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updated guidelines
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README.md
41
README.md
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@ -24,6 +24,7 @@ to reverse at the time, calling the original functions is acceptable.
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This is a list of some things that have been reversed to some non-trivial extent.
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Not everything is listed, check the code.
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(TODO: keep this list at least a bit up to date...)
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```
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CPool
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@ -52,6 +53,11 @@ CPathFind
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CCam
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CParticle
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CParticleMgr
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CPointLights
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CCoronas
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CAntennas
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CClouds
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CHud
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```
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# Low hanging fruit
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@ -79,9 +85,12 @@ functionname(args)
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if(a == b){
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s1;
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s2;
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}else{
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s3;
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s4;
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}
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if(x != y)
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s3;
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s5;
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}
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type functionname(args)
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@ -89,9 +98,12 @@ type functionname(args)
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if (a == b) {
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s1;
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s2;
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} else {
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s3;
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s4;
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}
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if (x != y)
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s3;
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s5;
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}
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```
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@ -105,14 +117,31 @@ type functionname ( args )
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s1;
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s2;
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}
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if ( x != y )
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else
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{
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s3;
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s4;
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}
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if ( x != y )
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{
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s5;
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}
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}
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```
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Indentation is done with TABS.
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i.e.
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* Put the brace on the same line as control statements
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* Put the brace on the next line after function definitions and structs/classes
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* Put an `else` on the same line with the braces
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* Don't put braces around single statements
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* Put the function return type on a separate line
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* Indent with TABS
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As for the less cosmetic choices, here are some guidelines how the code should look:
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@ -124,6 +153,8 @@ since `4` will be used in other places and you can't easily see where else the e
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* Use the right types. In particular:
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* use the lower case types! (unless you're Fire_Head)
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* don't use types like `__int16`, we have `int16` for that
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* don't use `unsigned`, we have typedefs for that
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@ -132,6 +163,8 @@ since `4` will be used in other places and you can't easily see where else the e
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* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
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* declare pointers like `int *ptr;`, not `int* ptr;`
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* As for variable names, the original gta source code was not written in a uniform style,
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but here are some observations:
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