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cleaned up MIAMI ifdefs
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46 changed files with 95 additions and 2006 deletions
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@ -543,13 +543,6 @@ RestoreForStartLoad()
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ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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#ifndef MIAMI
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::RequestBigBuildings(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(false);
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CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
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CGame::TidyUpMemory(true, false);
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#endif
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if (CloseFile(file)) {
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return true;
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