mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-03 23:44:09 +00:00
CEntity done; C(Vu)Vector fixes and cleanup
This commit is contained in:
parent
fb03ee45b5
commit
e014bb5359
18 changed files with 249 additions and 89 deletions
|
@ -913,9 +913,9 @@ CEntity::ProcessLightsForEntity(void)
|
|||
effect->light.shadowSize, 0.0f,
|
||||
0.0f, -effect->light.shadowSize,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.r,
|
||||
effect->col.g,
|
||||
effect->col.b,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue