new zone stuff

This commit is contained in:
aap 2020-05-06 12:23:57 +02:00
parent aa8968ecf2
commit e0568a19d5
17 changed files with 386 additions and 857 deletions

View file

@ -9,17 +9,19 @@
#include "World.h"
eLevelName CTheZones::m_CurrLevel;
CZone *CTheZones::m_pPlayersZone;
int16 CTheZones::FindIndex;
uint16 CTheZones::NumberOfAudioZones;
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
uint16 CTheZones::TotalNumberOfMapZones;
uint16 CTheZones::TotalNumberOfZones;
CZone CTheZones::ZoneArray[NUMZONES];
uint16 CTheZones::TotalNumberOfInfoZones;
uint16 CTheZones::TotalNumberOfNavigationZones;
CZone CTheZones::InfoZoneArray[NUMINFOZONES];
CZone CTheZones::MapZoneArray[NUMMAPZONES];
CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
uint16 CTheZones::TotalNumberOfZoneInfos;
CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
@ -44,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info)
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}
//--MIAMI: done
wchar*
CZone::GetTranslatedName(void)
{
return TheText.Get(name);
}
//--MIAMI: check out zoneinfo
void
CTheZones::Init(void)
{
@ -58,9 +62,15 @@ CTheZones::Init(void)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
for(i = 0; i < NUMNAVIGZONES; i++)
memset(&NavigationZoneArray[i], 0, sizeof(CZone));
for(i = 0; i < NUMINFOZONES; i++)
memset(&InfoZoneArray[i], 0, sizeof(CZone));
CZoneInfo *zonei;
int x = 1000/6;
for(i = 0; i < 2*NUMZONES; i++){
for(i = 0; i < 2*NUMINFOZONES; i++){
zonei = &ZoneInfoArray[i];
zonei->carDensity = 10;
zonei->carThreshold[0] = x;
@ -81,54 +91,64 @@ CTheZones::Init(void)
zonei->gangThreshold[8] = zonei->gangThreshold[7];
CheckZoneInfo(zonei);
}
TotalNumberOfZoneInfos = 1; // why 1?
for(i = 0; i < NUMZONES; i++)
memset(&ZoneArray[i], 0, sizeof(CZone));
strcpy(ZoneArray[0].name, "CITYZON");
ZoneArray[0].minx = -4000.0f;
ZoneArray[0].miny = -4000.0f;
ZoneArray[0].minz = -500.0f;
ZoneArray[0].maxx = 4000.0f;
ZoneArray[0].maxy = 4000.0f;
ZoneArray[0].maxz = 500.0f;
ZoneArray[0].level = LEVEL_NONE;
TotalNumberOfZones = 1;
TotalNumberOfZoneInfos = 1; // why 1?
TotalNumberOfNavigationZones = 1;
TotalNumberOfInfoZones = 1;
strcpy(InfoZoneArray[0].name, "CITYINF");
InfoZoneArray[0].minx = -2400.0f;
InfoZoneArray[0].miny = -2000.0f;
InfoZoneArray[0].minz = -500.0f;
InfoZoneArray[0].maxx = 1600.0f;
InfoZoneArray[0].maxy = 2000.0f;
InfoZoneArray[0].maxz = 500.0f;
InfoZoneArray[0].level = LEVEL_NONE;
InfoZoneArray[0].type = ZONE_INFO;
strcpy(NavigationZoneArray[0].name, "VICE_C");
NavigationZoneArray[0].minx = -2400.0f;
NavigationZoneArray[0].miny = -2000.0f;
NavigationZoneArray[0].minz = -500.0f;
NavigationZoneArray[0].maxx = 1600.0f;
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
NavigationZoneArray[0].level = LEVEL_NONE;
NavigationZoneArray[0].type = ZONE_NAVIG;
m_CurrLevel = LEVEL_NONE;
m_pPlayersZone = &ZoneArray[0];
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
strcpy(MapZoneArray[0].name, "THEMAP");
MapZoneArray[0].minx = -4000.0f;
MapZoneArray[0].miny = -4000.0f;
MapZoneArray[0].minx = -2400.0f;
MapZoneArray[0].miny = -2000.0f;
MapZoneArray[0].minz = -500.0f;
MapZoneArray[0].maxx = 4000.0f;
MapZoneArray[0].maxy = 4000.0f;
MapZoneArray[0].maxx = 1600.0f;
MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_NONE;
TotalNumberOfMapZones = 1;
}
//--MIAMI: done
void
CTheZones::Update(void)
{
CVector pos;
pos = FindPlayerCoors();
m_pPlayersZone = FindSmallestZonePosition(&pos);
m_CurrLevel = GetLevelFromPosition(pos);
m_CurrLevel = GetLevelFromPosition(&pos);
}
//--MIAMI: done
void
CTheZones::CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level)
{
CZone *zone;
char tmpname[24];
char *p;
if(minx > maxx) SWAPF(minx, maxx);
@ -138,46 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type,
// make upper case
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
strncpy(tmpname, name, 7);
tmpname[7] = '\0';
// add zone
// TODO(MIAMI): do this properly, also navig zones
if(type == ZONE_MAPZONE)
zone = &MapZoneArray[TotalNumberOfMapZones++];
else
zone = &ZoneArray[TotalNumberOfZones++];
strncpy(zone->name, name, 7);
zone->name[7] = '\0';
zone->type = type;
zone->minx = minx;
zone->miny = miny;
zone->minz = minz;
zone->maxx = maxx;
zone->maxy = maxy;
zone->maxz = maxz;
zone->level = level;
