mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-16 00:58:59 +00:00
commit
e1e76f510e
7 changed files with 74 additions and 11 deletions
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@ -68,7 +68,6 @@ CPlayerPed
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CPopulation
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CRadar
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CRecordDataForChase
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CRemote
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CRoadBlocks
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CRubbish
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CSceneEdit
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@ -2541,7 +2541,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
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pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount);
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if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2){
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pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
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return 1;
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return true;
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}
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pVehicle->AutoPilot.m_nPrevRouteNode = 0;
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pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_aPathFindNodesInfo[0] - ThePaths.m_pathNodes;
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@ -2550,7 +2550,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
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pVehicle->AutoPilot.RemoveOnePathNode();
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FindLinksToGoWithTheseNodes(pVehicle);
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pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
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return 0;
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return false;
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}
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void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
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@ -1,6 +1,56 @@
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#include "common.h"
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#include "patcher.h"
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#include "Automobile.h"
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#include "CarCtrl.h"
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#include "Camera.h"
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#include "Remote.h"
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#include "Timer.h"
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#include "World.h"
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#include "PlayerInfo.h"
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#include "Vehicle.h"
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WRAPPER void CRemote::GivePlayerRemoteControlledCar(float, float, float, float, uint16) { EAXJMP(0x435C30); }
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WRAPPER void CRemote::TakeRemoteControlledCarFromPlayer(void) { EAXJMP(0x435DA0); }
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void
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CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
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{
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CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE);
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bool found;
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z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
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car->GetMatrix().SetRotateZOnly(rot);
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car->GetPosition() = CVector(x, y, z);
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car->m_status = STATUS_PLAYER_REMOTE;
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car->bIsLocked = true;
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CCarCtrl::JoinCarWithRoadSystem(car);
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car->AutoPilot.m_nCarMission = MISSION_NONE;
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car->AutoPilot.m_nTempAction = TEMPACT_NONE;
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car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->AutoPilot.m_nNextLane = car->AutoPilot.m_nCurrentLane = 0;
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car->bEngineOn = true;
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CWorld::Add(car);
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if (FindPlayerVehicle() != nil)
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FindPlayerVehicle()->m_status = STATUS_PLAYER_DISABLED;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
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TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAM_CONTROLLER_1);
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}
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void
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CRemote::TakeRemoteControlledCarFromPlayer(void)
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{
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
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CCarCtrl::NumMissionCars--;
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CCarCtrl::NumRandomCars++;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
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CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
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CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
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}
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STARTPATCHES
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InjectHook(0x435C30, &CRemote::GivePlayerRemoteControlledCar, PATCH_JUMP);
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InjectHook(0x435DA0, &CRemote::TakeRemoteControlledCarFromPlayer, PATCH_JUMP);
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ENDPATCHES
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@ -3081,7 +3081,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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{
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CollectParameters(&m_nIp, 3);
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// ScriptParams[0] is unused.
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TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], 1);
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TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
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return 0;
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}
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case COMMAND_POINT_CAMERA_AT_CAR:
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@ -3089,7 +3089,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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CollectParameters(&m_nIp, 3);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], 1);
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TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
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return 0;
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}
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case COMMAND_POINT_CAMERA_AT_CHAR:
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@ -3097,7 +3097,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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CollectParameters(&m_nIp, 3);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], 1);
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TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
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return 0;
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}
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case COMMAND_RESTORE_CAMERA:
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@ -3148,7 +3148,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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TheCamera.TakeControlNoEntity(pos, ScriptParams[3], 1);
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TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAM_CONTROLLER_1);
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return 0;
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}
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case COMMAND_ADD_BLIP_FOR_CAR_OLD:
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@ -289,7 +289,7 @@ CAnimViewer::Update(void)
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}
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newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
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CWorld::Add(newEntity);
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TheCamera.TakeControl(pTarget, 9, 2, 1);
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TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAM_CONTROLLER_1);
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}
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if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
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((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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@ -239,6 +239,20 @@ enum
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MBLUR_UNUSED, // pinkish
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};
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enum
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{
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NONE = 0,
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INTERPOLATION,
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JUMP_CUT
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};
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enum
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{
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CAM_CONTROLLER_0,
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CAM_CONTROLLER_1,
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CAM_CONTROLLER_2
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};
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struct CCamera : public CPlaceable
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{
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bool m_bAboveGroundTrainNodesLoaded;
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@ -256,7 +256,7 @@ void
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CCutsceneMgr::SetupCutsceneToStart(void)
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{
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TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
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TheCamera.TakeControlWithSpline(2);
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TheCamera.TakeControlWithSpline(JUMP_CUT);
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TheCamera.SetWideScreenOn();
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ms_cutsceneOffset.z++;
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