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CPhone, CPlayerInfo, CFire, CWorld
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#include "Explosion.h"
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
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WRAPPER
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int8 CExplosion::GetExplosionActiveCounter(uint8 id)
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