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fix
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@ -104,8 +104,6 @@ public:
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static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
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static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
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static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
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static void Remove(void);
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};
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class CPlayerPed;
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