new zone stuff

This commit is contained in:
aap 2020-05-06 12:23:57 +02:00
parent aa8968ecf2
commit e0568a19d5
17 changed files with 386 additions and 857 deletions

View file

@ -306,7 +306,7 @@ cAudioManager::SetupCrimeReport()
if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
zone = CTheZones::GetAudioZone(audioZoneId);
for (int j = 0; j < NUMAUDIOZONES; j++) {
if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
sampleIndex = ZoneSfx[j].m_nSampleIndex;
@ -722,7 +722,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
audioZone = CTheZones::FindAudioZone(&vec);
if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
zone = CTheZones::GetAudioZone(audioZone);
for (int i = 0; i < NUMAUDIOZONES; i++) {
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
sample = ZoneSfx[i].m_nSampleIndex;

View file

@ -987,7 +987,7 @@ void CReplay::FinishPlayback(void)
Mode = MODE_RECORD;
if (bDoLoadSceneWhenDone){
CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls);
CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(v_ls);
}
@ -1101,7 +1101,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
LoadSceneZ = TheCamera.GetPosition().z;
CVector ff_coord;
FindFirstFocusCoordinate(&ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(ff_coord);
}

View file

@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
return;
}
eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
if (CTheZones::GetLevelFromPosition(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
return;
}
eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
if (CTheZones::GetLevelFromPosition(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;

View file

@ -1729,7 +1729,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
@ -1968,7 +1968,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
car->bHasBeenOwnedByPlayer = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
@ -2669,12 +2669,12 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zoneToCheck != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
return 0;
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
@ -2773,7 +2773,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
@ -3001,7 +3001,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 16);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
@ -3022,41 +3022,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
assert(pPed);
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
return 0;
}
/* Not implemented.
case COMMAND_SET_CAR_DENSITY:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
m_nIp += 8;
CollectParameters(&m_nIp, 2);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_SET_PED_DENSITY:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
return 0;
}
*/
case COMMAND_POINT_CAMERA_AT_PLAYER:
{
CollectParameters(&m_nIp, 3);
@ -3092,7 +3068,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 10);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
@ -3964,7 +3940,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
@ -5853,10 +5829,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetZone(nZone);
CZone* pZone = CTheZones::GetNavigationZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
@ -5880,7 +5856,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
@ -6461,7 +6437,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
if (zone_id < 0) {
printf("Couldn't find zone - %s\n", zone);
return 0;
@ -6521,10 +6497,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
{
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetZone(zone_id);
CZone* pZone = CTheZones::GetNavigationZone(zone_id);
CollectParameters(&m_nIp, 1);
int handle = -1;
uint32 i = CPools::GetVehiclePool()->GetSize();
@ -6536,7 +6513,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
if (!CTheZones::PointLiesWithinZone(pVehicle->GetPosition(), pZone))
if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
continue;
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
@ -7027,10 +7004,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetZone(zone_id);
CZone* pZone = CTheZones::GetNavigationZone(zone_id);
UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
return 0;
@ -7162,7 +7140,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, range, true, &total, 16, apEntities);
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
@ -7347,7 +7325,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
@ -7914,7 +7892,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, radius, true, &total, 16, apEntities);
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * radius;
for (int i = 0; i < total; i++) {
@ -8178,7 +8156,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CWorld::Add(car);
return 0;
}
@ -8504,7 +8482,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
if (ScriptParams[1])
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
pVehicle->m_nZoneLevel = LEVEL_NONE;
return 0;
@ -8515,7 +8493,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (ScriptParams[1])
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
pPed->m_nZoneLevel = LEVEL_NONE;
return 0;
@ -8920,7 +8898,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (ScriptParams[1])
pPed->m_nZoneLevel = LEVEL_IGNORE;
else
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
return 0;
}
case COMMAND_GET_CHASE_CAR:
@ -9119,7 +9097,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
if (ScriptParams[1])
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
else
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
return 0;
}
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
@ -9440,10 +9418,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
// TODO(MIAMI): just getting this to compile with new argument
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CZone* pZone = CTheZones::GetZone(nZone);
CZone* pZone = CTheZones::GetNavigationZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
@ -9465,7 +9444,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;

View file

@ -1139,7 +1139,7 @@ CFileLoader::LoadObjectInstance(const char *line)
entity = new CBuilding;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
entity->m_area = area;
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
@ -1165,7 +1165,7 @@ CFileLoader::LoadObjectInstance(const char *line)
CWorld::Add(entity);
if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
entity->m_area = area;
}

View file

@ -483,9 +483,6 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{

View file

@ -2405,7 +2405,7 @@ CStreaming::LoadScene(const CVector &pos)
CStreamingInfo *si, *prev;
eLevelName level;
level = CTheZones::GetLevelFromPosition(pos);
level = CTheZones::GetLevelFromPosition(&pos);
debug("Start load scene\n");
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;

View file

@ -32,15 +32,15 @@ void
CPlaceName::Process()
{
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true);
CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false);
if (navigZone == nil) m_pZone = nil;
if (audioZone == nil) m_pZone2 = nil;
if (defaultZone == nil) m_pZone2 = nil;
if (navigZone == m_pZone) {
if (audioZone == m_pZone2 || m_pZone != nil) {
if (navigZone != nil || audioZone != nil) {
if (defaultZone == m_pZone2 || m_pZone != nil) {
if (navigZone != nil || defaultZone != nil) {
if (m_nAdditionalTimer != 0)
m_nAdditionalTimer--;
} else {
@ -49,7 +49,7 @@ CPlaceName::Process()
m_pZone2 = nil;
}
} else {
m_pZone2 = audioZone;
m_pZone2 = defaultZone;
m_nAdditionalTimer = 250;
}
} else {

View file

@ -11,228 +11,32 @@
#include "ZoneCull.h"
#include "Zones.h"
int32 CCullZones::NumCullZones;
CCullZone CCullZones::aZones[NUMCULLZONES];
int32 CCullZones::NumAttributeZones;
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
uint16 CCullZones::aIndices[NUMZONEINDICES];
int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
int32 CCullZones::CurrentWantedLevelDrop_Player;
int32 CCullZones::CurrentFlags_Camera;
int32 CCullZones::CurrentFlags_Player;
int32 CCullZones::OldCullZone;
int32 CCullZones::EntityIndicesUsed;
bool CCullZones::bCurrentSubwayIsInvisible;
bool CCullZones::bCullZonesDisabled;
void
CCullZones::Init(void)
{
int i;
NumAttributeZones = 0;
CurrentWantedLevelDrop_Player = 0;
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
bCurrentSubwayIsInvisible = false;
#ifdef GTA_ZONECULL
NumCullZones = 0;
OldCullZone = -1;
EntityIndicesUsed = 0;
for(i = 0; i < NUMBUILDINGS; i++)
aPointersToBigBuildingsForBuildings[i] = -1;
for(i = 0; i < NUMTREADABLES; i++)
aPointersToBigBuildingsForTreadables[i] = -1;
#endif
}
#ifdef GTA_ZONECULL
bool CCullZone::TestLine(CVector vec1, CVector vec2)
{
CColPoint colPoint;
CEntity *entity;
if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
return true;
if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
return true;
if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
return true;
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
return true;
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
return true;
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
return true;
return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
}
uint16* pTempArrayIndices;
int TempEntityIndicesUsed;
void
CCullZones::ResolveVisibilities(void)
{
int fd;
CFileMgr::SetDir("");
fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
if(fd > 0){
CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
CFileMgr::CloseFile(fd);
}else{
#if 0
// TODO: implement code from mobile to generate data here
EntityIndicesUsed = 0;
BuildListForBigBuildings();
pTempArrayIndices = new uint16[140000];
TempEntityIndicesUsed = 0;
for (int i = 0; i < NumCullZones; i++) {
DoVisibilityTestCullZone(i, true);
}
CompressIndicesArray();
delete[] pTempArrayIndices;
fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
if (fd != 0) {
CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
CFileMgr::CloseFile(fd);
}
#endif
}
}
void
CCullZones::BuildListForBigBuildings()
{
for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if (building == nil || !building->bIsBIGBuilding) continue;
CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
if (nonlod == nil) continue;
for (int j = i; j >= 0; j--) {
CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
if (building2 == nil || building2->bIsBIGBuilding) continue;
if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
aPointersToBigBuildingsForBuildings[j] = i;
}
}
}
for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
if (treadable == nil || treadable->bIsBIGBuilding) continue;
if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
aPointersToBigBuildingsForTreadables[j] = i;
}
}
}
}
}
void
CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
{
aZones[zoneId].m_groupIndexCount[0] = 0;
aZones[zoneId].m_groupIndexCount[1] = 0;
aZones[zoneId].m_groupIndexCount[2] = 0;
aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
aZones[zoneId].FindTestPoints();
if (!doIt) return;
for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
CBuilding *building2 = nil;
if (aPointersToBigBuildingsForBuildings[i] != -1)
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
pTempArrayIndices[TempEntityIndicesUsed++] = i;
aZones[zoneId].m_groupIndexCount[0]++;
}
}
}
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
CTreadable* building2 = nil;
if (aPointersToBigBuildingsForTreadables[i] != -1)
building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
pTempArrayIndices[TempEntityIndicesUsed++] = i;
aZones[zoneId].m_groupIndexCount[1]++;
}
}
}
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
int end = aZones[zoneId].m_groupIndexCount[1] + start;
bool alreadyAdded = false;
for (int k = start; k < end; k++) {
if (aIndices[k] == i)
alreadyAdded = true;
}
if (!alreadyAdded) {
CBuilding *building2 = nil;
if (aPointersToBigBuildingsForTreadables[i] != -1)
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
pTempArrayIndices[TempEntityIndicesUsed++] = i;
aZones[zoneId].m_groupIndexCount[2]++;
}
}
}
}
}
#endif
void
CCullZones::Update(void)
{
bool invisible;
if(bCullZonesDisabled)
return;
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
#ifdef GTA_ZONECULL
/* Update Cull zone */
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
#endif
break;
case 2:
@ -256,34 +60,8 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
#ifdef GTA_ZONECULL
int32 z;
z = FindCullZoneForCoors(coors);
if(z != OldCullZone){
if(OldCullZone >= 0)
aZones[OldCullZone].DoStuffLeavingZone();
if(z >= 0)
aZones[z].DoStuffEnteringZone();
OldCullZone = z;
}
#endif
}
#ifdef GTA_ZONECULL
int32
CCullZones::FindCullZoneForCoors(CVector coors)
{
int i;
for(i = 0; i < NumCullZones; i++)
if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
return i;
return -1;
}
#endif
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
{
@ -356,222 +134,16 @@ CCullZones::AddCullZone(CVector const &position,
float minz, float maxz,
uint16 flag, int16 wantedLevel)
{
CCullZone *cull;
CAttributeZone *attrib;
CVector v;
#ifdef GTA_ZONECULL
if((flag & ATTRZONE_NOTCULLZONE) == 0){
cull = &aZones[NumCullZones++];
v = position;
// WTF is this?
if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
v = CVector(1061.7f, -613.0f, 19.0f);
if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
v = CVector(1061.4f, -506.0f, 18.5f);
cull->position.x = clamp(v.x, minx, maxx);
cull->position.y = clamp(v.y, miny, maxy);
cull->position.z = clamp(v.z, minz, maxz);
cull->minx = minx;
cull->maxx = maxx;
cull->miny = miny;
cull->maxy = maxy;
cull->minz = minz;
cull->maxz = maxz;
cull->m_groupIndexCount[0] = 0;
cull->m_groupIndexCount[1] = 0;
cull->m_groupIndexCount[2] = 0;
cull->m_indexStart = 0;
}
#endif
if(flag & ~ATTRZONE_NOTCULLZONE){
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
attrib->maxx = maxx;
attrib->miny = miny;
attrib->maxy = maxy;
attrib->minz = minz;
attrib->maxz = maxz;
attrib->attributes = flag;
attrib->wantedLevel = wantedLevel;
}
assert(NumAttributeZones < NUMATTRIBZONES);
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
attrib->maxx = maxx;
attrib->miny = miny;
attrib->maxy = maxy;
attrib->minz = minz;
attrib->maxz = maxz;
attrib->attributes = flag;
attrib->wantedLevel = wantedLevel;
}
#ifdef GTA_ZONECULL
void
CCullZone::DoStuffLeavingZone(void)
{
int i;
for(i = 0; i < m_numBuildings; i++)
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
}
void
CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
{
int16 bb;
int j;
if(i < 6000){
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
}
}
void
CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
{
int16 bb;
int j;
if(i < 6000){
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
}
}
void
CCullZone::DoStuffEnteringZone(void)
{
int i;
for(i = 0; i < m_numBuildings; i++)
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
}
void
CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
{
int16 bb;
int j;
if(i < 6000){
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]);
}
}
void
CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
{
int16 bb;
int j;
if(i < 6000){
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]);
}
}
void
CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
{
int16 bb;
int j;
if(i < 6000){
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]);
}
}
float
CCullZone::CalcDistToCullZoneSquared(float x, float y)
{
float rx, ry;
if (x < minx) rx = sq(x - minx);
else if (x > maxx) rx = sq(x - maxx);
else rx = 0.0f;
if (y < miny) ry = sq(y - miny);
else if (y > maxy) ry = sq(y - maxy);
else ry = 0.0f;
return rx + ry;
}
bool
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
{
const CVector &pos = entity->GetPosition();
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
float distToZone = CalcDistToCullZone(pos.x, pos.y);
float lodDist;
if (minfo->m_isSubway)
lodDist = minfo->GetLargestLodDistance() + 30.0f;
else
lodDist = minfo->GetLargestLodDistance() + 50.0f;
if (lodDist > distToZone) return true;
if (!checkLevel) return false;
return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
}
bool
CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
{
int32 curCount;
int32 start;
int32 size;
for (int i = 0; i < NumCullZones; i++) {
curCount = 0;
for (int group = 0; group < 3; group++) {
aZones[i].GetGroupStartAndSize(group, start, size);
int unk = 0; // TODO: figure out
for (int j = 0; j < size; j++) {
for (int k = 0; k < 3; k++) {
if (set[k] == pTempArrayIndices[start+j])
unk++;
}
}
if (unk == 3 && ++curCount >= count)
return true;
}
}
return false;
}
#endif

View file

@ -1,57 +1,5 @@
class CEntity;
class CCullZone
{
public:
CVector position;
float minx;
float maxx;
float miny;
float maxy;
float minz;
float maxz;
int32 m_indexStart;
int16 m_groupIndexCount[3];
int16 m_numBuildings;
int16 m_numTreadablesPlus10m;
int16 m_numTreadables;
void DoStuffLeavingZone(void);
static void DoStuffLeavingZone_OneBuilding(uint16 i);
static void DoStuffLeavingZone_OneTreadableBoth(uint16 i);
void DoStuffEnteringZone(void);
static void DoStuffEnteringZone_OneBuilding(uint16 i);
static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
static void DoStuffEnteringZone_OneTreadable(uint16 i);
static bool TestLine(CVector a1, CVector a2);
float CalcDistToCullZoneSquared(float x, float y);
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
switch (groupid) {
case 1:
start = m_groupIndexCount[0] + m_indexStart;
size = m_groupIndexCount[1];
break;
case 2:
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
size = m_groupIndexCount[2];
break;
default:
start = m_indexStart;
size = m_groupIndexCount[0];
break;
}
}
void FindTestPoints() {}; // todo
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
};
enum eZoneAttribs
{
ATTRZONE_CAMCLOSEIN = 1,
@ -79,27 +27,17 @@ struct CAttributeZone
class CCullZones
{
public:
static int32 NumCullZones;
static CCullZone aZones[NUMCULLZONES];
static int32 NumAttributeZones;
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
static uint16 aIndices[NUMZONEINDICES];
static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
static int32 CurrentWantedLevelDrop_Player;
static int32 CurrentFlags_Camera;
static int32 CurrentFlags_Player;
static int32 OldCullZone;
static int32 EntityIndicesUsed;
static bool bCurrentSubwayIsInvisible;
static bool bCullZonesDisabled;
static void Init(void);
static void ResolveVisibilities(void);
static void Update(void);
static void ForceCullZoneCoors(CVector coors);
static int32 FindCullZoneForCoors(CVector coors);
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
static void MarkSubwayAsInvisible(bool visible);
@ -117,12 +55,6 @@ public:
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
static void BuildListForBigBuildings();
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
//--MIAMI: TODO
static bool PoliceAbandonCars(void) { return false; }
};

View file

@ -9,17 +9,19 @@
#include "World.h"
eLevelName CTheZones::m_CurrLevel;
CZone *CTheZones::m_pPlayersZone;
int16 CTheZones::FindIndex;
uint16 CTheZones::NumberOfAudioZones;
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
uint16 CTheZones::TotalNumberOfMapZones;
uint16 CTheZones::TotalNumberOfZones;
CZone CTheZones::ZoneArray[NUMZONES];
uint16 CTheZones::TotalNumberOfInfoZones;
uint16 CTheZones::TotalNumberOfNavigationZones;
CZone CTheZones::InfoZoneArray[NUMINFOZONES];
CZone CTheZones::MapZoneArray[NUMMAPZONES];
CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
uint16 CTheZones::TotalNumberOfZoneInfos;
CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
@ -44,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info)
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}
//--MIAMI: done
wchar*
CZone::GetTranslatedName(void)
{
return TheText.Get(name);
}
//--MIAMI: check out zoneinfo
void
CTheZones::Init(void)
{
@ -58,9 +62,15 @@ CTheZones::Init(void)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
for(i = 0; i < NUMNAVIGZONES; i++)
memset(&NavigationZoneArray[i], 0, sizeof(CZone));
for(i = 0; i < NUMINFOZONES; i++)
memset(&InfoZoneArray[i], 0, sizeof(CZone));
CZoneInfo *zonei;
int x = 1000/6;
for(i = 0; i < 2*NUMZONES; i++){
for(i = 0; i < 2*NUMINFOZONES; i++){
zonei = &ZoneInfoArray[i];
zonei->carDensity = 10;
zonei->carThreshold[0] = x;
@ -81,54 +91,64 @@ CTheZones::Init(void)
zonei->gangThreshold[8] = zonei->gangThreshold[7];
CheckZoneInfo(zonei);
}
TotalNumberOfZoneInfos = 1; // why 1?
for(i = 0; i < NUMZONES; i++)
memset(&ZoneArray[i], 0, sizeof(CZone));
strcpy(ZoneArray[0].name, "CITYZON");
ZoneArray[0].minx = -4000.0f;
ZoneArray[0].miny = -4000.0f;
ZoneArray[0].minz = -500.0f;
ZoneArray[0].maxx = 4000.0f;
ZoneArray[0].maxy = 4000.0f;
ZoneArray[0].maxz = 500.0f;
ZoneArray[0].level = LEVEL_NONE;
TotalNumberOfZones = 1;
TotalNumberOfZoneInfos = 1; // why 1?
TotalNumberOfNavigationZones = 1;
TotalNumberOfInfoZones = 1;
strcpy(InfoZoneArray[0].name, "CITYINF");
InfoZoneArray[0].minx = -2400.0f;
InfoZoneArray[0].miny = -2000.0f;
InfoZoneArray[0].minz = -500.0f;
InfoZoneArray[0].maxx = 1600.0f;
InfoZoneArray[0].maxy = 2000.0f;
InfoZoneArray[0].maxz = 500.0f;
InfoZoneArray[0].level = LEVEL_NONE;
InfoZoneArray[0].type = ZONE_INFO;
strcpy(NavigationZoneArray[0].name, "VICE_C");
NavigationZoneArray[0].minx = -2400.0f;
NavigationZoneArray[0].miny = -2000.0f;
NavigationZoneArray[0].minz = -500.0f;
NavigationZoneArray[0].maxx = 1600.0f;
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
NavigationZoneArray[0].level = LEVEL_NONE;
NavigationZoneArray[0].type = ZONE_NAVIG;
m_CurrLevel = LEVEL_NONE;
m_pPlayersZone = &ZoneArray[0];
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
strcpy(MapZoneArray[0].name, "THEMAP");
MapZoneArray[0].minx = -4000.0f;
MapZoneArray[0].miny = -4000.0f;
MapZoneArray[0].minx = -2400.0f;
MapZoneArray[0].miny = -2000.0f;
MapZoneArray[0].minz = -500.0f;
MapZoneArray[0].maxx = 4000.0f;
MapZoneArray[0].maxy = 4000.0f;
MapZoneArray[0].maxx = 1600.0f;
MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_NONE;
TotalNumberOfMapZones = 1;
}
//--MIAMI: done
void
CTheZones::Update(void)
{
CVector pos;
pos = FindPlayerCoors();
m_pPlayersZone = FindSmallestZonePosition(&pos);
m_CurrLevel = GetLevelFromPosition(pos);
m_CurrLevel = GetLevelFromPosition(&pos);
}
//--MIAMI: done
void
CTheZones::CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level)
{
CZone *zone;
char tmpname[24];
char *p;
if(minx > maxx) SWAPF(minx, maxx);
@ -138,46 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type,
// make upper case
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
strncpy(tmpname, name, 7);
tmpname[7] = '\0';
// add zone
// TODO(MIAMI): do this properly, also navig zones
if(type == ZONE_MAPZONE)
zone = &MapZoneArray[TotalNumberOfMapZones++];
else
zone = &ZoneArray[TotalNumberOfZones++];
strncpy(zone->name, name, 7);
zone->name[7] = '\0';
zone->type = type;
zone->minx = minx;
zone->miny = miny;
zone->minz = minz;
zone->maxx = maxx;
zone->maxy = maxy;
zone->maxz = maxz;
zone->level = level;
if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
zone->zoneinfoDay = TotalNumberOfZoneInfos++;
zone->zoneinfoNight = TotalNumberOfZoneInfos++;
switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
TotalNumberOfNavigationZones++;
break;
case ZONE_INFO:
assert(TotalNumberOfInfoZones < NUMINFOZONES);
strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
InfoZoneArray[TotalNumberOfInfoZones].type = type;
InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
InfoZoneArray[TotalNumberOfInfoZones].level = level;
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
TotalNumberOfInfoZones++;
break;
case ZONE_MAPZONE:
assert(TotalNumberOfMapZones < NUMMAPZONES);
strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
MapZoneArray[TotalNumberOfMapZones].type = type;
MapZoneArray[TotalNumberOfMapZones].minx = minx;
MapZoneArray[TotalNumberOfMapZones].miny = miny;
MapZoneArray[TotalNumberOfMapZones].minz = minz;
MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
MapZoneArray[TotalNumberOfMapZones].level = level;
TotalNumberOfMapZones++;
break;
}
}
//--MIAMI: done
void
CTheZones::PostZoneCreation(void)
{
int i;
for(i = 1; i < TotalNumberOfZones; i++)
InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
for(i = 1; i < TotalNumberOfNavigationZones; i++)
InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
InitialiseAudioZoneArray();
}
//--MIAMI: done, but does nothing
void
CTheZones::CheckZonesForOverlap(void)
{
int i, j;
char str[116];
for(i = 1; i < TotalNumberOfInfoZones; i++){
ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
for(j = 1; j < TotalNumberOfInfoZones; j++)
if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
sprintf(str, "Info zone %s contains %s\n",
&InfoZoneArray[j].name, &InfoZoneArray[i].name);
}
}
//--MIAMI: done
void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
zone->child = nil;
zone->parent = nil;
zone->next = nil;
InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
}
//--MIAMI: done
bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
@ -221,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
return true;
}
//--MIAMI: done
bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
@ -233,11 +302,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
inner->minz < outer->minz ||
inner->maxz > outer->maxz){
CVector vmin(inner->minx, inner->miny, inner->minz);
if(PointLiesWithinZone(vmin, outer))
if(PointLiesWithinZone(&vmin, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
if(PointLiesWithinZone(vmax, outer))
if(PointLiesWithinZone(&vmax, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
return false;
@ -245,16 +314,18 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
return true;
}
//--MIAMI: done
bool
CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
return zone->minx <= v.x && v.x <= zone->maxx &&
zone->miny <= v.y && v.y <= zone->maxy &&
zone->minz <= v.z && v.z <= zone->maxz;
return zone->minx <= v->x && v->x <= zone->maxx &&
zone->miny <= v->y && v->y <= zone->maxy &&
zone->minz <= v->z && v->z <= zone->maxz;
}
//--MIAMI: done
eLevelName
CTheZones::GetLevelFromPosition(CVector const &v)
CTheZones::GetLevelFromPosition(const CVector *v)
{
int i;
// char tmp[116];
@ -266,59 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const &v)
return MapZoneArray[0].level;
}
//--MIAMI: done
CZone*
CTheZones::FindSmallestZonePosition(const CVector *v)
CTheZones::FindInformationZoneForPosition(const CVector *v)
{
CZone *best = &ZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
best = zone;
zone = zone->child;
// otherwise try next zone
}else
zone = zone->next;
return best;
int i;
// char tmp[116];
// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
for(i = 1; i < TotalNumberOfInfoZones; i++)
if(PointLiesWithinZone(v, &InfoZoneArray[i]))
return &InfoZoneArray[i];
return &InfoZoneArray[0];
}
//--MIAMI: done
CZone*
CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
{
CZone *best = nil;
if(ZoneArray[0].type == type)
best = &ZoneArray[0];
if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
best = &NavigationZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
CZone *zone = NavigationZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(zone->type == type)
best = zone;
zone = zone->child;
// otherwise try next zone
}else
zone = zone->next;
return best;
}
CZone*
CTheZones::FindSmallestZonePositionILN(const CVector *v)
{
CZone *best = nil;
if(ZoneArray[0].type == ZONE_AUDIO ||
ZoneArray[0].type == ZONE_TYPE1 ||
ZoneArray[0].type == ZONE_TYPE2)
best = &ZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(zone->type == ZONE_AUDIO ||
zone->type == ZONE_TYPE1 ||
zone->type == ZONE_TYPE2)
if(PointLiesWithinZone(v, zone)){
if(findDefault && zone->type == ZONE_DEFAULT ||
findNavig && zone->type == ZONE_NAVIG)
best = zone;
zone = zone->child;
// otherwise try next zone
@ -327,23 +374,72 @@ CTheZones::FindSmallestZonePositionILN(const CVector *v)
return best;
}
//--MIAMI: done
int16
CTheZones::FindZoneByLabelAndReturnIndex(char *name)
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
char str[8];
memset(str, 0, 8);
strncpy(str, name, 8);
for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
if(strcmp(GetZone(FindIndex)->name, name) == 0)
return FindIndex;
switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_INFO:
for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_MAPZONE:
for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
}
return -1;
}
//--MIAMI: done
int16
CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
char str[8];
memset(str, 0, 8);
strncpy(str, name, 8);
switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_INFO:
for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_MAPZONE:
for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
}
return -1;
}
//--MIAMI: done
CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
CZone *zone;
zone = FindSmallestZonePositionILN(v);
zone = FindInformationZoneForPosition(v);
if(zone == nil)
return &ZoneInfoArray[0];
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
@ -421,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
{
CZone *zone;
CZoneInfo *info;
zone = GetZone(zoneid);
zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
CheckZoneInfo(info);
@ -486,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
{
CZone *zone;
CZoneInfo *info;
zone = GetZone(zoneid);
zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
if(pedDensity != -1) info->pedDensity = pedDensity;
if(copDensity != -1) info->copDensity = copDensity;
@ -501,60 +597,64 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
}
//--MIAMI: done, unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
//--MIAMI: done, unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
//--MIAMI: done
void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
//--MIAMI: done
int16
CTheZones::FindAudioZone(CVector *pos)
{
int i;
for(i = 0; i < NumberOfAudioZones; i++)
if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
if(PointLiesWithinZone(pos, GetAudioZone(i)))
return i;
return -1;
}
//--MIAMI: done
void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
int i, z;
if(zone->type != ZONE_AUDIO)
if(zone->type != ZONE_DEFAULT)
return;
/* This is a bit stupid */
z = -1;
for(i = 0; i < NUMZONES; i++)
if(&ZoneArray[i] == zone)
for(i = 0; i < NUMNAVIGZONES; i++)
if(&NavigationZoneArray[i] == zone)
z = i;
assert(NumberOfAudioZones < NUMAUDIOZONES);
AudioZoneArray[NumberOfAudioZones++] = z;
}
//--MIAMI: done
void
CTheZones::InitialiseAudioZoneArray(void)
{
@ -562,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void)
CZone *zone;
gonext = false;
zone = &ZoneArray[0];
zone = &NavigationZoneArray[0];
// Go deep first,
// set gonext when backing up a level to visit the next child
while(zone)
@ -586,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
//--MIAMI: TODO
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
@ -593,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
int i;
*size = SAVE_HEADER_SIZE
+ sizeof(int32) // GetIndexForZonePointer
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding
+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
// TODO(MIAMI): implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
WriteSaveBuf(buffer, TotalNumberOfZones);
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
@ -646,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
VALIDATESAVEBUF(*size)
}
//--MIAMI: TODO
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
@ -654,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
// TODO(MIAMI): implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){

View file

@ -5,9 +5,9 @@
enum eZoneType
{
ZONE_AUDIO,
ZONE_TYPE1, // this should be NAVIG
ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
ZONE_DEFAULT,
ZONE_NAVIG,
ZONE_INFO,
ZONE_MAPZONE,
};
@ -51,19 +51,20 @@ public:
class CTheZones
{
public:
static eLevelName m_CurrLevel;
static CZone *m_pPlayersZone;
static int16 FindIndex;
static uint16 NumberOfAudioZones;
static int16 AudioZoneArray[NUMAUDIOZONES];
static uint16 TotalNumberOfMapZones;
static uint16 TotalNumberOfZones;
static CZone ZoneArray[NUMZONES];
static uint16 TotalNumberOfInfoZones;
static uint16 TotalNumberOfNavigationZones;
static CZone InfoZoneArray[NUMINFOZONES];
static CZone MapZoneArray[NUMMAPZONES];
static CZone NavigationZoneArray[NUMNAVIGZONES];
static uint16 TotalNumberOfZoneInfos;
static CZoneInfo ZoneInfoArray[2*NUMZONES];
static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
public:
static eLevelName m_CurrLevel;
static void Init(void);
static void Update(void);
@ -71,17 +72,21 @@ public:
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level);
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
static void PostZoneCreation(void);
static void CheckZonesForOverlap(void);
static void InsertZoneIntoZoneHierarchy(CZone *zone);
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
static bool PointLiesWithinZone(const CVector &v, CZone *zone);
static eLevelName GetLevelFromPosition(CVector const &v);
static CZone *FindSmallestZonePosition(const CVector *v);
static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
static CZone *FindSmallestZonePositionILN(const CVector *v);
static int16 FindZoneByLabelAndReturnIndex(char *name);
static bool PointLiesWithinZone(const CVector *v, CZone *zone);
static eLevelName GetLevelFromPosition(const CVector *v);
static CZone *FindInformationZoneForPosition(const CVector *v);
static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
@ -99,8 +104,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);