if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
zone->zoneinfoDay = TotalNumberOfZoneInfos++;
zone->zoneinfoNight = TotalNumberOfZoneInfos++;
switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
TotalNumberOfNavigationZones++;
break;
case ZONE_INFO:
assert(TotalNumberOfInfoZones < NUMINFOZONES);
strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
InfoZoneArray[TotalNumberOfInfoZones].type = type;
InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
InfoZoneArray[TotalNumberOfInfoZones].level = level;
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
TotalNumberOfInfoZones++;
break;
case ZONE_MAPZONE:
assert(TotalNumberOfMapZones < NUMMAPZONES);
strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
MapZoneArray[TotalNumberOfMapZones].type = type;
MapZoneArray[TotalNumberOfMapZones].minx = minx;
MapZoneArray[TotalNumberOfMapZones].miny = miny;
MapZoneArray[TotalNumberOfMapZones].minz = minz;
MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
MapZoneArray[TotalNumberOfMapZones].level = level;
TotalNumberOfMapZones++;
break;
}
}
//--MIAMI: done
void
CTheZones::PostZoneCreation(void)
{
int i;
for(i = 1; i < TotalNumberOfZones; i++)
InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
for(i = 1; i < TotalNumberOfNavigationZones; i++)
InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
InitialiseAudioZoneArray();
}
//--MIAMI: done, but does nothing
void
CTheZones::CheckZonesForOverlap(void)
{
int i, j;
char str[116];
for(i = 1; i < TotalNumberOfInfoZones; i++){
ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
for(j = 1; j < TotalNumberOfInfoZones; j++)
if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
sprintf(str, "Info zone %s contains %s\n",
&InfoZoneArray[j].name, &InfoZoneArray[i].name);
}
}
//--MIAMI: done
void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
zone->child = nil;
zone->parent = nil;
zone->next = nil;
InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
}
//--MIAMI: done
bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
@ -221,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
return true;
}
//--MIAMI: done
bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
@ -233,11 +302,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
inner->minz < outer->minz ||
inner->maxz > outer->maxz){
CVector vmin(inner->minx, inner->miny, inner->minz);
if(PointLiesWithinZone(vmin, outer))
if(PointLiesWithinZone(&vmin, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
if(PointLiesWithinZone(vmax, outer))
if(PointLiesWithinZone(&vmax, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
return false;
@ -245,16 +314,18 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
return true;
}
//--MIAMI: done
bool
CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
return zone->minx <= v.x && v.x <= zone->maxx &&
zone->miny <= v.y && v.y <= zone->maxy &&
zone->minz <= v.z && v.z <= zone->maxz;
return zone->minx <= v->x && v->x <= zone->maxx &&
zone->miny <= v->y && v->y <= zone->maxy &&
zone->minz <= v->z && v->z <= zone->maxz;
}
//--MIAMI: done
eLevelName
CTheZones::GetLevelFromPosition(CVector const &v)
CTheZones::GetLevelFromPosition(const CVector *v)
{
int i;
// char tmp[116];
@ -266,59 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const &v)
return MapZoneArray[0].level;
}
//--MIAMI: done
CZone*
CTheZones::FindSmallestZonePosition(const CVector *v)
CTheZones::FindInformationZoneForPosition(const CVector *v)
{
CZone *best = &ZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
best = zone;
zone = zone->child;
// otherwise try next zone
}else
zone = zone->next;
return best;
int i;
// char tmp[116];
// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
for(i = 1; i < TotalNumberOfInfoZones; i++)
if(PointLiesWithinZone(v, &InfoZoneArray[i]))
return &InfoZoneArray[i];
return &InfoZoneArray[0];
}
//--MIAMI: done
CZone*
CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
{
CZone *best = nil;
if(ZoneArray[0].type == type)
best = &ZoneArray[0];
if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
best = &NavigationZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
CZone *zone = NavigationZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(zone->type == type)
best = zone;
zone = zone->child;
// otherwise try next zone
}else
zone = zone->next;
