Fixed a bunch of calculation mistakes in CHud

This commit is contained in:
Sergeanur 2019-10-05 22:26:29 +03:00
parent c7d3b302f5
commit dd99edd339
3 changed files with 158 additions and 132 deletions

View file

@ -134,10 +134,10 @@ CFont::PrintChar(float x, float y, uint16 c)
if(Details.style == 0 || Details.style == 2){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + Details.dropShadowPosition,
y + Details.dropShadowPosition,
x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,