View file

@ -53,14 +53,13 @@ enum Config {
NUMREFERENCES = 800,
// Zones
NUMAUDIOZONES = 36,
NUMZONES = 50,
NUMMAPZONES = 25,
NUMAUDIOZONES = 14,
NUMINFOZONES = 169,
NUMMAPZONES = 39,
NUMNAVIGZONES = 20,
// Cull zones
NUMCULLZONES = 512,
NUMATTRIBZONES = 288,
NUMZONEINDICES = 55000,
NUMATTRIBZONES = 704,
NUMHANDLINGS = 57,

View file

@ -331,7 +331,7 @@ CEntity::SetupBigBuilding(void)
bIsBIGBuilding = true;
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
if(mi->m_lodDistances[0] <= 2000.0f)
bStreamBIGBuilding = true;
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)

View file

@ -361,7 +361,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
if (*safeZoneOut >= 0)
*levelOut = LEVEL_NONE;
else
*levelOut = CTheZones::GetLevelFromPosition(*coors);
*levelOut = CTheZones::GetLevelFromPosition(coors);
}
void

View file

@ -1003,39 +1003,28 @@ CRenderer::ScanSectorList(CPtrList *lists)
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
#ifdef GTA_ZONECULL
if(IsEntityCullZoneVisible(ent))
#endif
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
break;
// fall through
case VIS_OFFSCREEN:
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
if(dx > -65.0f && dx < 65.0f &&
dy > -65.0f && dy < 65.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming)
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
break;
}
#ifdef GTA_ZONECULL
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
// fall through
case VIS_OFFSCREEN:
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
if(dx > -65.0f && dx < 65.0f &&
dy > -65.0f && dy < 65.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming)
if(SetupEntityVisibility(ent) == VIS_STREAMME)
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
break;
}
#endif
}
}
}
@ -1057,40 +1046,30 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
#ifdef GTA_ZONECULL
if(IsEntityCullZoneVisible(ent))
#endif
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
break;
// fall through
case VIS_OFFSCREEN:
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
if(dx > -65.0f && dx < 65.0f &&
dy > -65.0f && dy < 65.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming){
CStreaming::RequestModel(ent->GetModelIndex(), 0);
if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
m_loadingPriority = true;
}
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
break;
case VIS_INVISIBLE:
if(!IsGlass(ent->GetModelIndex()))
break;
// fall through
case VIS_OFFSCREEN:
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
if(dx > -65.0f && dx < 65.0f &&
dy > -65.0f && dy < 65.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming){
CStreaming::RequestModel(ent->GetModelIndex(), 0);
if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
m_loadingPriority = true;
}
#ifdef GTA_ZONECULL
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
if(!CStreaming::ms_disableStreaming)
if(SetupEntityVisibility(ent) == VIS_STREAMME)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
break;
}
#endif
}
}
}
@ -1143,9 +1122,6 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
#ifdef GTA_ZONECULL
if(IsEntityCullZoneVisible(ent))
#endif
if(ShouldModelBeStreamed(ent))
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}
@ -1191,51 +1167,6 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent)
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
}
#ifdef GTA_ZONECULL
bool
CRenderer::IsEntityCullZoneVisible(CEntity *ent)
{
CPed *ped;
CObject *obj;
if(ent->bZoneCulled)
return false;
switch(ent->GetType()){
case ENTITY_TYPE_VEHICLE:
return IsVehicleCullZoneVisible(ent);
case ENTITY_TYPE_PED:
ped = (CPed*)ent;
if (ped->bInVehicle) {
if (ped->m_pMyVehicle)
return IsVehicleCullZoneVisible(ped->m_pMyVehicle);
else
return true;
}
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
case ENTITY_TYPE_OBJECT:
obj = (CObject*)ent;
if(!obj->bIsStatic)
return true;
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
}
return true;
}
bool
CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
{
CVehicle *v = (CVehicle*)ent;
switch(v->GetStatus())
case STATUS_SIMPLE:
case STATUS_PHYSICS:
case STATUS_ABANDONED:
case STATUS_WRECKED:
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
return true;
}
#endif
void
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
{

View file

@ -62,10 +62,6 @@ public:
static void SortBIGBuildingsForSectorList(CPtrList *list);
static bool ShouldModelBeStreamed(CEntity *ent);
#ifdef GTA_ZONECULL
static bool IsEntityCullZoneVisible(CEntity *ent);
static bool IsVehicleCullZoneVisible(CEntity *ent);
#endif
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
};