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AnimViewer fixes, commentary from miami
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parent
0dfa833610
commit
e1044a7947
7 changed files with 76 additions and 107 deletions
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@ -45,7 +45,7 @@ CEntity *CAnimViewer::pTarget = nil;
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void
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CAnimViewer::Render(void) {
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if (pTarget) {
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// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
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// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
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if (pTarget) {
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#ifdef FIX_BUGS
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#ifdef PED_SKIN
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@ -61,7 +61,9 @@ CAnimViewer::Render(void) {
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void
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CAnimViewer::Initialise(void) {
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LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
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// we need messages, messages needs hud, hud needs this
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CHud::m_Wants_To_Draw_Hud = false;
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animTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(animTxdSlot);
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int hudSlot = CTxdStore::AddTxdSlot("hud");
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@ -75,9 +77,6 @@ CAnimViewer::Initialise(void) {
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TheCamera.SetRwCamera(Scene.camera);
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TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
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gbModelViewer = true;
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CHud::m_Wants_To_Draw_Hud = false;
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CCollision::Init();
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@ -113,7 +112,7 @@ CAnimViewer::Initialise(void) {
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CTimeCycle::Initialise();
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CCarCtrl::Init();
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CPlayerPed *player = new CPlayerPed();
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player->SetPosition(0.0f, 0.0f, 0.0f);
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player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
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CWorld::Players[0].m_pPed = player;
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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@ -222,8 +221,7 @@ CAnimViewer::Update(void)
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{
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static int modelId = 0;
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static int animId = 0;
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// Please don't make this bool, static bool's are problematic on my side.
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static int reloadIFP = 0;
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static bool reloadIFP = false;
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AssocGroupId animGroup = ASSOCGRP_STD;
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int nextModelId = modelId;
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@ -248,7 +246,7 @@ CAnimViewer::Update(void)
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CAnimManager::Initialise();
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CAnimManager::LoadAnimFiles();
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reloadIFP = 0;
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reloadIFP = false;
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}
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} else {
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animGroup = ASSOCGRP_STD;
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@ -302,6 +300,7 @@ CAnimViewer::Update(void)
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pTarget->GetMatrix().GetPosition().z = 10.0f;
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#else
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pTarget->GetMatrix().GetPosition().z = 0.0f;
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#endif
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if (modelInfo->GetModelType() == MITYPE_PED) {
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@ -309,7 +308,7 @@ CAnimViewer::Update(void)
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// Triangle in mobile
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if (pad->GetSquareJustDown()) {
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reloadIFP = 1;
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reloadIFP = true;
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AsciiToUnicode("IFP reloaded", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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@ -616,8 +616,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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AsciiToUnicode(str1, tmpstr);
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CFont::PrintString(hpos, vpos, tmpstr);
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vpos += 22*yscale;
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AsciiToUnicode(str2, tmpstr);
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CFont::PrintString(hpos, vpos, tmpstr);
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if (str2) {
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AsciiToUnicode(str2, tmpstr);
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CFont::PrintString(hpos, vpos, tmpstr);
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}
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#endif
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}
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@ -1513,15 +1515,6 @@ AppEventHandler(RsEvent event, void *param)
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return rsEVENTPROCESSED;
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}
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#ifndef MASTER
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case rsANIMVIEWER:
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{
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TheModelViewer();
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return rsEVENTPROCESSED;
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}
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#endif
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default:
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{
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return rsEVENTNOTPROCESSED;
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@ -1536,8 +1529,11 @@ TheModelViewer(void)
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#if (defined(GTA_PS2) || defined(GTA_XBOX))
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//TODO
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#else
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// This is III Mobile code. III Xbox code run it like main function, which is impossible to implement on PC's state machine implementation.
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// Also we want 2D things initialized in here to print animation ids etc., our additions for that marked with X
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#ifdef ASPECT_RATIO_SCALE
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CDraw::SetAspectRatio(CDraw::FindAspectRatio());
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CDraw::SetAspectRatio(CDraw::FindAspectRatio()); // X
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#endif
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CAnimViewer::Update();
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CTimer::Update();
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@ -1547,12 +1543,12 @@ TheModelViewer(void)
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CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
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255);
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CSprite2d::InitPerFrame(); // X
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CFont::InitPerFrame(); // X
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DefinedState();
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CVisibilityPlugins::InitAlphaEntityList();
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CAnimViewer::Render();
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Render2dStuff();
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Render2dStuff(); // X
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DoRWStuffEndOfFrame();
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#endif
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}
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