CEntity done; C(Vu)Vector fixes and cleanup

This commit is contained in:
aap 2021-05-23 17:55:55 +02:00 committed by Sergeanur
parent fb03ee45b5
commit e014bb5359
18 changed files with 249 additions and 89 deletions

View file

@ -913,9 +913,9 @@ CEntity::ProcessLightsForEntity(void)
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
128,
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.r,
effect->col.g,
effect->col.b,
15.0f, 1.0f, 40.0f, false, 0.0f);
}else if(lightFlickering){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,