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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
This commit is contained in:
commit
e38467ef3a
114 changed files with 5143 additions and 2112 deletions
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@ -2970,6 +2970,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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int32 sampleIndex;
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int32 frequency;
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CPed *pPed = params.m_pVehicle->pDriver;
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if(!pPed)
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break;
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if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
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sampleIndex = SFX_UZI_LEFT;
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frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
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@ -8853,7 +8855,7 @@ cAudioManager::ProcessFrontEnd()
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break;
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case SOUND_PICKUP_BONUS:
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case SOUND_FRONTEND_MENU_STARTING:
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case SOUND_HUD_SOUND:
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case SOUND_HUD:
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stereo = true;
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m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
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center = true;
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@ -8889,11 +8891,11 @@ cAudioManager::ProcessFrontEnd()
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case SOUND_CLOCK_TICK:
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m_sQueueSample.m_nSampleIndex = SFX_TIMER;
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break;
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case SOUND_FRONTEND_NO_RADIO:
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case SOUND_FRONTEND_RADIO_CHANGE:
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case SOUND_FRONTEND_RADIO_TURN_OFF:
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case SOUND_FRONTEND_RADIO_TURN_ON:
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m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
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break;
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case SOUND_FRONTEND_RADIO_CHANGE_2:
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case SOUND_FRONTEND_HURRICANE:
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m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
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break;
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case SOUND_BULLETTRACE_1:
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@ -8944,9 +8946,9 @@ cAudioManager::ProcessFrontEnd()
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sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
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if (sample == SOUND_FRONTEND_NO_RADIO)
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if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
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m_sQueueSample.m_nFrequency = 28509;
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else if (sample == SOUND_FRONTEND_RADIO_CHANGE)
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else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
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m_sQueueSample.m_nFrequency = 32000;
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else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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