Squeeze performance option, minor fixes

Fixes are already in miami
This commit is contained in:
eray orçunus 2020-08-03 04:00:12 +03:00
parent a786dd45a4
commit e14252914e
21 changed files with 181 additions and 12 deletions

View file

@ -13,6 +13,9 @@
CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20];
#ifdef SQUEEZE_PERFORMANCE
uint32 shotInfoInUse;
#endif
/*
Used for flamethrower. I don't know why it's name is CShotInfo.
@ -41,6 +44,9 @@ CShotInfo::Initialise()
nextVal += 0.005f;
}
debug("CShotInfo ready\n");
#ifdef SQUEEZE_PERFORMANCE
shotInfoInUse = 0;
#endif
}
bool
@ -54,6 +60,10 @@ CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos,
if (slot == ARRAY_SIZE(gaShotInfo))
return false;
#ifdef SQUEEZE_PERFORMANCE
shotInfoInUse++;
#endif
gaShotInfo[slot].m_inUse = true;
gaShotInfo[slot].m_weapon = weapon;
gaShotInfo[slot].m_startPos = startPos;
@ -87,6 +97,10 @@ CShotInfo::Shutdown()
void
CShotInfo::Update()
{
#ifdef SQUEEZE_PERFORMANCE
if (shotInfoInUse == 0)
return;
#endif
for (int slot = 0; slot < ARRAY_SIZE(gaShotInfo); slot++) {
CShotInfo &shot = gaShotInfo[slot];
if (shot.m_sourceEntity && shot.m_sourceEntity->IsPed() && !((CPed*)shot.m_sourceEntity)->IsPointerValid())
@ -96,8 +110,12 @@ CShotInfo::Update()
continue;
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(shot.m_weapon);
if (CTimer::GetTimeInMilliseconds() > shot.m_timeout)
if (CTimer::GetTimeInMilliseconds() > shot.m_timeout) {
#ifdef SQUEEZE_PERFORMANCE
shotInfoInUse--;
#endif
shot.m_inUse = false;
}
if (weaponInfo->m_bSlowsDown)
shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE