw::RGBAf colors[1 + NUMEXTRADIRECTIONALS];
|
||||
struct {
|
||||
rw::V3d dir;
|
||||
float power;
|
||||
} dirs[1 + NUMEXTRADIRECTIONALS];
|
||||
memset(colors, 0, sizeof(colors));
|
||||
memset(dirs, 0, sizeof(dirs));
|
||||
for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++)
|
||||
dirs[i].power = 1.0f;
|
||||
float power = Power.Get();
|
||||
Color speccol = SpecColor.Get();
|
||||
colors[0].red = speccol.r;
|
||||
colors[0].green = speccol.g;
|
||||
colors[0].blue = speccol.b;
|
||||
dirs[0].dir = pDirect->getFrame()->getLTM()->at;
|
||||
dirs[0].power = power;
|
||||
for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){
|
||||
if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){
|
||||
colors[1+i] = pExtraDirectionals[i]->color;
|
||||
dirs[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at;
|
||||
dirs[1+i].power = power*2.0f;
|
||||
}
|
||||
}
|
||||
glUniform4fv(U(u_specDir), 1 + NUMEXTRADIRECTIONALS, (float*)&dirs);
|
||||
glUniform4fv(U(u_specColor), 1 + NUMEXTRADIRECTIONALS, (float*)&colors);
|
||||
}
|
||||
|
||||
static void
|
||||
vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
// TODO: make this less of a kludge
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
|
||||
matFXGlobals.pipelines[rw::platform]->render(atomic);
|
||||
return;
|
||||
}
|
||||
|
||||
Material *m;
|
||||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
||||
neoVehicleShader->use();
|
||||
|
||||
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
|
||||
glUniform3fv(U(u_eye), 1, (float*)&eyePos);
|
||||
|
||||
uploadSpecLights();
|
||||
|
||||
float reflProps[4];
|
||||
reflProps[0] = Fresnel.Get();
|
||||
reflProps[1] = SpecColor.Get().a;
|
||||
|
||||
setTexture(1, EnvMapTex);
|
||||
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
reflProps[2] = m->surfaceProps.specular * VehicleShininess;
|
||||
reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
|
||||
glUniform4fv(U(u_reflProps), 1, reflProps);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
|
||||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CreateVehiclePipe(void)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
|
||||
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
|
||||
else{
|
||||
char *fp = (char*)work_buff;
|
||||
fp = ReadTweakValueTable(fp, Fresnel);
|
||||
fp = ReadTweakValueTable(fp, Power);
|
||||
fp = ReadTweakValueTable(fp, DiffColor);
|
||||
fp = ReadTweakValueTable(fp, SpecColor);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
#ifdef RW_GLES2
|
||||
#include "gl2_shaders/neoVehicle_fs_gl2.inc"
|
||||
#include "gl2_shaders/neoVehicle_vs_gl2.inc"
|
||||
#else
|
||||
#include "shaders/neoVehicle_fs_gl3.inc"
|
||||
#include "shaders/neoVehicle_vs_gl3.inc"
|
||||
#endif
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
|
||||
neoVehicleShader = Shader::create(vs, fs);
|
||||
assert(neoVehicleShader);
|
||||
}
|
||||
|
||||
|
||||
rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::gl3::defaultInstanceCB;
|
||||
pipe->uninstanceCB = nil;
|
||||
pipe->renderCB = vehicleRenderCB;
|
||||
vehiclePipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyVehiclePipe(void)
|
||||
{
|
||||
neoVehicleShader->destroy();
|
||||
neoVehicleShader = nil;
|
||||
|
||||
((rw::gl3::ObjPipeline*)vehiclePipe)->destroy();
|
||||
vehiclePipe = nil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo World pipe
|
||||
*/
|
||||
|
||||
rw::gl3::Shader *neoWorldShader;
|
||||
|
||||
static void
|
||||
worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
Material *m;
|
||||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
||||
neoWorldShader->use();
|
||||
|
||||
float lightfactor[4];
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
if(MatFX::getEffects(m) == MatFX::DUAL){
|
||||
MatFX *matfx = MatFX::get(m);
|
||||
Texture *dualtex = matfx->getDualTexture();
|
||||
if(dualtex == nil)
|
||||
goto notex;
|
||||
setTexture(1, dualtex);
|
||||
lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
|
||||
}else{
|
||||
notex:
|
||||
setTexture(1, nil);
|
||||
lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
|
||||
}
|
||||
lightfactor[3] = m->color.alpha/255.0f;
|
||||
glUniform4fv(U(u_lightMap), 1, lightfactor);
|
||||
|
||||
RGBA color = { 255, 255, 255, m->color.alpha };
|
||||
setMaterial(color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CreateWorldPipe(void)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
|
||||
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
|
||||
else
|
||||
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
|
||||
|
||||
{
|
||||
#ifdef RW_GLES2
|
||||
#include "gl2_shaders/neoWorldIII_fs_gl2.inc"
|
||||
#include "gl2_shaders/default_UV2_gl2.inc"
|
||||
#else
|
||||
#include "shaders/neoWorldVC_fs_gl3.inc"
|
||||
#include "shaders/default_UV2_gl3.inc"
|
||||
#endif
|
||||
const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
|
||||
neoWorldShader = Shader::create(vs, fs);
|
||||
assert(neoWorldShader);
|
||||
}
|
||||
|
||||
|
||||
rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::gl3::defaultInstanceCB;
|
||||
pipe->uninstanceCB = nil;
|
||||
pipe->renderCB = worldRenderCB;
|
||||
worldPipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyWorldPipe(void)
|
||||
{
|
||||
neoWorldShader->destroy();
|
||||
neoWorldShader = nil;
|
||||
|
||||
((rw::gl3::ObjPipeline*)worldPipe)->destroy();
|
||||
worldPipe = nil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo Gloss pipe
|
||||
*/
|
||||
|
||||
rw::gl3::Shader *neoGlossShader;
|
||||
|
||||
static void
|
||||
glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
worldRenderCB(atomic, header);
|
||||
|
||||
Material *m;
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
||||
neoGlossShader->use();
|
||||
|
||||
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
|
||||
glUniform3fv(U(u_eye), 1, (float*)&eyePos);
|
||||
glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
|
||||
|
||||
SetRenderState(VERTEXALPHA, TRUE);
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
SetRenderState(DESTBLEND, BLENDONE);
|
||||
SetRenderState(ZWRITEENABLE, FALSE);
|
||||
SetRenderState(ALPHATESTFUNC, ALPHAALWAYS);
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
RGBA color = { 255, 255, 255, m->color.alpha };
|
||||
setMaterial(color, m->surfaceProps);
|
||||
|
||||
if(m->texture){
|
||||
Texture *tex = GetGlossTex(m);
|
||||
if(tex){
|
||||
setTexture(0, tex);
|
||||
drawInst(header, inst);
|
||||
}
|
||||
}
|
||||
inst++;
|
||||
}
|
||||
|
||||
SetRenderState(ZWRITEENABLE, TRUE);
|
||||
SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL);
|
||||
SetRenderState(SRCBLEND, BLENDSRCALPHA);
|
||||
SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
|
||||
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CreateGlossPipe(void)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
{
|
||||
#ifdef RW_GLES2
|
||||
#include "gl2_shaders/neoGloss_fs_gl2.inc"
|
||||
#include "gl2_shaders/neoGloss_vs_gl2.inc"
|
||||
#else
|
||||
#include "shaders/neoGloss_fs_gl3.inc"
|
||||
#include "shaders/neoGloss_vs_gl3.inc"
|
||||
#endif
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
|
||||
neoGlossShader = Shader::create(vs, fs);
|
||||
assert(neoGlossShader);
|
||||
}
|
||||
|
||||
rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::gl3::defaultInstanceCB;
|
||||
pipe->uninstanceCB = nil;
|
||||
pipe->renderCB = glossRenderCB;
|
||||
glossPipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyGlossPipe(void)
|
||||
{
|
||||
neoGlossShader->destroy();
|
||||
neoGlossShader = nil;
|
||||
|
||||
((rw::gl3::ObjPipeline*)glossPipe)->destroy();
|
||||
glossPipe = nil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Neo Rim pipes
|
||||
*/
|
||||
|
||||
rw::gl3::Shader *neoRimShader;
|
||||
rw::gl3::Shader *neoRimSkinShader;
|
||||
|
||||
static void
|
||||
uploadRimData(bool enable)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at;
|
||||
glUniform3fv(U(u_viewVec), 1, (float*)&viewVec);
|
||||
float rimData[4];
|
||||
rimData[0] = Offset.Get();
|
||||
rimData[1] = Scale.Get();
|
||||
if(enable)
|
||||
rimData[2] = Scaling.Get()*RimlightMult;
|
||||
else
