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CPed::Avoid and needed changes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
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parent
fcc6a8bc55
commit
e45689373d
4 changed files with 162 additions and 6 deletions
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@ -7,6 +7,8 @@
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#include "PedStat.h"
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#include "DMaudio.h"
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#include "Ped.h"
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#include "PedType.h"
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#include "General.h"
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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@ -229,8 +231,6 @@ CPed::AimGun()
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}
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}
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// After I finished this I realized it's only for SCM opcode...
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void
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CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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{
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@ -397,6 +397,65 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
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return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
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}
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void
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CPed::Avoid(void) {
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int8 temper;
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int moveState;
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CPed* nearestPed;
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float sinValue;
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float cosValue;
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float someRate;
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float someY;
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float someX;
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float someDistance;
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float simplifiedAngle;
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temper = m_pedStats->m_temper;
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if ((temper <= m_pedStats->m_fear || temper <= 50) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
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moveState = m_nMoveState;
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if (moveState != PEDMOVE_NONE && moveState != PEDMOVE_STILL) {
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nearestPed = m_nearPeds[0];
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if (nearestPed) {
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if (nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C
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&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
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& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
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simplifiedAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
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sinValue = -sin(simplifiedAngle);
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cosValue = cos(simplifiedAngle);
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// sin^2 + cos^2 must always return 1, and it does return... so what's the point?
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someRate = 1.0f / sqrt(cosValue * cosValue + sinValue * sinValue);
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// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
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// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
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someY = nearestPed->GetPosition().y
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- (1.25 * (cosValue * someRate)
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+ GetPosition().y);
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someX = nearestPed->GetPosition().x
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- (1.25 * (sinValue * someRate)
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+ GetPosition().x);
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someDistance = sqrt(someY * someY + someX * someX);
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if (someDistance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
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m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
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+ 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
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% 1000 / 5;
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m_fRotationDest += DEGTORAD(45.0f);
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if (!m_ped_flagA10) {
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CPed::SetLookFlag(nearestPed, 0);
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CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(0, 300) + 500);
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}
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}
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}
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}
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}
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}
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}
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STARTPATCHES
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InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
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InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
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@ -406,4 +465,5 @@ STARTPATCHES
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InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
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InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
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InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
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InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
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ENDPATCHES
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