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PS2-like MatFX from skygfx
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@ -1006,7 +1006,9 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
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if(RpMaterialGetTexture(material) == 0)
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RpMaterialSetTexture(material, gpWhiteTexture);
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RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
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#ifndef PS2_MATFX
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spec *= 0.5f; // Tone down a bit for PC
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#endif
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RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec);
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}
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return material;
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