mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 20:35:40 +00:00
Merge pull request #883 from withmorten/waterlevel
add dev build code for generating waterpro.dat
This commit is contained in:
commit
e594f1d81d
2 changed files with 343 additions and 41 deletions
|
@ -1,6 +1,7 @@
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
|
#include "FileLoader.h"
|
||||||
#include "TxdStore.h"
|
#include "TxdStore.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
#include "Weather.h"
|
#include "Weather.h"
|
||||||
|
@ -30,8 +31,8 @@ float TEXTURE_ADDV;
|
||||||
int32 CWaterLevel::ms_nNoOfWaterLevels;
|
int32 CWaterLevel::ms_nNoOfWaterLevels;
|
||||||
float CWaterLevel::ms_aWaterZs[48];
|
float CWaterLevel::ms_aWaterZs[48];
|
||||||
CRect CWaterLevel::ms_aWaterRects[48];
|
CRect CWaterLevel::ms_aWaterRects[48];
|
||||||
uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
int8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
||||||
uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
int8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||||
bool CWaterLevel::WavesCalculatedThisFrame;
|
bool CWaterLevel::WavesCalculatedThisFrame;
|
||||||
RpAtomic *CWaterLevel::ms_pWavyAtomic;
|
RpAtomic *CWaterLevel::ms_pWavyAtomic;
|
||||||
RpGeometry *CWaterLevel::apGeomArray[8];
|
RpGeometry *CWaterLevel::apGeomArray[8];
|
||||||
|
@ -59,27 +60,157 @@ CWaterLevel::Initialise(Const char *pWaterDat)
|
||||||
{
|
{
|
||||||
ms_nNoOfWaterLevels = 0;
|
ms_nNoOfWaterLevels = 0;
|
||||||
|
|
||||||
|
#ifdef MASTER
|
||||||
int32 hFile = -1;
|
int32 hFile = -1;
|
||||||
|
|
||||||
do
|
while ((hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb")) < 0);
|
||||||
{
|
#else
|
||||||
hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
|
int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
|
||||||
}
|
#endif
|
||||||
while ( hFile < 0 );
|
|
||||||
|
|
||||||
if (hFile > 0)
|
if (hFile > 0)
|
||||||
{
|
|
||||||
if ( hFile >= 0 )
|
|
||||||
{
|
{
|
||||||
CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
|
CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
|
||||||
CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
|
CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
|
||||||
CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
|
CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
|
||||||
CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
|
CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
|
||||||
CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
|
CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
|
||||||
}
|
|
||||||
|
|
||||||
CFileMgr::CloseFile(hFile);
|
CFileMgr::CloseFile(hFile);
|
||||||
}
|
}
|
||||||
|
#ifndef MASTER
|
||||||
|
else
|
||||||
|
{
|
||||||
|
printf("Init waterlevels\n");
|
||||||
|
|
||||||
|
CFileMgr::SetDir("");
|
||||||
|
hFile = CFileMgr::OpenFile(pWaterDat, "r");
|
||||||
|
|
||||||
|
char *line;
|
||||||
|
|
||||||
|
while ((line = CFileLoader::LoadLine(hFile)))
|
||||||
|
{
|
||||||
|
if (*line && *line != ';')
|
||||||
|
{
|
||||||
|
float z, l, b, r, t;
|
||||||
|
sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
|
||||||
|
AddWaterLevel(l, b, r, t, z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CFileMgr::CloseFile(hFile);
|
||||||
|
|
||||||
|
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||||
|
{
|
||||||
|
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||||
|
{
|
||||||
|
aWaterFineBlockList[x][y] = NO_WATER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
|
||||||
|
{
|
||||||
|
int32 l = WATER_HUGE_X(ms_aWaterRects[i].left);
|
||||||
|
int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f;
|
||||||
|
int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
|
||||||
|
int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
|
||||||
|
|
||||||
|
// originally this writes *god* knows where everywhere in game memory ...
|
||||||
|
// even in debug it manages to reach some textures so librw crashes with a ptr being 0x15151515 ....
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
l = clamp(l, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||||
|
r = clamp(r, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||||
|
t = clamp(t, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||||
|
b = clamp(b, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
for (int32 x = l; x <= r; x++)
|
||||||
|
{
|
||||||
|
for (int32 y = t; y <= b; y++)
|
||||||
|
{
|
||||||
|
aWaterFineBlockList[x][y] = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||||
|
{
|
||||||
|
int32 worldX = WATER_START_X + x * SMALL_SECTOR_WIDTH;
|
||||||
|
|
||||||
|
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||||
|
{
|
||||||
|
if (aWaterBlockList[x][y] >= 0)
|
||||||
|
{
|
||||||
|
int32 worldY = WATER_START_Y + y * SMALL_SECTOR_WIDTH;
|
||||||
|
|
||||||
|
int32 i;
|
||||||
|
for (i = 0; i <= 8; i++)
|
||||||
|
{
|
||||||
|
for (int32 j = 0; j <= 8; j++)
|
||||||
|
{
|
||||||
|
CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_WIDTH / 8), worldY + j * (SMALL_SECTOR_WIDTH / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
|
||||||
|
|
||||||
|
if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y))
|
||||||
|
{
|
||||||
|
if (WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) && !TestVisibilityForFineWaterBlocks(worldPos))
|
||||||
|
{
|
||||||
|
i = 1000;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == 1000) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i < 1000) aWaterFineBlockList[x][y] = NO_WATER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoveIsolatedWater();
|
||||||
|
|
||||||
|
for (int32 x = 0; x < WATER_BLOCK_SIZE; x++)
|
||||||
|
{
|
||||||
|
for (int32 y = 0; y < WATER_BLOCK_SIZE; y++)
|
||||||
|
{
|
||||||
|
if (aWaterFineBlockList[x * 2][y * 2] >= 0)
|
||||||
|
{
|
||||||
|
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
|
||||||
|
}
|
||||||
|
else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
|
||||||
|
{
|
||||||
|
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
|
||||||
|
}
|
||||||
|
else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
|
||||||
|
{
|
||||||
|
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
|
||||||
|
}
|
||||||
|
else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
|
||||||
|
{
|
||||||
|
aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
aWaterBlockList[x][y] = NO_WATER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
|
||||||
|
|
||||||
|
if (hFile > 0)
|
||||||
|
{
|
||||||
|
CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
|
||||||
|
CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
|
||||||
|
CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
|
||||||
|
CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
|
||||||
|
CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
|
||||||
|
|
||||||
|
CFileMgr::CloseFile(hFile);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
CTxdStore::PushCurrentTxd();
|
CTxdStore::PushCurrentTxd();
|
||||||
|
|
||||||
|
@ -222,6 +353,170 @@ CWaterLevel::DestroyWavyAtomic()
|
||||||
RwFrameDestroy(frame);
|
RwFrameDestroy(frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef MASTER
|
||||||
|
void
|
||||||
|
CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
|
||||||
|
{
|
||||||
|
ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
|
||||||
|
ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
|
||||||
|
ms_nNoOfWaterLevels++;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
|
||||||
|
{
|
||||||
|
if (ms_nNoOfWaterLevels <= 0) return false;
|
||||||
|
|
||||||
|
for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
|
||||||
|
{
|
||||||
|
if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
|
||||||
|
&& fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
|
||||||
|
{
|
||||||
|
if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
|
||||||
|
{
|
||||||
|
static CVector2D tab[] =
|
||||||
|
{
|
||||||
|
{ 50.0f, 50.0f },
|
||||||
|
{ -50.0f, 50.0f },
|
||||||
|
{ -50.0f, -50.0f },
|
||||||
|
{ 50.0f, -50.0f },
|
||||||
|
{ 50.0f, 0.0f },
|
||||||
|
{ -50.0f, 0.0f },
|
||||||
|
{ 0.0f, -50.0f },
|
||||||
|
{ 0.0f, 50.0f },
|
||||||
|
};
|
||||||
|
|
||||||
|
CEntity *entity;
|
||||||
|
CColPoint col;
|
||||||
|
CVector lineStart, lineEnd;
|
||||||
|
|
||||||
|
lineStart = worldPos;
|
||||||
|
|
||||||
|
if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
|
||||||
|
{
|
||||||
|
lineStart.x += 0.4f;
|
||||||
|
lineStart.y += 0.4f;
|
||||||
|
|
||||||
|
if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
|
||||||
|
{
|
||||||
|
lineStart = worldPos;
|
||||||
|
lineEnd = worldPos;
|
||||||
|
|
||||||
|
lineEnd.x += tab[i].x;
|
||||||
|
lineEnd.y += tab[i].y;
|
||||||
|
lineEnd.z += 100.0f;
|
||||||
|
|
||||||
|
if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
|
||||||
|
{
|
||||||
|