|
||||
rimData[2] = 0.0f;
|
||||
rimData[3] = 0.0f;
|
||||
glUniform3fv(U(u_rimData), 1, rimData);
|
||||
Color col = RampStart.Get();
|
||||
glUniform4fv(U(u_rampStart), 1, (float*)&col);
|
||||
col = RampEnd.Get();
|
||||
glUniform4fv(U(u_rampEnd), 1, (float*)&col);
|
||||
}
|
||||
|
||||
static void
|
||||
rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
Material *m;
|
||||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
||||
neoRimSkinShader->use();
|
||||
|
||||
uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
|
||||
|
||||
uploadSkinMatrices(atomic);
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
Material *m;
|
||||
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
lightingCB(atomic);
|
||||
|
||||
#ifdef RW_GL_USE_VAOS
|
||||
glBindVertexArray(header->vao);
|
||||
#else
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
setAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
rw::int32 n = header->numMeshes;
|
||||
|
||||
neoRimShader->use();
|
||||
|
||||
uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(header->attribDesc, header->numAttribs);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CreateRimLightPipes(void)
|
||||
{
|
||||
using namespace rw::gl3;
|
||||
|
||||
if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
|
||||
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
|
||||
else{
|
||||
char *fp = (char*)work_buff;
|
||||
fp = ReadTweakValueTable(fp, RampStart);
|
||||
fp = ReadTweakValueTable(fp, RampEnd);
|
||||
fp = ReadTweakValueTable(fp, Offset);
|
||||
fp = ReadTweakValueTable(fp, Scale);
|
||||
fp = ReadTweakValueTable(fp, Scaling);
|
||||
}
|
||||
|
||||
{
|
||||
#ifdef RW_GLES2
|
||||
#include "gl2_shaders/simple_fs_gl2.inc"
|
||||
#include "gl2_shaders/neoRimSkin_gl2.inc"
|
||||
#else
|
||||
#include "shaders/simple_fs_gl3.inc"
|
||||
#include "shaders/neoRimSkin_gl3.inc"
|
||||
#endif
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimSkinShader = Shader::create(vs, fs);
|
||||
assert(neoRimSkinShader);
|
||||
}
|
||||
|
||||
{
|
||||
#ifdef RW_GLES2
|
||||
#include "gl2_shaders/simple_fs_gl2.inc"
|
||||
#include "gl2_shaders/neoRim_gl2.inc"
|
||||
#else
|
||||
#include "shaders/simple_fs_gl3.inc"
|
||||
#include "shaders/neoRim_gl3.inc"
|
||||
#endif
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimShader = Shader::create(vs, fs);
|
||||
assert(neoRimShader);
|
||||
}
|
||||
|
||||
|
||||
rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::gl3::defaultInstanceCB;
|
||||
pipe->uninstanceCB = nil;
|
||||
pipe->renderCB = rimRenderCB;
|
||||
rimPipe = pipe;
|
||||
|
||||
pipe = rw::gl3::ObjPipeline::create();
|
||||
pipe->instanceCB = rw::gl3::skinInstanceCB;
|
||||
pipe->uninstanceCB = nil;
|
||||
pipe->renderCB = rimSkinRenderCB;
|
||||
rimSkinPipe = pipe;
|
||||
}
|
||||
|
||||
void
|
||||
DestroyRimLightPipes(void)
|
||||
{
|
||||
neoRimShader->destroy();
|
||||
neoRimShader = nil;
|
||||
|
||||
neoRimSkinShader->destroy();
|
||||
neoRimSkinShader = nil;
|
||||
|
||||
((rw::gl3::ObjPipeline*)rimPipe)->destroy();
|
||||
rimPipe = nil;
|
||||
|
||||
((rw::gl3::ObjPipeline*)rimSkinPipe)->destroy();
|
||||
rimSkinPipe = nil;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
CustomPipeRegisterGL(void)
|
||||
{
|
||||
u_viewVec = rw::gl3::registerUniform("u_viewVec");
|
||||
u_rampStart = rw::gl3::registerUniform("u_rampStart");
|
||||
u_rampEnd = rw::gl3::registerUniform("u_rampEnd");
|
||||
u_rimData = rw::gl3::registerUniform("u_rimData");
|
||||
|
||||
u_lightMap = rw::gl3::registerUniform("u_lightMap");
|
||||
|
||||
u_eye = rw::gl3::registerUniform("u_eye");
|
||||
u_reflProps = rw::gl3::registerUniform("u_reflProps");
|
||||
u_specDir = rw::gl3::registerUniform("u_specDir");
|
||||
u_specColor = rw::gl3::registerUniform("u_specColor");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -1,4 +1,8 @@
|
|||
all: im2d_gl3.inc colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc
|
||||
all: im2d_gl3.inc simple_fs_gl3.inc default_UV2_gl3.inc \
|
||||
colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc \
|
||||
neoRim_gl3.inc neoRimSkin_gl3.inc \
|
||||
neoWorldVC_fs_gl3.inc neoGloss_vs_gl3.inc neoGloss_fs_gl3.inc \
|
||||
neoVehicle_vs_gl3.inc neoVehicle_fs_gl3.inc
|
||||
|
||||
im2d_gl3.inc: im2d.vert
|
||||
(echo 'const char *im2d_vert_src =';\
|
||||
|
@ -9,8 +13,55 @@ colourfilterVC_fs_gl3.inc: colourfilterVC.frag
|
|||
(echo 'const char *colourfilterVC_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' colourfilterVC.frag;\
|
||||
echo ';') >colourfilterVC_fs_gl3.inc
|
||||
simple_fs_gl3.inc: simple.frag
|
||||
(echo 'const char *simple_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' simple.frag;\
|
||||
echo ';') >simple_fs_gl3.inc
|
||||
|
||||
default_UV2_gl3.inc: default_UV2.vert
|
||||
(echo 'const char *default_UV2_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' default_UV2.vert;\
|
||||
echo ';') >default_UV2_gl3.inc
|
||||
|
||||
|
||||
|
||||
contrast_fs_gl3.inc: contrast.frag
|
||||
(echo 'const char *contrast_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' contrast.frag;\
|
||||
echo ';') >contrast_fs_gl3.inc
|
||||
|
||||
|
||||
neoRim_gl3.inc: neoRim.vert
|
||||
(echo 'const char *neoRim_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRim.vert;\
|
||||
echo ';') >neoRim_gl3.inc
|
||||
|
||||
neoRimSkin_gl3.inc: neoRimSkin.vert
|
||||
(echo 'const char *neoRimSkin_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRimSkin.vert;\
|
||||
echo ';') >neoRimSkin_gl3.inc
|
||||
|
||||
neoWorldVC_fs_gl3.inc: neoWorldVC.frag
|
||||
(echo 'const char *neoWorldVC_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoWorldVC.frag;\
|
||||
echo ';') >neoWorldVC_fs_gl3.inc
|
||||
|
||||
neoGloss_fs_gl3.inc: neoGloss.frag
|
||||
(echo 'const char *neoGloss_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.frag;\
|
||||
echo ';') >neoGloss_fs_gl3.inc
|
||||
|
||||
neoGloss_vs_gl3.inc: neoGloss.vert
|
||||
(echo 'const char *neoGloss_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.vert;\
|
||||
echo ';') >neoGloss_vs_gl3.inc
|
||||
|
||||
neoVehicle_vs_gl3.inc: neoVehicle.vert
|
||||
(echo 'const char *neoVehicle_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.vert;\
|
||||
echo ';') >neoVehicle_vs_gl3.inc
|
||||
|
||||
neoVehicle_fs_gl3.inc: neoVehicle.frag
|
||||
(echo 'const char *neoVehicle_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.frag;\
|
||||
echo ';') >neoVehicle_fs_gl3.inc
|
||||
|
|
|
@ -11,12 +11,10 @@ void
|
|||
main(void)
|
||||
{
|
||||
float a = u_blurcolor.a;
|
||||
|
||||
vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
|
||||
vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec4 prev = dst;
|
||||
for(int i = 0; i < 5; i++){
|
||||
// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
|
||||
vec4 tmp = dst*(1.0-a) + prev*doublec*a;
|
||||
tmp += prev*u_blurcolor;
|
||||
tmp += prev*u_blurcolor;
|
||||
|
|
|
@ -12,12 +12,10 @@ const char *colourfilterVC_frag_src =
|
|||
"main(void)\n"
|
||||
"{\n"
|
||||
" float a = u_blurcolor.a;\n"
|
||||
|
||||
" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
|
||||
" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec4 prev = dst;\n"
|
||||
" for(int i = 0; i < 5; i++){\n"
|
||||
"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
|
||||
" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
|
||||
" tmp += prev*u_blurcolor;\n"
|
||||
" tmp += prev*u_blurcolor;\n"
|
||||
|
|
29
src/extras/shaders/default_UV2.vert
Normal file
29
src/extras/shaders/default_UV2.vert
Normal file
|
@ -0,0 +1,29 @@
|
|||
layout(location = 0) in vec3 in_pos;
|
||||
layout(location = 1) in vec3 in_normal;
|
||||
layout(location = 2) in vec4 in_color;
|
||||
layout(location = 3) in vec2 in_tex0;
|
||||
layout(location = 4) in vec2 in_tex1;
|
||||
|
||||
out vec4 v_color;
|
||||
out vec2 v_tex0;
|
||||
out vec2 v_tex1;
|
||||
out float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
v_tex1 = in_tex1;
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
BIN
src/extras/shaders/default_UV2_VS.cso
Normal file
BIN
src/extras/shaders/default_UV2_VS.cso
Normal file
Binary file not shown.