return best;
}
CZone*
CTheZones::FindSmallestZonePositionILN(const CVector *v)
{
CZone *best = nil;
if(ZoneArray[0].type == ZONE_AUDIO ||
ZoneArray[0].type == ZONE_TYPE1 ||
ZoneArray[0].type == ZONE_TYPE2)
best = &ZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(zone->type == ZONE_AUDIO ||
zone->type == ZONE_TYPE1 ||
zone->type == ZONE_TYPE2)
if(PointLiesWithinZone(v, zone)){
if(findDefault && zone->type == ZONE_DEFAULT ||
findNavig && zone->type == ZONE_NAVIG)
best = zone;
zone = zone->child;
// otherwise try next zone
@ -327,23 +374,72 @@ CTheZones::FindSmallestZonePositionILN(const CVector *v)
return best;
}
//--MIAMI: done
int16
CTheZones::FindZoneByLabelAndReturnIndex(char *name)
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
char str[8];
memset(str, 0, 8);
strncpy(str, name, 8);
for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
if(strcmp(GetZone(FindIndex)->name, name) == 0)
return FindIndex;
switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_INFO:
for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_MAPZONE:
for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
}
return -1;
}
//--MIAMI: done
int16
CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
char str[8];
memset(str, 0, 8);
strncpy(str, name, 8);
switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_INFO:
for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_MAPZONE:
for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
}
return -1;
}
//--MIAMI: done
CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
CZone *zone;
zone = FindSmallestZonePositionILN(v);
zone = FindInformationZoneForPosition(v);
if(zone == nil)
return &ZoneInfoArray[0];
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
@ -421,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
{
CZone *zone;
CZoneInfo *info;
zone = GetZone(zoneid);
zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
CheckZoneInfo(info);
@ -486,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
{
CZone *zone;
CZoneInfo *info;
zone = GetZone(zoneid);
zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
if(pedDensity != -1) info->pedDensity = pedDensity;
if(copDensity != -1) info->copDensity = copDensity;
@ -501,60 +597,64 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
}
//--MIAMI: done, unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
//--MIAMI: done, unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
//--MIAMI: done
void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
//--MIAMI: done
int16
CTheZones::FindAudioZone(CVector *pos)
{
int i;
for(i = 0; i < NumberOfAudioZones; i++)
if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
if(PointLiesWithinZone(pos, GetAudioZone(i)))
return i;
return -1;
}
//--MIAMI: done
void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
int i, z;
if(zone->type != ZONE_AUDIO)
if(zone->type != ZONE_DEFAULT)
return;
/* This is a bit stupid */
z = -1;
for(i = 0; i < NUMZONES; i++)
if(&ZoneArray[i] == zone)
for(i = 0; i < NUMNAVIGZONES; i++)
if(&NavigationZoneArray[i] == zone)
z = i;
assert(NumberOfAudioZones < NUMAUDIOZONES);
AudioZoneArray[NumberOfAudioZones++] = z;
}
//--MIAMI: done
void
CTheZones::InitialiseAudioZoneArray(void)
{
@ -562,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void)
CZone *zone;
gonext = false;
zone = &ZoneArray[0];
zone = &NavigationZoneArray[0];
// Go deep first,
// set gonext when backing up a level to visit the next child
while(zone)
@ -586,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
//--MIAMI: TODO
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
@ -593,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
int i;
*size = SAVE_HEADER_SIZE
+ sizeof(int32) // GetIndexForZonePointer
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding
+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
// TODO(MIAMI): implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
WriteSaveBuf(buffer, TotalNumberOfZones);
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
@ -646,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
VALIDATESAVEBUF(*size)
}
//--MIAMI: TODO
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
@ -654,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
// TODO(MIAMI): implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){