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https://github.com/GTAmodding/re3.git
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commit
e132c3fada
2 changed files with 229 additions and 7 deletions
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@ -14,9 +14,8 @@ bool gbShowCarPathsLinks;
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CPathFind &ThePaths = *(CPathFind*)0x8F6754;
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WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
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#define MAX_DIST INT16_MAX-1
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#define MIN_PED_ROUTE_DISTANCE 23.8f
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// object flags:
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// 1 UseInRoadBlock
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@ -28,6 +27,199 @@ CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4;
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CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824;
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CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0;
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bool
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CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
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{
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*pointsFound = 0;
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CVector vecDistance = destination - position;
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if (Abs(vecDistance.x) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.y) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.z) > MIN_PED_ROUTE_DISTANCE)
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return false;
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CVector vecPos = (position + destination) * 0.5f;
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CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z);
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CVector2D vecSectorEndPos (vecPos.x + 28.0f, vecPos.x + 28.0f);
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const int16 nodeStartX = (position.x - vecSectorStartPos.x) / 0.7f;
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const int16 nodeStartY = (position.y - vecSectorStartPos.y) / 0.7f;
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const int16 nodeEndX = (destination.x - vecSectorStartPos.x) / 0.7f;
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const int16 nodeEndY = (destination.y - vecSectorStartPos.y) / 0.7f;
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if (nodeStartX == nodeEndX && nodeStartY == nodeEndY)
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return false;
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CPedPathNode pathNodes[40][40];
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CPedPathNode pathNodesList[416];
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for (int32 x = 0; x < 40; x++) {
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for (int32 y = 0; y < 40; y++) {
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pathNodes[x][y].bBlockade = false;
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pathNodes[x][y].id = INT16_MAX;
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pathNodes[x][y].nodeIdX = x;
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pathNodes[x][y].nodeIdY = y;
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}
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}
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CWorld::AdvanceCurrentScanCode();
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if (pathType != ROUTE_NO_BLOCKADE) {
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const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
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const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
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const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
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const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
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for (int32 y = nStartY; y <= nEndY; y++) {
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for (int32 x = nStartX; x <= nEndX; x++) {
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CSector *pSector = CWorld::GetSector(x, y);
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AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], pathNodes, &vecSectorStartPos);
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AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pathNodes, &vecSectorStartPos);
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AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], pathNodes, &vecSectorStartPos);
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AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pathNodes, &vecSectorStartPos);
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}
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}
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}
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for (int32 i = 0; i < 416; i++) {
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pathNodesList[i].prev = nil;
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pathNodesList[i].next = nil;
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}
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CPedPathNode *pStartPathNode = &pathNodes[nodeStartX][nodeStartY];
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CPedPathNode *pEndPathNode = &pathNodes[nodeEndX][nodeEndY];
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pEndPathNode->bBlockade = false;
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pEndPathNode->id = 0;
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pEndPathNode->prev = nil;
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pEndPathNode->next = pathNodesList;
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pathNodesList[0].prev = pEndPathNode;
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int32 pathNodeIndex = 0;
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CPedPathNode *pPreviousNode = nil;
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for (; pathNodeIndex < 414; pathNodeIndex++)
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{
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pPreviousNode = pathNodesList[pathNodeIndex].prev;
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while (pPreviousNode && pPreviousNode != pStartPathNode) {
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const uint8 nodeIdX = pPreviousNode->nodeIdX;
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const uint8 nodeIdY = pPreviousNode->nodeIdY;
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if (nodeIdX > 0) {
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AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
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if (nodeIdY > 0)
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AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
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if (nodeIdY < 39)
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AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
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}
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if (nodeIdX < 39) {
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AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
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if (nodeIdY > 0)
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AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
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if (nodeIdY < 39)
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AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
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}
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if (nodeIdY > 0)
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AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY - 1], pathNodeIndex + 5, pathNodesList);
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if (nodeIdY < 39)
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AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY + 1], pathNodeIndex + 5, pathNodesList);
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pPreviousNode = pPreviousNode->prev;
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if (!pPreviousNode)
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break;
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}
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if (pPreviousNode && pPreviousNode == pStartPathNode)
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break;
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}
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if (pathNodeIndex == 414)
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return false;
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CPedPathNode *pPathNode = pStartPathNode;
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for (*pointsFound = 0; pPathNode != pEndPathNode && *pointsFound < maxPoints; ++ *pointsFound) {
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const uint8 nodeIdX = pPathNode->nodeIdX;
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const uint8 nodeIdY = pPathNode->nodeIdY;
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if (nodeIdX > 0 && pathNodes[nodeIdX - 1][nodeIdY].id + 5 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX - 1][nodeIdY];
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else if (nodeIdX > 39 && pathNodes[nodeIdX + 1][nodeIdY].id + 5 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX + 1][nodeIdY];
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else if (nodeIdY > 0 && pathNodes[nodeIdX][nodeIdY - 1].id + 5 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX][nodeIdY - 1];
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else if (nodeIdY > 39 && pathNodes[nodeIdX][nodeIdY + 1].id + 5 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX][nodeIdY + 1];
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else if (nodeIdX > 0 && nodeIdY > 0 && pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1];
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else if (nodeIdX > 0 && nodeIdY < 39 && pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1];
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else if (nodeIdX < 39 && nodeIdY > 0 && pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1];
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else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