54
src/extras/shaders/default_UV2_VS.hlsl
Normal file
54
src/extras/shaders/default_UV2_VS.hlsl
Normal file
|
@ -0,0 +1,54 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float3 Normal : NORMAL;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
float4 Prelight : COLOR0;
|
||||
};
|
||||
|
||||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0; // also fog
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
|
||||
VS_out main(in VS_in input)
|
||||
{
|
||||
VS_out output;
|
||||
|
||||
output.Position = mul(combinedMat, input.Position);
|
||||
float3 Vertex = mul(worldMat, input.Position).xyz;
|
||||
float3 Normal = mul(normalMat, input.Normal);
|
||||
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
output.TexCoord1.xy = input.TexCoord1;
|
||||
|
||||
output.Color = input.Prelight;
|
||||
output.Color.rgb += ambientLight.rgb * surfAmbient;
|
||||
|
||||
int i;
|
||||
#ifdef DIRECTIONALS
|
||||
for(i = 0; i < numDirLights; i++)
|
||||
output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
|
||||
#endif
|
||||
#ifdef POINTLIGHTS
|
||||
for(i = 0; i < numPointLights; i++)
|
||||
output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
|
||||
#endif
|
||||
#ifdef SPOTLIGHTS
|
||||
for(i = 0; i < numSpotLights; i++)
|
||||
output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
|
||||
#endif
|
||||
// PS2 clamps before material color
|
||||
output.Color = clamp(output.Color, 0.0, 1.0);
|
||||
output.Color *= matCol;
|
||||
|
||||
output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
|
||||
|
||||
return output;
|
||||
}
|
55
src/extras/shaders/default_UV2_VS.inc
Normal file
55
src/extras/shaders/default_UV2_VS.inc
Normal file
|
@ -0,0 +1,55 @@
|
|||
static unsigned char default_UV2_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x45, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xd5, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
|
||||
0x01, 0x00, 0x3e, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00, 0x90, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x32, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xcb, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00,
|
||||
0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
|
||||
0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64,
|
||||
0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
|
||||
0x61, 0x74, 0x61, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x73,
|
||||
0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x76, 0x73, 0x5f,
|
||||
0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66,
|
||||
0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53,
|
||||
0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c,
|
||||
0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e,
|
||||
0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05,
|
||||
0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x07, 0x80, 0x0f, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0x00, 0xa0,
|
||||
0x03, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
|
||||
0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x0c, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
|
||||
0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
|
||||
0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
|
||||
0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
31
src/extras/shaders/default_UV2_gl3.inc
Normal file
31
src/extras/shaders/default_UV2_gl3.inc
Normal file
|
@ -0,0 +1,31 @@
|
|||
const char *default_UV2_vert_src =
|
||||
"layout(location = 0) in vec3 in_pos;\n"
|
||||
"layout(location = 1) in vec3 in_normal;\n"
|
||||
"layout(location = 2) in vec4 in_color;\n"
|
||||
"layout(location = 3) in vec2 in_tex0;\n"
|
||||
"layout(location = 4) in vec2 in_tex1;\n"
|
||||
|
||||
"out vec4 v_color;\n"
|
||||
"out vec2 v_tex0;\n"
|
||||
"out vec2 v_tex1;\n"
|
||||
"out float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
" v_tex1 = in_tex1;\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
44
src/extras/shaders/lighting.h
Normal file
44
src/extras/shaders/lighting.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
struct Light
|
||||
{
|
||||
float4 color; // and radius
|
||||
float4 position; // and -cos(angle)
|
||||
float4 direction; // and falloff clamp
|
||||
};
|
||||
|
||||
float3 DoDirLight(Light L, float3 N)
|
||||
{
|
||||
float l = max(0.0, dot(N, -L.direction.xyz));
|
||||
return l*L.color.xyz;
|
||||
}
|
||||
|
||||
float3 DoDirLightSpec(Light L, float3 N, float3 V, float power)
|
||||
{
|
||||
return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz;
|
||||
}
|
||||
|
||||
float3 DoPointLight(Light L, float3 V, float3 N)
|
||||
{
|
||||
// As on PS2
|
||||
float3 dir = V - L.position.xyz;
|
||||
float dist = length(dir);
|
||||
float atten = max(0.0, (1.0 - dist/L.color.w));
|
||||
float l = max(0.0, dot(N, -normalize(dir)));
|
||||
return l*L.color.xyz*atten;
|
||||
}
|
||||
|
||||
float3 DoSpotLight(Light L, float3 V, float3 N)
|
||||
{
|
||||
// As on PS2
|
||||
float3 dir = V - L.position.xyz;
|
||||
float dist = length(dir);
|
||||
float atten = max(0.0, (1.0 - dist/L.color.w));
|
||||
dir /= dist;
|
||||
float l = max(0.0, dot(N, -dir));
|
||||
float pcos = dot(dir, L.direction.xyz); // cos to point
|
||||
float ccos = -L.position.w; // cos of cone
|
||||
float falloff = (pcos-ccos)/(1.0-ccos);
|
||||
if(falloff < 0) // outside of cone
|
||||
l = 0;
|
||||
l *= max(falloff, L.direction.w); // falloff clamp
|
||||
return l*L.color.xyz*atten;
|
||||
}
|
26
src/extras/shaders/neoGloss.frag
Normal file
26
src/extras/shaders/neoGloss.frag
Normal file
|
@ -0,0 +1,26 @@
|
|||
uniform sampler2D tex0;
|
||||
|
||||
uniform vec4 u_reflProps;
|
||||
|
||||
#define glossMult (u_reflProps.x)
|
||||
|
||||
in vec3 v_normal;
|
||||
in vec3 v_light;
|
||||
in vec2 v_tex0;
|
||||
in float v_fog;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec3 n = 2.0*v_normal-1.0; // unpack
|
||||
vec3 v = 2.0*v_light-1.0; //
|
||||
|
||||
float s = dot(n, v);
|
||||
color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;
|
||||
|
||||
DoAlphaTest(color.a);
|
||||
}
|
||||
|
29
src/extras/shaders/neoGloss.vert
Normal file
29
src/extras/shaders/neoGloss.vert
Normal file
|
@ -0,0 +1,29 @@
|
|||
uniform vec3 u_eye;
|
||||
|
||||
|
||||
layout(location = 0) in vec3 in_pos;
|
||||
layout(location = 1) in vec3 in_normal;
|
||||
layout(location = 2) in vec4 in_color;
|
||||
layout(location = 3) in vec2 in_tex0;
|
||||
|
||||
out vec3 v_normal;
|
||||
out vec3 v_light;
|
||||
out vec2 v_tex0;
|
||||
out float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
|
||||
vec3 viewVec = normalize(u_eye - Vertex.xyz);
|
||||
vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);
|
||||
v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress
|
||||
v_light = 0.5*(1.0 + Light); //
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
BIN
src/extras/shaders/neoGloss_PS.cso
Normal file
BIN
src/extras/shaders/neoGloss_PS.cso
Normal file
Binary file not shown.
20
src/extras/shaders/neoGloss_PS.hlsl
Normal file
20
src/extras/shaders/neoGloss_PS.hlsl
Normal file
|
@ -0,0 +1,20 @@
|
|||
sampler2D tex0 : register(s0);
|
||||
float glossMult : register(c1);
|
||||
|
||||
struct VS_out
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0;
|
||||
float3 Normal : COLOR0;
|
||||
float3 Light : COLOR1;
|
||||
};
|
||||
|
||||
float4 main(VS_out input) : COLOR
|
||||
{
|
||||
float4 color = tex2D(tex0, input.TexCoord0.xy);
|
||||
float3 n = 2.0*input.Normal-1.0; // unpack
|
||||
float3 v = 2.0*input.Light-1.0; //
|
||||
|
||||
float s = dot(n, v);
|
||||
return s*s*s*s*s*s*s*s*color*input.TexCoord0.z*glossMult;
|
||||
}
|
39
src/extras/shaders/neoGloss_PS.inc
Normal file
39
src/extras/shaders/neoGloss_PS.inc
Normal file
|
@ -0,0 +1,39 @@
|
|||
static unsigned char neoGloss_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2d, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x60, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
|
||||
0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x6f, 0x73,
|
||||
0x73, 0x4d, 0x75, 0x6c, 0x74, 0x00, 0xab, 0xab, 0x00, 0x00, 0x03, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x74, 0x65, 0x78, 0x30, 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
|
||||
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53,
|
||||
0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d,
|
||||
0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39,
|
||||
0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05,
|
||||
0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x00, 0x00, 0xa0,
|
||||
0x00, 0x00, 0x55, 0xa0, 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
|
||||
0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
|
||||
0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x80,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
BIN
src/extras/shaders/neoGloss_VS.cso
Normal file
BIN
src/extras/shaders/neoGloss_VS.cso
Normal file
Binary file not shown.
35
src/extras/shaders/neoGloss_VS.hlsl
Normal file
35
src/extras/shaders/neoGloss_VS.hlsl
Normal file
|
@ -0,0 +1,35 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct VS_out
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0;
|
||||
float3 Normal : COLOR0;
|
||||
float3 Light : COLOR1;
|
||||
};
|
||||
|
||||
float3 eye : register(c41);
|
||||
|
||||
VS_out main(in VS_in input)
|
||||
{
|
||||
VS_out output;
|
||||
|
||||
output.Position = mul(combinedMat, input.Position);
|
||||
float3 Vertex = mul(worldMat, input.Position).xyz;
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
|
||||
float3 viewVec = normalize(eye - Vertex);
|
||||
float3 Light = normalize(viewVec - lights[0].direction.xyz);
|
||||
output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress
|
||||
output.Light = 0.5*(1.0 + Light); //
|
||||
|
||||
output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
|
||||
|
||||
return output;
|
||||
}
|
66
src/extras/shaders/neoGloss_VS.inc
Normal file
66
src/extras/shaders/neoGloss_VS.inc
Normal file
|
@ -0,0 +1,66 @@
|
|||
static unsigned char neoGloss_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x5b, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x2d, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x9c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00,
|
||||
0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00, 0xb8, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x11, 0x00,
|
||||
0x03, 0x00, 0x4e, 0x00, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x24, 0x01, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x04, 0x00, 0x12, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
|
||||
0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
|
||||
0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x79, 0x65, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
|
||||
0x61, 0x74, 0x61, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x69, 0x67, 0x68,
|
||||
0x74, 0x73, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
|
||||
0x00, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab,
|
||||
0xcf, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00,
|
||||
0xd8, 0x00, 0x00, 0x00, 0xf1, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00,
|
||||
0xfc, 0x00, 0x00, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x4d, 0x61, 0x74,
|
||||
0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
|
||||
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
|
||||
0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
|
||||
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
|
||||
0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
|
||||
0x51, 0x00, 0x00, 0x05, 0x08, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
|
||||
0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x90,
|
||||
0x05, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
|
||||
0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x06, 0x00, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x07, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x81, 0x29, 0x00, 0xe4, 0xa0, 0x24, 0x00, 0x00, 0x02,
|
||||
0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x13, 0x00, 0xe4, 0xa1,
|
||||
0x24, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x08, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0xd0,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x0e, 0x00, 0x55, 0xa1, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
|
||||
0x01, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0,
|
||||
0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80,
|
||||
0x08, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0,
|
||||
0x01, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
|
||||
0x08, 0x00, 0xc5, 0xa0, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
28
src/extras/shaders/neoGloss_fs_gl3.inc
Normal file
28
src/extras/shaders/neoGloss_fs_gl3.inc
Normal file
|
@ -0,0 +1,28 @@
|
|||
const char *neoGloss_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
|
||||
"uniform vec4 u_reflProps;\n"
|
||||
|
||||
"#define glossMult (u_reflProps.x)\n"
|
||||
|
||||
"in vec3 v_normal;\n"
|
||||
"in vec3 v_light;\n"
|
||||
"in vec2 v_tex0;\n"
|
||||
"in float v_fog;\n"
|
||||
|
||||
"out vec4 color;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec3 n = 2.0*v_normal-1.0; // unpack\n"
|
||||
" vec3 v = 2.0*v_light-1.0; //\n"
|
||||
|
||||
" float s = dot(n, v);\n"
|
||||
" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n"
|
||||
|
||||
" DoAlphaTest(color.a);\n"
|
||||
"}\n"
|
||||
|
||||
;
|
31
src/extras/shaders/neoGloss_vs_gl3.inc
Normal file
31
src/extras/shaders/neoGloss_vs_gl3.inc
Normal file
|
@ -0,0 +1,31 @@
|
|||
const char *neoGloss_vert_src =
|
||||
"uniform vec3 u_eye;\n"
|
||||
|
||||
|
||||
"layout(location = 0) in vec3 in_pos;\n"
|
||||
"layout(location = 1) in vec3 in_normal;\n"
|
||||
"layout(location = 2) in vec4 in_color;\n"
|
||||
"layout(location = 3) in vec2 in_tex0;\n"
|
||||
|
||||
"out vec3 v_normal;\n"
|
||||
"out vec3 v_light;\n"
|
||||
"out vec2 v_tex0;\n"
|
||||
"out float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
|
||||
" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
|
||||
" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n"
|
||||
" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n"
|
||||
" v_light = 0.5*(1.0 + Light); //\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
37
src/extras/shaders/neoRim.vert
Normal file
37
src/extras/shaders/neoRim.vert
Normal file
|
@ -0,0 +1,37 @@
|
|||
uniform vec3 u_viewVec;
|
||||
uniform vec4 u_rampStart;
|
||||
uniform vec4 u_rampEnd;
|
||||
uniform vec3 u_rimData;
|
||||
|
||||
layout(location = 0) in vec3 in_pos;
|
||||
layout(location = 1) in vec3 in_normal;
|
||||
layout(location = 2) in vec4 in_color;
|
||||
layout(location = 3) in vec2 in_tex0;
|
||||
|
||||
out vec4 v_color;
|
||||
out vec2 v_tex0;
|
||||
out float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
|
||||
|
||||
// rim light
|
||||
float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);
|
||||
vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);
|
||||
v_color.rgb += rimlight.rgb;
|
||||
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
48
src/extras/shaders/neoRimSkin.vert
Normal file
48
src/extras/shaders/neoRimSkin.vert
Normal file
|
@ -0,0 +1,48 @@
|
|||
uniform mat4 u_boneMatrices[64];
|
||||
|
||||
uniform vec3 u_viewVec;
|
||||
uniform vec4 u_rampStart;
|
||||
uniform vec4 u_rampEnd;
|
||||
uniform vec3 u_rimData;
|
||||
|
||||
layout(location = 0) in vec3 in_pos;
|
||||
layout(location = 1) in vec3 in_normal;
|
||||
layout(location = 2) in vec4 in_color;
|
||||
layout(location = 3) in vec2 in_tex0;
|
||||
layout(location = 11) in vec4 in_weights;
|
||||
layout(location = 12) in vec4 in_indices;
|
||||
|
||||
out vec4 v_color;
|
||||
out vec2 v_tex0;
|
||||
out float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec3 SkinVertex = vec3(0.0, 0.0, 0.0);
|
||||
vec3 SkinNormal = vec3(0.0, 0.0, 0.0);
|
||||
for(int i = 0; i < 4; i++){
|
||||
SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];
|
||||
SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];
|
||||
}
|
||||
|
||||
vec4 Vertex = u_world * vec4(SkinVertex, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * SkinNormal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
|
||||
|
||||
// rim light
|
||||
float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);
|
||||
vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);
|
||||
v_color.rgb += rimlight.rgb;
|
||||
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
v_fog = DoFog(gl_Position.z);
|
||||
}
|
BIN
src/extras/shaders/neoRimSkin_VS.cso
Normal file
BIN
src/extras/shaders/neoRimSkin_VS.cso
Normal file
Binary file not shown.
