CPed and CCivilianPed funcs done

This commit is contained in:
eray orçunus 2020-09-23 23:29:56 +03:00
commit dbc458a4d7
7 changed files with 718 additions and 432 deletions

View file

@ -458,7 +458,7 @@ public:
uint32 bTurnedAroundOnAttractor : 1;
uint32 bHasAlreadyUsedAttractor : 1;
uint32 b155_2 : 1;
uint32 bHasAlreadyStoleACar : 1;
uint32 bCarPassenger : 1;
uint32 bFleeWhenStanding : 1;
uint32 bGotUpOfMyOwnAccord : 1;
@ -468,7 +468,7 @@ public:
uint32 bIsDrowning : 1;
uint32 bDrownsInWater : 1;
uint32 b156_4 : 1;
uint32 bWaitForLeaderToComeCloser : 1;
uint32 bHeldHostageInCar : 1;
uint32 bIsPlayerFriend : 1;
uint32 bHeadStuckInCollision : 1;
@ -809,7 +809,6 @@ public:
void GetNearestDoor(CVehicle*, CVector&);
bool GetNearestPassengerDoor(CVehicle*, CVector&);
int GetNextPointOnRoute(void);
uint8 GetPedRadioCategory(uint32);
int GetWeaponSlot(eWeaponType);
bool CanWeRunAndFireWithWeapon(void);
void GoToNearestDoor(CVehicle*);
@ -966,6 +965,8 @@ public:
void Dress(void);
int32 KillCharOnFootMelee(CVector&, CVector&, CVector&);
int32 KillCharOnFootArmed(CVector&, CVector&, CVector&);
void SetLook(CEntity* to);
void SetLook(float direction);
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }