Partial controller buttons support

This commit is contained in:
Sergeanur 2021-01-02 12:50:28 +02:00
parent 3fffcb47d9
commit e7c46ac658
3 changed files with 104 additions and 53 deletions

View file

@ -297,12 +297,10 @@ CFont::Initialise(void)
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
#if 0 // unused
ButtonSprite[BUTTON_UP].SetTexture("up");
ButtonSprite[BUTTON_DOWN].SetTexture("down");
ButtonSprite[BUTTON_LEFT].SetTexture("left");
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
#endif
ButtonSprite[BUTTON_UP].SetTexture("thumblyu");
ButtonSprite[BUTTON_DOWN].SetTexture("thumblyd");
ButtonSprite[BUTTON_LEFT].SetTexture("thumblxl");
ButtonSprite[BUTTON_RIGHT].SetTexture("thumblxr");
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
@ -313,6 +311,8 @@ CFont::Initialise(void)
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
CTxdStore::PopCurrentTxd();
}
#endif // BUTTON_ICONS
@ -411,9 +411,12 @@ CFont::DrawButton(float x, float y)
rect.bottom = Details.scaleY * 19.0f + y;
int vertexAlphaState;
void *raster;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
}
@ -926,14 +929,6 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
#ifdef BUTTON_ICONS
if (PS2Symbol != BUTTON_NONE) {
DrawButton(x, y);
x += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
@ -1132,12 +1127,10 @@ CFont::GetStringWidth(wchar *s, bool spaces)
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
@ -1148,6 +1141,8 @@ CFont::GetStringWidth(wchar *s, bool spaces)
case 'J':
case 'V':
case 'C':
case '(':
case ')':
w += 17.0f * Details.scaleY;
break;
default:
@ -1170,12 +1165,10 @@ CFont::GetStringWidth(wchar *s, bool spaces)
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
@ -1186,6 +1179,8 @@ CFont::GetStringWidth(wchar *s, bool spaces)
case 'J':
case 'V':
case 'C':
case '(':
case ')':
w += 17.0f * Details.scaleY;
break;
default:
@ -1280,12 +1275,10 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
@ -1296,6 +1289,8 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
}
} else if (IsJapanese()) {
@ -1342,12 +1337,10 @@ CFont::ParseToken(wchar *s)
#endif
case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
@ -1358,6 +1351,8 @@ CFont::ParseToken(wchar *s)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
}
while(*s != '~') s++;
@ -1450,6 +1445,24 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.g = 227;
color.b = 79;
break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
default:
break;
}
@ -1503,7 +1516,17 @@ CFont::RenderFontBuffer()
color = RenderState.color;
}
if (*pRenderStateBufPointer.pStr == '~') {
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
#ifdef BUTTON_ICONS
if(PS2Symbol != BUTTON_NONE) {
DrawButton(textPosX, textPosY);
textPosX += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
if (bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;