73
src/extras/shaders/neoRimSkin_VS.hlsl
Normal file
73
src/extras/shaders/neoRimSkin_VS.hlsl
Normal file
|
@ -0,0 +1,73 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
float4x3 boneMatrices[64] : register(c41);
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float3 Normal : NORMAL;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
float4 Prelight : COLOR0;
|
||||
float4 Weights : BLENDWEIGHT;
|
||||
int4 Indices : BLENDINDICES;
|
||||
};
|
||||
|
||||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0; // also fog
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
float3 viewVec : register(c233);
|
||||
float4 rampStart : register(c234);
|
||||
float4 rampEnd : register(c235);
|
||||
float3 rimData : register(c236);
|
||||
|
||||
VS_out main(in VS_in input)
|
||||
{
|
||||
VS_out output;
|
||||
|
||||
int j;
|
||||
float3 SkinVertex = float3(0.0, 0.0, 0.0);
|
||||
float3 SkinNormal = float3(0.0, 0.0, 0.0);
|
||||
for(j = 0; j < 4; j++){
|
||||
SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
|
||||
SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
|
||||
}
|
||||
|
||||
output.Position = mul(combinedMat, float4(SkinVertex, 1.0));
|
||||
float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz;
|
||||
float3 Normal = mul(normalMat, SkinNormal);
|
||||
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
|
||||
output.Color = input.Prelight;
|
||||
output.Color.rgb += ambientLight.rgb * surfAmbient;
|
||||
|
||||
int i;
|
||||
//#ifdef DIRECTIONALS
|
||||
for(i = 0; i < numDirLights; i++)
|
||||
output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
|
||||
//#endif
|
||||
//#ifdef POINTLIGHTS
|
||||
// for(i = 0; i < numPointLights; i++)
|
||||
// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
|
||||
//#endif
|
||||
//#ifdef SPOTLIGHTS
|
||||
// for(i = 0; i < numSpotLights; i++)
|
||||
// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
|
||||
//#endif
|
||||
|
||||
// rim light
|
||||
float f = rimData.x - rimData.y*dot(Normal, viewVec);
|
||||
float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z);
|
||||
output.Color.xyz += rimlight.xyz;
|
||||
|
||||
// PS2 clamps before material color
|
||||
output.Color = clamp(output.Color, 0.0, 1.0);
|
||||
output.Color *= matCol;
|
||||
|
||||
output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
|
||||
|
||||
return output;
|
||||
}
|
203
src/extras/shaders/neoRimSkin_VS.inc
Normal file
203
src/extras/shaders/neoRimSkin_VS.inc
Normal file
|
@ -0,0 +1,203 @@
|
|||
static unsigned char neoRimSkin_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xb4, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x0e, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x92, 0x02, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
|
||||
0x01, 0x00, 0x3e, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x54, 0x01, 0x00, 0x00, 0x02, 0x00, 0x29, 0x00, 0xc0, 0x00, 0xa6, 0x00,
|
||||
0x64, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, 0x80, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00,
|
||||
0x01, 0x00, 0x42, 0x00, 0x9c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xac, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00,
|
||||
0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00, 0x00, 0x02, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x32, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x17, 0x02, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x03, 0x00, 0x22, 0x00,
|
||||
0x24, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x44, 0x02, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x02, 0x00, 0xeb, 0x00,
|
||||
0x01, 0x00, 0xae, 0x03, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x5c, 0x02, 0x00, 0x00, 0x02, 0x00, 0xea, 0x00, 0x01, 0x00, 0xaa, 0x03,
|
||||
0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x02, 0x00, 0x00,
|
||||
0x02, 0x00, 0xec, 0x00, 0x01, 0x00, 0xb2, 0x03, 0x70, 0x02, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00,
|
||||
0x01, 0x00, 0x36, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x8a, 0x02, 0x00, 0x00, 0x02, 0x00, 0xe9, 0x00, 0x01, 0x00, 0xa6, 0x03,
|
||||
0x70, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
|
||||
0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x62, 0x6f, 0x6e, 0x65, 0x4d, 0x61, 0x74, 0x72,
|
||||
0x69, 0x63, 0x65, 0x73, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00,
|
||||
0x04, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00,
|
||||
0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x66, 0x69, 0x72, 0x73, 0x74, 0x4c, 0x69, 0x67,
|
||||
0x68, 0x74, 0x00, 0xab, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
|
||||
0x61, 0x74, 0x61, 0x00, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0x63,
|
||||
0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
|
||||
0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x64, 0x69, 0x72,
|
||||
0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab, 0xbb, 0x01, 0x00, 0x00,
|
||||
0xc4, 0x01, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, 0xc4, 0x01, 0x00, 0x00,
|
||||
0xdd, 0x01, 0x00, 0x00, 0xc4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00, 0xe8, 0x01, 0x00, 0x00,
|
||||
0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x6e, 0x6f, 0x72, 0x6d, 0x61,
|
||||
0x6c, 0x4d, 0x61, 0x74, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00,
|
||||
0x03, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x6e, 0x75, 0x6d, 0x44, 0x69, 0x72, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73,
|
||||
0x00, 0xab, 0xab, 0xab, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x61, 0x6d, 0x70,
|
||||
0x45, 0x6e, 0x64, 0x00, 0x72, 0x61, 0x6d, 0x70, 0x53, 0x74, 0x61, 0x72,
|
||||
0x74, 0x00, 0x72, 0x69, 0x6d, 0x44, 0x61, 0x74, 0x61, 0x00, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x73, 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70,
|
||||
0x73, 0x00, 0x76, 0x69, 0x65, 0x77, 0x56, 0x65, 0x63, 0x00, 0x76, 0x73,
|
||||
0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f,
|
||||
0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20,
|
||||
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69,
|
||||
0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32,
|
||||
0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05,
|
||||
0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x01, 0x00, 0x00, 0x80, 0x04, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x02, 0x00, 0x00, 0x80, 0x05, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x05, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0xa0,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80,
|
||||
0x08, 0x00, 0x00, 0x04, 0x01, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
|
||||
0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04, 0x01, 0x00, 0x02, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80,
|
||||
0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
|
||||
0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80, 0x08, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0x55, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x90, 0x02, 0x00, 0xe4, 0x80,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80,
|
||||
0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
|
||||
0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80, 0x08, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0xaa, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x01, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80,
|
||||
0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80, 0x01, 0x00, 0xe4, 0x90,
|
||||
0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0x90,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0x55, 0x80, 0x09, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x0b, 0x80, 0x08, 0x00, 0xa4, 0xa0, 0x01, 0x00, 0x00, 0x80,
|
||||
0x02, 0x00, 0xa4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
|
||||
0x0a, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xf4, 0x80,
|
||||
0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0xe9, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
|
||||
0x03, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x01, 0x80,
|
||||
0x0d, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
|
||||
0x0f, 0x00, 0xe4, 0xa0, 0x03, 0x00, 0x00, 0x80, 0x03, 0x00, 0xe4, 0x90,
|
||||
0x01, 0x00, 0x00, 0x02, 0x04, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80, 0x04, 0x00, 0x55, 0xa0,
|
||||
0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0xe4, 0xf0, 0x02, 0x00, 0x00, 0x03,
|
||||
0x04, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80, 0x10, 0x00, 0x00, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x04, 0x00, 0x08, 0x80, 0x04, 0x00, 0xff, 0x80,
|
||||
0x04, 0x00, 0x00, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x04, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04, 0x05, 0x00, 0x01, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x13, 0x20, 0xe4, 0xa1, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x0b, 0x00, 0x00, 0x03, 0x05, 0x00, 0x01, 0x80, 0x05, 0x00, 0x00, 0x80,
|
||||
0x04, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x04, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0x04, 0x05, 0x00, 0x07, 0x80,
|
||||
0x05, 0x00, 0x00, 0x80, 0x11, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, 0x05, 0x00, 0xe4, 0x80,
|
||||
0x0d, 0x00, 0xaa, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
|
||||
0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80, 0x04, 0x00, 0xaa, 0xa0,
|
||||
0x27, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80,
|
||||
0xec, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xff, 0x81, 0xec, 0x00, 0x00, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x07, 0x80, 0xeb, 0x00, 0xe4, 0xa0,
|
||||
0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x03, 0x00, 0x90, 0x81,
|
||||
0xea, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0xf9, 0x80, 0xeb, 0x00, 0xe4, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0xec, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0xa0,
|
||||
0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x0c, 0x00, 0xe4, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0x55, 0x80, 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80,
|
||||
0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80, 0x09, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0x90, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80,
|
||||
0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x90,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0xaa, 0x80, 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x01, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80,
|
||||
0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80, 0x09, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80,
|
||||
0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
|
||||
0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x04, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
|
||||
0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
|
||||
0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
50
src/extras/shaders/neoRimSkin_gl3.inc
Normal file
50
src/extras/shaders/neoRimSkin_gl3.inc
Normal file
|
@ -0,0 +1,50 @@
|
|||
const char *neoRimSkin_vert_src =
|
||||
"uniform mat4 u_boneMatrices[64];\n"
|
||||
|
||||
"uniform vec3 u_viewVec;\n"
|
||||
"uniform vec4 u_rampStart;\n"
|
||||
"uniform vec4 u_rampEnd;\n"
|
||||
"uniform vec3 u_rimData;\n"
|
||||
|
||||
"layout(location = 0) in vec3 in_pos;\n"
|
||||
"layout(location = 1) in vec3 in_normal;\n"
|
||||
"layout(location = 2) in vec4 in_color;\n"
|
||||
"layout(location = 3) in vec2 in_tex0;\n"
|
||||
"layout(location = 11) in vec4 in_weights;\n"
|
||||
"layout(location = 12) in vec4 in_indices;\n"
|
||||
|
||||
"out vec4 v_color;\n"
|
||||
"out vec2 v_tex0;\n"
|
||||
"out float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
|
||||
" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
|
||||
" for(int i = 0; i < 4; i++){\n"
|
||||
" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
|
||||
" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
|
||||
" }\n"
|
||||
|
||||
" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * SkinNormal;\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
|
||||
|
||||
" // rim light\n"
|
||||
" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n"
|
||||
" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n"
|
||||
" v_color.rgb += rimlight.rgb;\n"
|
||||
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.z);\n"
|
||||
"}\n"
|
||||
;
|
BIN
src/extras/shaders/neoRim_VS.cso
Normal file
BIN
src/extras/shaders/neoRim_VS.cso
Normal file
Binary file not shown.
