Fix water UV on high FPS and inverted free camera

This commit is contained in:
Sergeanur 2020-05-08 14:34:21 +03:00
parent a8f1505517
commit e0b3418e65
3 changed files with 11 additions and 1 deletions

View file

@ -351,8 +351,13 @@ CWaterLevel::RenderWater()
if ( !CTimer::GetIsPaused() )
{
#ifdef FIX_BUGS
TEXTURE_ADDU += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix();
TEXTURE_ADDV += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix();
#else
TEXTURE_ADDU += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV;
TEXTURE_ADDV += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV;
#endif
}
if ( TEXTURE_ADDU >= 1.0f )