Rename m_phy_flagA80 to bSkipLineCol

This commit is contained in:
Sergeanur 2020-04-30 18:58:15 +03:00
parent 81094f2cd7
commit e14733367e
4 changed files with 15 additions and 15 deletions

View file

@ -54,7 +54,7 @@ CPhysical::CPhysical(void)
bInfiniteMass = false;
bIsInWater = false;
bHitByTrain = false;
m_phy_flagA80 = false;
bSkipLineCol = false;
m_fDistanceTravelled = 0.0f;
m_treadable[PATH_CAR] = nil;
@ -1401,7 +1401,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
continue;
}
A->m_phy_flagA80 = false;
A->bSkipLineCol = false;
skipCollision = false;
altcollision = false;
@ -1411,13 +1411,13 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f){
skipCollision = true;
A->m_phy_flagA80 = true;
A->bSkipLineCol = true;
Aobj->m_pCollidingEntity = B;
}else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
IsTrafficLight(B->GetModelIndex())){
skipCollision = true;
A->m_phy_flagA80 = true;
A->bSkipLineCol = true;
Bobj->m_pCollidingEntity = A;
}else if(A->IsObject() && B->IsVehicle()){
if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES)
@ -1460,18 +1460,18 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true;
}else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){
skipCollision = true;
A->m_phy_flagA80 = true;
A->bSkipLineCol = true;
}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
skipCollision = true;
if(!Aped->bKnockedUpIntoAir)
A->m_phy_flagA80 = true;
A->bSkipLineCol = true;
}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
skipCollision = true;
A->m_phy_flagA80 = true;
A->bSkipLineCol = true;
}else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) ||
B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){
skipCollision = true;
A->m_phy_flagA80 = true;
A->bSkipLineCol = true;
}else if(A->IsPed() && B->IsObject() && Bobj->m_fUprootLimit > 0.0f)
altcollision = true;
@ -1804,7 +1804,7 @@ CPhysical::ProcessCollision(void)
m_fDistanceTravelled = 0.0f;
m_bIsVehicleBeingShifted = false;
m_phy_flagA80 = false;
bSkipLineCol = false;
if(!bUsesCollision){
bIsStuck = false;
@ -1917,7 +1917,7 @@ CPhysical::ProcessCollision(void)
ApplyTurnSpeed();
GetMatrix().Reorthogonalise();
m_bIsVehicleBeingShifted = false;
m_phy_flagA80 = false;
bSkipLineCol = false;
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||
bHitByTrain ||
@ -1931,7 +1931,7 @@ CPhysical::ProcessCollision(void)
}
bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
bSkipLineCol = false;
bIsStuck = false;
bIsInSafePosition = true;