61
src/extras/shaders/neoRim_VS.hlsl
Normal file
61
src/extras/shaders/neoRim_VS.hlsl
Normal file
|
@ -0,0 +1,61 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float3 Normal : NORMAL;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
float4 Prelight : COLOR0;
|
||||
};
|
||||
|
||||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0; // also fog
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
float3 viewVec : register(c233);
|
||||
float4 rampStart : register(c234);
|
||||
float4 rampEnd : register(c235);
|
||||
float3 rimData : register(c236);
|
||||
|
||||
VS_out main(in VS_in input)
|
||||
{
|
||||
VS_out output;
|
||||
|
||||
output.Position = mul(combinedMat, input.Position);
|
||||
float3 Vertex = mul(worldMat, input.Position).xyz;
|
||||
float3 Normal = mul(normalMat, input.Normal);
|
||||
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
|
||||
output.Color = input.Prelight;
|
||||
output.Color.rgb += ambientLight.rgb * surfAmbient;
|
||||
|
||||
int i;
|
||||
//#ifdef DIRECTIONALS
|
||||
for(i = 0; i < numDirLights; i++)
|
||||
output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
|
||||
//#endif
|
||||
//#ifdef POINTLIGHTS
|
||||
// for(i = 0; i < numPointLights; i++)
|
||||
// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
|
||||
//#endif
|
||||
//#ifdef SPOTLIGHTS
|
||||
// for(i = 0; i < numSpotLights; i++)
|
||||
// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
|
||||
//#endif
|
||||
|
||||
// rim light
|
||||
float f = rimData.x - rimData.y*dot(Normal, viewVec);
|
||||
float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z);
|
||||
output.Color.xyz += rimlight.xyz;
|
||||
|
||||
// PS2 clamps before material color
|
||||
output.Color = clamp(output.Color, 0.0, 1.0);
|
||||
output.Color *= matCol;
|
||||
|
||||
output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
|
||||
|
||||
return output;
|
||||
}
|
118
src/extras/shaders/neoRim_VS.inc
Normal file
118
src/extras/shaders/neoRim_VS.inc
Normal file
|
@ -0,0 +1,118 @@
|
|||
static unsigned char neoRim_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xa7, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0x65, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x0d, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x5e, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
|
||||
0x01, 0x00, 0x3e, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
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|
||||
0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x10, 0x00, 0x01, 0x00, 0x42, 0x00, 0x68, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x78, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
|
||||
0x01, 0x00, 0x3a, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00,
|
||||
0xcc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdc, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00, 0x30, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xe3, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00,
|
||||
0x03, 0x00, 0x22, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
|
||||
0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00,
|
||||
0x02, 0x00, 0xeb, 0x00, 0x01, 0x00, 0xae, 0x03, 0x30, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x02, 0x00, 0xea, 0x00,
|
||||
0x01, 0x00, 0xaa, 0x03, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x32, 0x02, 0x00, 0x00, 0x02, 0x00, 0xec, 0x00, 0x01, 0x00, 0xb2, 0x03,
|
||||
0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00,
|
||||
0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, 0x30, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0x02, 0x00, 0xe9, 0x00,
|
||||
0x01, 0x00, 0xa6, 0x03, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x90, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00,
|
||||
0x08, 0x00, 0x03, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x6d, 0x61, 0x74, 0x43,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x00, 0x00, 0x00, 0x00, 0x72, 0x61, 0x6d, 0x70, 0x45, 0x6e, 0x64, 0x00,
|
||||
0x72, 0x61, 0x6d, 0x70, 0x53, 0x74, 0x61, 0x72, 0x74, 0x00, 0x72, 0x69,
|
||||
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|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x73, 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x76, 0x69,
|
||||
0x65, 0x77, 0x56, 0x65, 0x63, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30,
|
||||
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
|
||||
0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
|
||||
0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
|
||||
0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x80, 0x3f,
|
||||
0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80,
|
||||
0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80,
|
||||
0x03, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
|
||||
0x01, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0x55, 0x90, 0x09, 0x00, 0xe4, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x08, 0x00, 0xe4, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0xe9, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x03, 0x00, 0x01, 0x80, 0x0d, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x0e, 0x80, 0x0f, 0x00, 0x90, 0xa0, 0x03, 0x00, 0x00, 0x80,
|
||||
0x03, 0x00, 0x90, 0x90, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0xf9, 0x80, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80,
|
||||
0x04, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0xe4, 0xf0,
|
||||
0x02, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80, 0x03, 0x00, 0xff, 0x80,
|
||||
0x10, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80,
|
||||
0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x01, 0xb0, 0x04, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04,
|
||||
0x04, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x13, 0x20, 0xe4, 0xa1,
|
||||
0x00, 0x00, 0x00, 0xb0, 0x0b, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80,
|
||||
0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x04,
|
||||
0x04, 0x00, 0x07, 0x80, 0x04, 0x00, 0x00, 0x80, 0x11, 0x20, 0xe4, 0xa0,
|
||||
0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
|
||||
0x04, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0xaa, 0xa0, 0x03, 0x00, 0xe4, 0x80,
|
||||
0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80,
|
||||
0x04, 0x00, 0xaa, 0xa0, 0x27, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x01, 0x80, 0xec, 0x00, 0x55, 0xa0, 0x02, 0x00, 0x00, 0x81,
|
||||
0xec, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0x80,
|
||||
0xeb, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x81, 0xea, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0xe4, 0x80,
|
||||
0xeb, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0xec, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0,
|
||||
0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0,
|
||||
0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x04, 0x00, 0xaa, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x0c, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
|
||||
0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
|
||||
0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
39
src/extras/shaders/neoRim_gl3.inc
Normal file
39
src/extras/shaders/neoRim_gl3.inc
Normal file
|
@ -0,0 +1,39 @@
|
|||
const char *neoRim_vert_src =
|
||||
"uniform vec3 u_viewVec;\n"
|
||||
"uniform vec4 u_rampStart;\n"
|
||||
"uniform vec4 u_rampEnd;\n"
|
||||
"uniform vec3 u_rimData;\n"
|
||||
|
||||
"layout(location = 0) in vec3 in_pos;\n"
|
||||
"layout(location = 1) in vec3 in_normal;\n"
|
||||
"layout(location = 2) in vec4 in_color;\n"
|
||||
"layout(location = 3) in vec2 in_tex0;\n"
|
||||
|
||||
"out vec4 v_color;\n"
|
||||
"out vec2 v_tex0;\n"
|
||||
"out float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
|
||||
|
||||
" // rim light\n"
|
||||
" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n"
|
||||
" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n"
|
||||
" v_color.rgb += rimlight.rgb;\n"
|
||||
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
28
src/extras/shaders/neoVehicle.frag
Normal file
28
src/extras/shaders/neoVehicle.frag
Normal file
|
@ -0,0 +1,28 @@
|
|||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
in vec4 v_color;
|
||||
in vec4 v_reflcolor;
|
||||
in vec2 v_tex0;
|
||||
in vec2 v_tex1;
|
||||
in float v_fog;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;
|
||||
pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);
|
||||
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
||||
// pass1.rgb += v_reflcolor.rgb * v_fog;
|
||||
|
||||
vec3 pass2 = v_reflcolor.rgb * v_fog;
|
||||
|
||||
color.rgb = pass1.rgb*pass1.a + pass2;
|
||||
color.a = pass1.a;
|
||||
|
||||
// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
|
||||
DoAlphaTest(color.a);
|
||||
}
|
54
src/extras/shaders/neoVehicle.vert
Normal file
54
src/extras/shaders/neoVehicle.vert
Normal file
|
@ -0,0 +1,54 @@
|
|||
uniform vec3 u_eye;
|
||||
uniform vec4 u_reflProps;
|
||||
uniform vec4 u_specDir[5];
|
||||
uniform vec4 u_specColor[5];
|
||||
|
||||
#define fresnel (u_reflProps.x)
|
||||
#define lightStrength (u_reflProps.y) // speclight alpha
|
||||
#define shininess (u_reflProps.z)
|
||||
#define specularity (u_reflProps.w)
|
||||
|
||||
layout(location = 0) in vec3 in_pos;
|
||||
layout(location = 1) in vec3 in_normal;
|
||||
layout(location = 2) in vec4 in_color;
|
||||
layout(location = 3) in vec2 in_tex0;
|
||||
|
||||
out vec4 v_color;
|
||||
out vec4 v_reflcolor;
|
||||
out vec2 v_tex0;
|
||||
out vec2 v_tex1;
|
||||
out float v_fog;
|
||||
|
||||
vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)
|
||||
{
|
||||
return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;
|
||||
}
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
vec3 viewVec = normalize(u_eye - Vertex.xyz);
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
// reflect V along Normal
|
||||
vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;
|
||||
v_tex1 = uv2.xy*0.5 + 0.5;
|
||||
float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);
|
||||
v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;
|
||||
|
||||
for(int i = 0; i < 5; i++)
|
||||
v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
BIN
src/extras/shaders/neoVehicle_PS.cso
Normal file
BIN
src/extras/shaders/neoVehicle_PS.cso
Normal file
Binary file not shown.
