mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 23:23:45 +00:00
commit
de10f0dda6
4 changed files with 35 additions and 31 deletions
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@ -5574,7 +5574,7 @@ CMenuManager::DrawQuitGameScreen(void)
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static CSprite2d *splash = nil;
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if (splash == nil)
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splash = LoadSplash("OUTRO");
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splash = LoadSplash("sceelee");
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1)));
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@ -101,7 +101,7 @@ RwRGBA gColourTop;
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bool gameAlreadyInitialised;
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float NumberOfChunksLoaded;
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#define TOTALNUMCHUNKS 95.0f
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#define TOTALNUMCHUNKS 52.0f
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bool g_SlowMode = false;
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char version_name[64];
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@ -572,11 +572,11 @@ GetRandomSplashScreen(void)
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static char splashName[128];
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static int splashIndex[12] = {
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1, 2,
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3, 4,
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5, 11,
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6, 8,
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9, 10,
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7, 12
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3, 0,
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1, 2,
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3, 0,
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1, 2,
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3, 0
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};
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index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
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@ -590,11 +590,12 @@ GetRandomSplashScreen(void)
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Const char*
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GetLevelSplashScreen(int level)
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{
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static Const char *splashScreens[4] = {
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static Const char *splashScreens[5] = {
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nil,
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"splash1",
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"splash2",
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"splash3",
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"loadsc0",
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};
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return splashScreens[level];
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@ -606,7 +607,7 @@ ResetLoadingScreenBar()
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NumberOfChunksLoaded = 0.0f;
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}
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//--MIAMI: done
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//--LCS: not the real thing
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void
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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{
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@ -618,7 +619,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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#endif
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#ifndef RANDOMSPLASH
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splashscreen = "LOADSC0";
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splashscreen = "SCEELEE";
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#endif
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splash = LoadSplash(splashscreen);
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@ -640,24 +641,27 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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NumberOfChunksLoaded += 1;
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#ifndef RANDOMSPLASH
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// this looks nice
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float hpos = SCREEN_SCALE_X(40);
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float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
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float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
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float bottom = top + SCREEN_SCALE_Y(5);
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float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(30);
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float bottom = top + SCREEN_SCALE_Y(8);
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#else
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float hpos = SCREEN_STRETCH_X(40);
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float length = SCREEN_STRETCH_X(440);
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// this is rather weird
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float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
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float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
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// should correspond to PS2 position
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float hpos = SCREEN_STRETCH_X(44);
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float length = SCREEN_STRETCH_X(176);
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float top = SCREEN_STRETCH_Y(420);
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float bottom = top + SCREEN_STRETCH_Y(8);
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#endif
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CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
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CSprite2d::DrawRect(CRect(hpos+4.0f, top+6.0f, hpos+length+4.0f, bottom+6.0f), CRGBA(0, 0, 0, 200));
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CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
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CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(0, 0, 0, 255));
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CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(99, 99, 99, 255));
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length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
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CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
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CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(126, 15, 0, 255));
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// this is done by the game but is unused
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CFont::SetBackgroundOff();
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@ -672,7 +676,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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// my attempt
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static wchar tmpstr[80];
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float yscale = SCREEN_SCALE_Y(0.9f);
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top -= 45*yscale;
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top = bottom+5*yscale;
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CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
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CFont::SetPropOn();
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CFont::SetRightJustifyOff();
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@ -693,13 +697,13 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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}
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}
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//--MIAMI: done
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//--LCS: slightly fixed
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void
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LoadingIslandScreen(const char *levelName)
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{
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CSprite2d *splash;
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splash = LoadSplash(nil);
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splash = LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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return;
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@ -1823,8 +1823,8 @@ main(int argc, char *argv[])
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printf("Into TheGame!!!\n");
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#else
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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LoadingScreen(nil, nil, "sceelee");
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// LoadingScreen(nil, nil, "sceelee"); // duplicate
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#endif
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if ( !CGame::InitialiseOnceAfterRW() )
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RsGlobal.quit = TRUE;
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@ -1840,8 +1840,8 @@ main(int argc, char *argv[])
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#ifndef PS2_MENU
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case GS_INIT_FRONTEND:
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{
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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LoadingScreen(nil, nil, "sceelee");
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// LoadingScreen(nil, nil, "sceelee"); // duplicate
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FrontEndMenuManager.m_bGameNotLoaded = true;
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@ -2347,8 +2347,8 @@ WinMain(HINSTANCE instance,
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printf("Into TheGame!!!\n");
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#else
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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LoadingScreen(nil, nil, "sceelee");
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// LoadingScreen(nil, nil, "sceelee"); // duplicate
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#endif
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if ( !CGame::InitialiseOnceAfterRW() )
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RsGlobal.quit = TRUE;
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@ -2365,8 +2365,8 @@ WinMain(HINSTANCE instance,
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#ifndef PS2_MENU
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case GS_INIT_FRONTEND:
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{
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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LoadingScreen(nil, nil, "sceelee");
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// LoadingScreen(nil, nil, "sceelee"); // duplicate
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FrontEndMenuManager.m_bGameNotLoaded = true;
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