CWeapon done, ps2 cheats fix

This commit is contained in:
Fire-Head 2020-04-15 08:03:53 +03:00
parent 6473778c47
commit daed13485e
22 changed files with 2331 additions and 60 deletions

View file

@ -612,7 +612,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
Bobj->bHasBeenDamaged = true;
}else if(B->IsObject() && model != MI_EXPLODINGBARREL && model != MI_PETROLPUMP)
}else if(B->IsObject() && !IsExplosiveThingModel(model))
Bobj->bHasBeenDamaged = true;
}else{
if(IsGlass(B->GetModelIndex()))