Peds, mission switcher & fixes

This commit is contained in:
eray orçunus 2020-06-13 23:39:14 +03:00
parent f78f707935
commit db6110e996
10 changed files with 838 additions and 186 deletions

View file

@ -31,6 +31,7 @@
#include "Text.h"
#include "WaterLevel.h"
#include "main.h"
#include "Script.h"
#ifndef _WIN32
#include "assert.h"
@ -309,6 +310,15 @@ ResetCamStatics(void)
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
}
#ifdef MISSION_SWITCHER
int8 nextMissionToSwitch = 0;
static void
SwitchToMission(void)
{
switchMissionTo = nextMissionToSwitch;
}
#endif
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
"infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
@ -512,7 +522,10 @@ DebugMenuPopulate(void)
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifdef MISSION_SWITCHER
DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif
extern bool PrintDebugCode;
extern int16 DebugCamMode;
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);