34
src/extras/shaders/neoVehicle_PS.hlsl
Normal file
34
src/extras/shaders/neoVehicle_PS.hlsl
Normal file
|
@ -0,0 +1,34 @@
|
|||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0;
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
float4 Color : COLOR0;
|
||||
float4 ReflColor : COLOR1;
|
||||
};
|
||||
|
||||
sampler2D tex0 : register(s0);
|
||||
sampler2D tex1 : register(s1);
|
||||
|
||||
float4 fogColor : register(c0);
|
||||
|
||||
float4 main(VS_out input) : COLOR
|
||||
{
|
||||
float4 pass1 = input.Color;
|
||||
//#ifdef TEX
|
||||
pass1 *= tex2D(tex0, input.TexCoord0.xy);
|
||||
//#endif
|
||||
float3 envmap = tex2D(tex1, input.TexCoord1).rgb;
|
||||
pass1.rgb = lerp(pass1.rgb, envmap, input.ReflColor.a);
|
||||
// pass1.rgb = envmap;
|
||||
// pass1.rgb *= input.ReflColor.a;
|
||||
pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
|
||||
// pass1.rgb += input.ReflColor.rgb * input.TexCoord0.z;
|
||||
|
||||
float3 pass2 = input.ReflColor.rgb*input.TexCoord0.z;
|
||||
|
||||
float4 color;
|
||||
color.rgb = pass1.rgb*pass1.a + pass2;
|
||||
color.a = pass1.a;
|
||||
|
||||
return color;
|
||||
}
|
42
src/extras/shaders/neoVehicle_PS.inc
Normal file
42
src/extras/shaders/neoVehicle_PS.inc
Normal file
|
@ -0,0 +1,42 @@
|
|||
static unsigned char neoVehicle_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x38, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xab, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
|
||||
0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0x94, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
|
||||
0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x30,
|
||||
0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x31,
|
||||
0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32,
|
||||
0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74,
|
||||
0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68,
|
||||
0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
|
||||
0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33,
|
||||
0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x01, 0x00, 0xe4, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xff, 0x90,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
|
||||
0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
BIN
src/extras/shaders/neoVehicle_VS.cso
Normal file
BIN
src/extras/shaders/neoVehicle_VS.cso
Normal file
Binary file not shown.
64
src/extras/shaders/neoVehicle_VS.hlsl
Normal file
64
src/extras/shaders/neoVehicle_VS.hlsl
Normal file
|
@ -0,0 +1,64 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float3 Normal : NORMAL;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
float4 Prelight : COLOR0;
|
||||
};
|
||||
|
||||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0; // also fog
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
float4 Color : COLOR0;
|
||||
float4 ReflColor : COLOR1;
|
||||
};
|
||||
|
||||
float3 eye : register(c41);
|
||||
float4 reflProps : register(c42);
|
||||
Light specLights[5] : register(c43);
|
||||
|
||||
|
||||
#define fresnel (reflProps.x)
|
||||
#define lightStrength (reflProps.y) // speclight alpha
|
||||
#define shininess (reflProps.z)
|
||||
#define specularity (reflProps.w)
|
||||
|
||||
VS_out main(in VS_in input)
|
||||
{
|
||||
VS_out output;
|
||||
|
||||
output.Position = mul(combinedMat, input.Position);
|
||||
float3 Vertex = mul(worldMat, input.Position).xyz;
|
||||
float3 Normal = mul(normalMat, input.Normal);
|
||||
float3 viewVec = normalize(eye - Vertex);
|
||||
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
|
||||
output.Color = input.Prelight;
|
||||
output.Color.rgb += ambientLight.rgb * surfAmbient*lightStrength;
|
||||
|
||||
int i;
|
||||
for(i = 0; i < numDirLights; i++)
|
||||
output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse*lightStrength;
|
||||
// PS2 clamps before material color
|
||||
output.Color = clamp(output.Color, 0.0, 1.0);
|
||||
output.Color *= matCol;
|
||||
|
||||
// reflect V along Normal
|
||||
float3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;
|
||||
output.TexCoord1 = uv2.xy*0.5 + 0.5;
|
||||
float b = 1.0 - saturate(dot(viewVec, Normal));
|
||||
output.ReflColor = float4(0.0, 0.0, 0.0, 1.0);
|
||||
output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess;
|
||||
|
||||
//Light mainLight = lights[0];
|
||||
for(i = 0; i < 5; i++)
|
||||
output.ReflColor.xyz += DoDirLightSpec(specLights[i], Normal, viewVec, specLights[i].direction.w)*specularity*lightStrength;
|
||||
|
||||
output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
|
||||
|
||||
return output;
|
||||
}
|
160
src/extras/shaders/neoVehicle_VS.inc
Normal file
160
src/extras/shaders/neoVehicle_VS.inc
Normal file
|
@ -0,0 +1,160 @@
|
|||
static unsigned char neoVehicle_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xab, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0x76, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x0d, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x6f, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
|
||||
0x01, 0x00, 0x3e, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
|
||||
0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x60, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00,
|
||||
0x01, 0x00, 0x42, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x8c, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00,
|
||||
0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00, 0xe0, 0x01, 0x00, 0x00,
|
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||||
0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0,
|
||||
0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
|
||||
0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0,
|
||||
0x00, 0x00, 0x00, 0x80, 0x0b, 0x00, 0xaa, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
30
src/extras/shaders/neoVehicle_fs_gl3.inc
Normal file
30
src/extras/shaders/neoVehicle_fs_gl3.inc
Normal file
|
@ -0,0 +1,30 @@
|
|||
const char *neoVehicle_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
"uniform sampler2D tex1;\n"
|
||||
|
||||
"in vec4 v_color;\n"
|
||||
"in vec4 v_reflcolor;\n"
|
||||
"in vec2 v_tex0;\n"
|
||||
"in vec2 v_tex1;\n"
|
||||
"in float v_fog;\n"
|
||||
|
||||
"out vec4 color;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n"
|
||||
" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n"
|
||||
" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
|
||||
"// pass1.rgb += v_reflcolor.rgb * v_fog;\n"
|
||||
|
||||
" vec3 pass2 = v_reflcolor.rgb * v_fog;\n"
|
||||
|
||||
" color.rgb = pass1.rgb*pass1.a + pass2;\n"
|
||||
" color.a = pass1.a;\n"
|
||||
|
||||
"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
|
||||
" DoAlphaTest(color.a);\n"
|
||||
"}\n"
|
||||
;
|
56
src/extras/shaders/neoVehicle_vs_gl3.inc
Normal file
56
src/extras/shaders/neoVehicle_vs_gl3.inc
Normal file
|
@ -0,0 +1,56 @@
|
|||
const char *neoVehicle_vert_src =
|
||||
"uniform vec3 u_eye;\n"
|
||||
"uniform vec4 u_reflProps;\n"
|
||||
"uniform vec4 u_specDir[5];\n"
|
||||
"uniform vec4 u_specColor[5];\n"
|
||||
|
||||
"#define fresnel (u_reflProps.x)\n"
|
||||
"#define lightStrength (u_reflProps.y) // speclight alpha\n"
|
||||
"#define shininess (u_reflProps.z)\n"
|
||||
"#define specularity (u_reflProps.w)\n"
|
||||
|
||||
"layout(location = 0) in vec3 in_pos;\n"
|
||||
"layout(location = 1) in vec3 in_normal;\n"
|
||||
"layout(location = 2) in vec4 in_color;\n"
|
||||
"layout(location = 3) in vec2 in_tex0;\n"
|
||||
|
||||
"out vec4 v_color;\n"
|
||||
"out vec4 v_reflcolor;\n"
|
||||
"out vec2 v_tex0;\n"
|
||||
"out vec2 v_tex1;\n"
|
||||
"out float v_fog;\n"
|
||||
|
||||
"vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)\n"
|
||||
"{\n"
|
||||
" return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;\n"
|
||||
"}\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;\n"
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" // reflect V along Normal\n"
|
||||
" vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;\n"
|
||||
" v_tex1 = uv2.xy*0.5 + 0.5;\n"
|
||||
" float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);\n"
|
||||
" v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);\n"
|
||||
" v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;\n"
|
||||
|
||||
" for(int i = 0; i < 5; i++)\n"
|
||||
" v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
25
src/extras/shaders/neoWorldVC.frag
Normal file
25
src/extras/shaders/neoWorldVC.frag
Normal file
|
@ -0,0 +1,25 @@
|
|||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
uniform vec4 u_lightMap;
|
||||
|
||||
in vec4 v_color;
|
||||
in vec2 v_tex0;
|
||||
in vec2 v_tex1;
|
||||
in float v_fog;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
|
||||
|
||||
color = t0*v_color*(1 + u_lightMap*(t1-1));
|
||||
color.a = v_color.a*t0.a*u_lightMap.a;
|
||||
|
||||
color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
|
||||
DoAlphaTest(color.a);
|
||||
}
|
||||
|
BIN
src/extras/shaders/neoWorldVC_PS.cso
Normal file
BIN
src/extras/shaders/neoWorldVC_PS.cso
Normal file
Binary file not shown.