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||||
|
{
|
||||||
|
lineStart.x += 0.4f;
|
||||||
|
lineStart.y += 0.4f;
|
||||||
|
lineEnd.x += 0.4f;
|
||||||
|
lineEnd.y += 0.4f;
|
||||||
|
|
||||||
|
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CWaterLevel::RemoveIsolatedWater()
|
||||||
|
{
|
||||||
|
bool (*isConnected)[WATER_FINEBLOCK_SIZE] = new bool[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||||
|
|
||||||
|
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||||
|
{
|
||||||
|
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||||
|
{
|
||||||
|
isConnected[x][y] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isConnected[0][0] = true;
|
||||||
|
bool keepGoing;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
keepGoing = false;
|
||||||
|
|
||||||
|
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||||
|
{
|
||||||
|
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||||
|
{
|
||||||
|
if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y])
|
||||||
|
{
|
||||||
|
if (x > 0 && isConnected[x - 1][y])
|
||||||
|
{
|
||||||
|
isConnected[x][y] = true;
|
||||||
|
keepGoing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y > 0 && isConnected[x][y - 1])
|
||||||
|
{
|
||||||
|
isConnected[x][y] = true;
|
||||||
|
keepGoing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x + 1 < WATER_FINEBLOCK_SIZE && isConnected[x + 1][y])
|
||||||
|
{
|
||||||
|
isConnected[x][y] = true;
|
||||||
|
keepGoing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y + 1 < WATER_FINEBLOCK_SIZE && isConnected[x][y + 1])
|
||||||
|
{
|
||||||
|
isConnected[x][y] = true;
|
||||||
|
keepGoing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (keepGoing);
|
||||||
|
|
||||||
|
int32 numRemoved = 0;
|
||||||
|
|
||||||
|
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||||
|
{
|
||||||
|
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||||
|
{
|
||||||
|
if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] != 0.0f)
|
||||||
|
{
|
||||||
|
numRemoved++;
|
||||||
|
aWaterFineBlockList[x][y] = NO_WATER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("Removed %d isolated patches of water\n", numRemoved);
|
||||||
|
|
||||||
|
delete[] isConnected;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
bool
|
bool
|
||||||
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
|
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
|
||||||
{
|
{
|
||||||
|
@ -231,9 +526,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
|
||||||
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
||||||
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
||||||
|
|
||||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
int8 nBlock = aWaterFineBlockList[x][y];
|
||||||
|
|
||||||
if ( nBlock == 128 )
|
if ( nBlock == NO_WATER )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
ASSERT( pfOutLevel != NULL );
|
ASSERT( pfOutLevel != NULL );
|
||||||
|
@ -270,9 +565,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
|
||||||
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
||||||
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
||||||
|
|
||||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
int8 nBlock = aWaterFineBlockList[x][y];
|
||||||
|
|
||||||
if ( nBlock == 128 )
|
if ( nBlock == NO_WATER )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
ASSERT( pfOutLevel != NULL );
|
ASSERT( pfOutLevel != NULL );
|
||||||
|
@ -418,10 +713,10 @@ CWaterLevel::RenderWater()
|
||||||
{
|
{
|
||||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 128)
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+0] & 128)
|
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
||||||
|| !(aWaterBlockList[2*x+0][2*y+1] & 128)
|
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
||||||
|| !(aWaterBlockList[2*x+1][2*y+1] & 128) )
|
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fX = WATER_FROM_HUGE_SECTOR_X(x);
|
float fX = WATER_FROM_HUGE_SECTOR_X(x);
|
||||||
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
||||||
|
@ -443,16 +738,16 @@ CWaterLevel::RenderWater()
|
||||||
{
|
{
|
||||||
float fZ;
|
float fZ;
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) )
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+1][2*y+0] & 128) )
|
if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+0][2*y+1] & 128) )
|
if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
||||||
|
|
||||||
if ( !(aWaterBlockList[2*x+1][2*y+1] & 128) )
|
if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
||||||
|
|
||||||
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
|
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
|
||||||
|
@ -463,7 +758,7 @@ CWaterLevel::RenderWater()
|
||||||
{
|
{
|
||||||
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterBlockList[x2][y2] & 128) )
|
if ( aWaterBlockList[x2][y2] >= 0 )
