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CPed and CCivilianPed funcs done
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288f99d507
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dbc458a4d7
7 changed files with 718 additions and 432 deletions
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@ -458,7 +458,7 @@ public:
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uint32 bTurnedAroundOnAttractor : 1;
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uint32 bHasAlreadyUsedAttractor : 1;
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uint32 b155_2 : 1;
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uint32 bHasAlreadyStoleACar : 1;
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uint32 bCarPassenger : 1;
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uint32 bFleeWhenStanding : 1;
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uint32 bGotUpOfMyOwnAccord : 1;
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@ -468,7 +468,7 @@ public:
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uint32 bIsDrowning : 1;
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uint32 bDrownsInWater : 1;
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uint32 b156_4 : 1;
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uint32 bWaitForLeaderToComeCloser : 1;
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uint32 bHeldHostageInCar : 1;
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uint32 bIsPlayerFriend : 1;
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uint32 bHeadStuckInCollision : 1;
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@ -809,7 +809,6 @@ public:
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void GetNearestDoor(CVehicle*, CVector&);
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bool GetNearestPassengerDoor(CVehicle*, CVector&);
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int GetNextPointOnRoute(void);
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uint8 GetPedRadioCategory(uint32);
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int GetWeaponSlot(eWeaponType);
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bool CanWeRunAndFireWithWeapon(void);
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void GoToNearestDoor(CVehicle*);
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@ -966,6 +965,8 @@ public:
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void Dress(void);
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int32 KillCharOnFootMelee(CVector&, CVector&, CVector&);
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int32 KillCharOnFootArmed(CVector&, CVector&, CVector&);
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void SetLook(CEntity* to);
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void SetLook(float direction);
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bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
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CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
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