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Ped, Weapon and fixes
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e9d5d42ea9
commit
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8 changed files with 329 additions and 238 deletions
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@ -346,9 +346,7 @@ enum eMoveState {
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PEDMOVE_NONE,
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PEDMOVE_STILL,
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PEDMOVE_WALK,
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PEDMOVE_UNK,
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PEDMOVE_JOG,
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PEDMOVE_RUN,
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PEDMOVE_SPRINT,
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};
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@ -400,7 +398,7 @@ public:
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uint32 bScriptObjectiveCompleted : 1;
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uint32 bKindaStayInSamePlace : 1;
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uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members
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uint32 bBeingChasedByPolice : 1;
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uint32 bNotAllowedToDuck : 1;
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uint32 bCrouchWhenShooting : 1;
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uint32 bIsDucking : 1;
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@ -883,7 +881,9 @@ public:
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static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); // TODO(Miami): Should be under GTA_TRAIN
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#ifdef GTA_TRAIN
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static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
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#endif
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static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishedReloadCB(CAnimBlendAssociation *assoc, void *arg);
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static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
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@ -940,7 +940,6 @@ public:
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CObject *SpawnFlyingComponent(int, int8);
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void SetCarJack_AllClear(CVehicle*, uint32, uint32);
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bool CanPedJumpThis(CEntity*, CVector*);
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void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
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void ClearWaitState(void);
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void Undress(const char*);
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@ -1113,7 +1112,6 @@ public:
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void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
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void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
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void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
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void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
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// TODO(Miami): Change those when Ped struct is done
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