25
src/extras/shaders/neoWorldVC_PS.hlsl
Normal file
25
src/extras/shaders/neoWorldVC_PS.hlsl
Normal file
|
@ -0,0 +1,25 @@
|
|||
sampler2D Diffuse : register(s0);
|
||||
sampler2D Light : register(s1);
|
||||
float4 fogColor : register(c0);
|
||||
float4 lm : register(c1);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Color : COLOR0;
|
||||
float3 Tex0 : TEXCOORD0;
|
||||
float2 Tex1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
float4
|
||||
main(PS_INPUT IN) : COLOR
|
||||
{
|
||||
float4 t0 = tex2D(Diffuse, IN.Tex0.xy);
|
||||
float4 t1 = tex2D(Light, IN.Tex1);
|
||||
|
||||
float4 col = t0*IN.Color*(1 + lm*(t1-1));
|
||||
col.a = IN.Color.a*t0.a*lm.a;
|
||||
|
||||
col.rgb = lerp(fogColor.rgb, col.rgb, IN.Tex0.z);
|
||||
|
||||
return col;
|
||||
}
|
46
src/extras/shaders/neoWorldVC_PS.inc
Normal file
46
src/extras/shaders/neoWorldVC_PS.inc
Normal file
|
@ -0,0 +1,46 @@
|
|||
static unsigned char neoWorldVC_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x3e, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xbb, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x44, 0x69, 0x66, 0x66, 0x75, 0x73, 0x65, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x6c, 0x6d, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f,
|
||||
0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20,
|
||||
0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61,
|
||||
0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72,
|
||||
0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31,
|
||||
0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0,
|
||||
0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
|
||||
0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
|
||||
0x02, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03,
|
||||
0x02, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa1, 0x04, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
27
src/extras/shaders/neoWorldVC_fs_gl3.inc
Normal file
27
src/extras/shaders/neoWorldVC_fs_gl3.inc
Normal file
|
@ -0,0 +1,27 @@
|
|||
const char *neoWorldVC_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
"uniform sampler2D tex1;\n"
|
||||
|
||||
"uniform vec4 u_lightMap;\n"
|
||||
|
||||
"in vec4 v_color;\n"
|
||||
"in vec2 v_tex0;\n"
|
||||
"in vec2 v_tex1;\n"
|
||||
"in float v_fog;\n"
|
||||
|
||||
"out vec4 color;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
|
||||
|
||||
" color = t0*v_color*(1 + u_lightMap*(t1-1));\n"
|
||||
" color.a = v_color.a*t0.a*u_lightMap.a;\n"
|
||||
|
||||
" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
|
||||
" DoAlphaTest(color.a);\n"
|
||||
"}\n"
|
||||
|
||||
;
|
16
src/extras/shaders/simple.frag
Normal file
16
src/extras/shaders/simple.frag
Normal file
|
@ -0,0 +1,16 @@
|
|||
uniform sampler2D tex0;
|
||||
|
||||
in vec4 v_color;
|
||||
in vec2 v_tex0;
|
||||
in float v_fog;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
|
||||
DoAlphaTest(color.a);
|
||||
}
|
||||
|
18
src/extras/shaders/simple_fs_gl3.inc
Normal file
18
src/extras/shaders/simple_fs_gl3.inc
Normal file
|
@ -0,0 +1,18 @@
|
|||
const char *simple_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
|
||||
"in vec4 v_color;\n"
|
||||
"in vec2 v_tex0;\n"
|
||||
"in float v_fog;\n"
|
||||
|
||||
"out vec4 color;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
|
||||
" DoAlphaTest(color.a);\n"
|
||||
"}\n"
|
||||
|
||||
;
|
28
src/extras/shaders/standardConstants.h
Normal file
28
src/extras/shaders/standardConstants.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
float4x4 combinedMat : register(c0);
|
||||
float4x4 worldMat : register(c4);
|
||||
float3x3 normalMat : register(c8);
|
||||
float4 matCol : register(c12);
|
||||
float4 surfProps : register(c13);
|
||||
float4 fogData : register(c14);
|
||||
float4 ambientLight : register(c15);
|
||||
|
||||
#define surfAmbient (surfProps.x)
|
||||
#define surfSpecular (surfProps.y)
|
||||
#define surfDiffuse (surfProps.z)
|
||||
|
||||
#define fogStart (fogData.x)
|
||||
#define fogEnd (fogData.y)
|
||||
#define fogRange (fogData.z)
|
||||
#define fogDisable (fogData.w)
|
||||
|
||||
#include "lighting.h"
|
||||
|
||||
int numDirLights : register(i0);
|
||||
int numPointLights : register(i1);
|
||||
int numSpotLights : register(i2);
|
||||
int4 firstLight : register(c16);
|
||||
Light lights[8] : register(c17);
|
||||
|
||||
#define firstDirLight (firstLight.x)
|
||||
#define firstPointLight (firstLight.y)
|
||||
#define firstSpotLight (firstLight.z)
|
|
@ -8,6 +8,7 @@
|
|||
#include "NodeName.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
|
@ -39,6 +40,9 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = {
|
|||
void
|
||||
CPedModelInfo::SetClump(RpClump *clump)
|
||||
{
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::AttachRimPipe(clump);
|
||||
#endif
|
||||
CClumpModelInfo::SetClump(clump);
|
||||
SetFrameIds(m_pPedIds); // not needed in VC actually
|
||||
if(m_hitColModel == nil)
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "Camera.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "AnimManager.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
|
@ -88,6 +89,13 @@ CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic)
|
|||
if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS &&
|
||||
RpGeometryGetNumTriangles(geo) > 200)
|
||||
debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo));
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
if(m_wetRoadReflection)
|
||||
CustomPipes::AttachGlossPipe(atomic);
|
||||
else
|
||||
CustomPipes::AttachWorldPipe(atomic);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "Bike.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: done
|
||||
|
||||
|
@ -1124,6 +1125,10 @@ CVehicleModelInfo::SetEnvironmentMap(void)
|
|||
for(i = 0; i < wheelmi->m_numAtomics; i++)
|
||||
SetEnvironmentMapCB(wheelmi->m_atomics[i], nil);
|
||||
}
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::AttachVehiclePipe(m_clump);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "PointLights.h"
|
||||
#include "Occlusion.h"
|
||||
#include "Renderer.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
|
@ -243,6 +244,11 @@ CRenderer::RenderEverythingBarRoads(void)
|
|||
if(IsRoad(e))
|
||||
continue;
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle()))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
if(e->IsVehicle() ||
|
||||
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
|
||||
if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
|
||||
|
|
|
@ -715,7 +715,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
|
|||
}
|
||||
|
||||
void
|
||||
CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn,
|
||||
CShadows::StoreCarLightShadow(CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn,
|
||||
float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue,
|
||||
float fMaxViewAngle)
|
||||
{
|
||||
|
|
|
@ -159,7 +159,7 @@ public:
|
|||
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
|
||||
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings);
|
||||
static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type);
|
||||
static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
|
||||
static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
|
||||
static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
extern RpLight *pAmbient;
|
||||
extern RpLight *pDirect;
|
||||
extern RpLight *pExtraDirectionals[4];
|
||||
extern int LightStrengths[4];
|
||||
extern int NumExtraDirLightsInWorld;
|
||||
|
||||
void SetLightsWithTimeOfDayColour(RpWorld *);
|
||||
RpWorld *LightsCreate(RpWorld *world);
|
||||
void LightsDestroy(RpWorld *world);
|
||||
|
|
|
@ -289,6 +289,11 @@ CreateTxdImageForVideoCard()
|
|||
ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
|
||||
|
||||
if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) {
|
||||
#ifdef FIX_BUGS
|
||||
if(strcmp(CTxdStore::GetTxdName(i), "generic") == 0)
|
||||
continue;
|
||||
#endif
|
||||
|
||||
CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY);
|
||||
CStreaming::RequestModelStream(0);
|
||||
CStreaming::FlushChannels();
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Camera.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
|
@ -193,6 +194,10 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
|
|||
CEntity *e = node->item.entity;
|
||||
if(e->m_rwObject == nil)
|
||||
continue;
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle()))
|
||||
continue;
|
||||
#endif
|
||||
mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
|
|
|
@ -154,7 +154,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
|||
m_fElasticity = 0.05f;
|
||||
m_fBuoyancy = pHandling->fBuoyancy;
|
||||
|
||||
m_fOrientation = m_auto_unk4 = 0.0f;
|
||||
m_fOrientation = m_fPlaneSteer = 0.0f;
|
||||
|
||||
m_nBusDoorTimerEnd = 0;
|
||||
m_nBusDoorTimerStart = 0;
|
||||
|
|
|
@ -54,7 +54,7 @@ public:
|
|||
float m_fTraction;
|
||||
float m_fTireTemperature;
|
||||
float m_fOrientation; // for heli and plane go-to
|
||||
float m_auto_unk4; // related to the above
|
||||
float m_fPlaneSteer; // related to the above
|
||||
float m_fVelocityChangeForAudio;
|
||||
float m_randomValues[6]; // used for what?
|
||||
float m_fFireBlowUpTimer;
|
||||
|
|
|
@ -1448,16 +1448,13 @@ CBike::PreRender(void)
|
|||
fwd.Normalise();
|
||||
float f = headLightPos.y + 6.0f;
|
||||
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
|
||||
|
||||
// TODO(MIAMI):
|
||||
// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
|
||||
// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
|
||||
CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
|
||||
7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
|
||||
|
||||
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
|
||||
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
|
||||
// TODO(MIAMI):
|
||||
// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
|
||||
// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
|
||||
CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
|
||||
3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
|
||||
}
|
||||
|
||||
if(this == FindPlayerVehicle() && !alarmOff){
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 5e299fb12e0ab85b5a32032544f58480a93a4a32
|
||||
Subproject commit fbb2d35fc4b5eb1a1f0b9a74fb77d5d9b218dbb6
|
Loading…
Reference in a new issue