Fixing ColPoints again

This commit is contained in:
Sergeanur 2019-10-06 15:49:01 +03:00
parent 5b49c972a0
commit dd602eb4a4
3 changed files with 5 additions and 5 deletions

View file

@ -256,8 +256,8 @@ CMatrix &Invert(const CMatrix &src, CMatrix &dst);
CVector operator*(const CMatrix &mat, const CVector &vec);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
CVector MultiplyInverse(const CMatrix &mat, const CVector &vec);
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
inline CMatrix
Invert(const CMatrix &matrix)

View file

@ -136,7 +136,7 @@ MultiplyInverse(const CMatrix &mat, const CVector &vec)
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
}
CVector
const CVector
Multiply3x3(const CMatrix &mat, const CVector &vec)
{
return CVector(
@ -145,7 +145,7 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
}
CVector
const CVector
Multiply3x3(const CVector &vec, const CMatrix &mat)
{
return CVector(