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pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
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pointPoses[*pointsFound] = vecSectorStartPos;
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pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f;
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pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f;
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}
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return true;
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}
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void
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CPedPath::AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList)
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{
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if (!pNodeToAdd->bBlockade && id < pNodeToAdd->id) {
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if (pNodeToAdd->id != INT16_MAX)
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RemoveNodeFromList(pNodeToAdd);
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AddNodeToList(pNodeToAdd, id, pNodeList);
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}
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}
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void
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CPedPath::RemoveNodeFromList(CPedPathNode *pNode)
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{
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pNode->next->prev = pNode->prev;
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if (pNode->prev)
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pNode->prev->next = pNode->next;
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}
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void
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CPedPath::AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList)
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{
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pNode->prev = pList[index].prev;
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pNode->next = &pList[index];
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if (pList[index].prev)
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pList[index].prev->next = pNode;
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pList[index].prev = pNode;
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pNode->id = index;
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}
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void
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CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition)
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{
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CPtrNode* listNode = list.first;
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while (listNode) {
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CEntity* pEntity = (CEntity*)listNode->item;
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if (pEntity->m_scanCode != CWorld::GetCurrentScanCode() && pEntity->bUsesCollision) {
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pEntity->m_scanCode = CWorld::GetCurrentScanCode();
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AddBlockade(pEntity, pathNodes, pPosition);
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}
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listNode = listNode->next;
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}
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}
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void
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CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
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{
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const CColBox& boundingBox = pEntity->GetColModel()->boundingBox;
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const float fBoundMaxY = boundingBox.max.y + 0.3f;
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const float fBoundMinY = boundingBox.min.y - 0.3f;
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const float fBoundMaxX = boundingBox.max.x + 0.3f;
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const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
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const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
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const float fBoundRadius = pEntity->GetBoundRadius();
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CVector vecBoundCentre;
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pEntity->GetBoundCentre(vecBoundCentre);
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if (vecBoundCentre.x + fBoundRadius >= pPosition->x &&
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vecBoundCentre.y + fBoundRadius >= pPosition->y &&
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vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
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vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
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for (int16 x = 0; x < 40; x++) {
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const float pointX = x * 0.7f + fDistanceX;
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for (int16 y = 0; y < 40; y++) {
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if (!pathNodes[x][y].bBlockade) {
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const float pointY = y * 0.7f + fDistanceY;
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CVector2D point(pointX, pointY);
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if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
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float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
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if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
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pathNodes[x][y].bBlockade = true;
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}
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}
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}
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}
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}
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}
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void
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CPathFind::Init(void)
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{
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@ -1576,6 +1768,13 @@ CPathFind::DisplayPathData(void)
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}
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STARTPATCHES
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InjectHook(0x42E680, &CPedPath::CalcPedRoute, PATCH_JUMP);
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InjectHook(0x42F100, &CPedPath::AddNodeToPathList, PATCH_JUMP);
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InjectHook(0x42F140, &CPedPath::RemoveNodeFromList, PATCH_JUMP);
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InjectHook(0x42F160, &CPedPath::AddNodeToList, PATCH_JUMP);
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InjectHook(0x42F1A0, &CPedPath::AddBlockade, PATCH_JUMP);
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InjectHook(0x42F420, &CPedPath::AddBlockadeSectorList, PATCH_JUMP);
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InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP);
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InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP);
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InjectHook(0x429540, &CPathFind::RegisterMapObject, PATCH_JUMP);
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@ -3,11 +3,7 @@
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#include "Treadable.h"
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class CVehicle;
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class CPedPath {
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public:
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static bool CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16);
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};
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class CPtrList;
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enum
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{
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@ -30,6 +26,33 @@ enum
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SWITCH_ON = 1,
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};
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enum
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{
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ROUTE_ADD_BLOCKADE = 0,
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ROUTE_NO_BLOCKADE = 1
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};
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struct CPedPathNode
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{
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bool bBlockade;
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uint8 nodeIdX;
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uint8 nodeIdY;
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int16 id;
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CPedPathNode* prev;
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CPedPathNode* next;
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};
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static_assert(sizeof(CPedPathNode) == 0x10, "CPedPathNode: error");
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class CPedPath {
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public:
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static bool CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints);
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static void AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList);
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static void RemoveNodeFromList(CPedPathNode *pNode);
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static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
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static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
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static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
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};
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struct CPathNode
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{
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CVector pos;
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