|
||||||
{
|
{
|
||||||
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
|
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
|
||||||
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
||||||
|
@ -498,7 +793,7 @@ CWaterLevel::RenderWater()
|
||||||
float fZ;
|
float fZ;
|
||||||
|
|
||||||
// WS
|
// WS
|
||||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 128) )
|
if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX;
|
float fSmallX = fLargeX;
|
||||||
float fSmallY = fLargeY;
|
float fSmallY = fLargeY;
|
||||||
|
@ -519,7 +814,7 @@ CWaterLevel::RenderWater()
|
||||||
}
|
}
|
||||||
|
|
||||||
// SE
|
// SE
|
||||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 128) )
|
if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||||
float fSmallY = fLargeY;
|
float fSmallY = fLargeY;
|
||||||
|
@ -540,7 +835,7 @@ CWaterLevel::RenderWater()
|
||||||
}
|
}
|
||||||
|
|
||||||
// WN
|
// WN
|
||||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 128) )
|
if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX;
|
float fSmallX = fLargeX;
|
||||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||||
|
@ -561,7 +856,7 @@ CWaterLevel::RenderWater()
|
||||||
}
|
}
|
||||||
|
|
||||||
//NE
|
//NE
|
||||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 128) )
|
if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
|
||||||
{
|
{
|
||||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||||
|
@ -591,7 +886,7 @@ CWaterLevel::RenderWater()
|
||||||
}
|
}
|
||||||
} // if ( TheCamera.IsSphereVisible
|
} // if ( TheCamera.IsSphereVisible
|
||||||
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
|
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
|
||||||
} // if ( !(aWaterBlockList[x2][y2] & 128) )
|
} // if ( aWaterBlockList[x2][y2] >= 0 )
|
||||||
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||||
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
|
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
|
||||||
//
|
//
|
||||||
|
@ -1116,7 +1411,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
||||||
{
|
{
|
||||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||||
{
|
{
|
||||||
if ( !(aWaterFineBlockList[x][y] & 128) )
|
if ( aWaterFineBlockList[x][y] >= 0 )
|
||||||
{
|
{
|
||||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
|
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
|
||||||
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
||||||
|
|
|
@ -4,6 +4,8 @@
|
||||||
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
|
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
|
||||||
#define WATER_Z_OFFSET (1.5f)
|
#define WATER_Z_OFFSET (1.5f)
|
||||||
|
|
||||||
|
#define NO_WATER -128
|
||||||
|
|
||||||
#define MAX_SMALL_SECTORS 128
|
#define MAX_SMALL_SECTORS 128
|
||||||
#define MAX_LARGE_SECTORS 64
|
#define MAX_LARGE_SECTORS 64
|
||||||
#define MAX_HUGE_SECTORS 32
|
#define MAX_HUGE_SECTORS 32
|
||||||
|
@ -23,6 +25,7 @@
|
||||||
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
||||||
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
||||||
|
|
||||||
|
#define SMALL_SECTOR_WIDTH (WATER_WIDTH/MAX_SMALL_SECTORS)
|
||||||
|
|
||||||
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
||||||
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
||||||
|
@ -72,8 +75,8 @@ class CWaterLevel
|
||||||
static int32 ms_nNoOfWaterLevels;
|
static int32 ms_nNoOfWaterLevels;
|
||||||
static float ms_aWaterZs[48];
|
static float ms_aWaterZs[48];
|
||||||
static CRect ms_aWaterRects[48];
|
static CRect ms_aWaterRects[48];
|
||||||
static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
static int8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
||||||
static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
static int8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||||
static bool WavesCalculatedThisFrame;
|
static bool WavesCalculatedThisFrame;
|
||||||
static RpAtomic *ms_pWavyAtomic;
|
static RpAtomic *ms_pWavyAtomic;
|
||||||
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
|
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
|
||||||
|
@ -84,6 +87,10 @@ public:
|
||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
static void CreateWavyAtomic();
|
static void CreateWavyAtomic();
|
||||||
static void DestroyWavyAtomic();
|
static void DestroyWavyAtomic();
|
||||||
|
static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
|
||||||
|
static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
|
||||||
|
static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
|
||||||
|
static void RemoveIsolatedWater();
|
||||||
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
||||||
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
||||||
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
||||||
|
|
Loading…
Reference in a new issue