another fix for new renderer

This commit is contained in:
aap 2020-12-13 23:09:19 +01:00
parent e3616c1ce1
commit e8fe09cf23

View file

@ -938,8 +938,7 @@ RenderScene_new(void)
}
// TODO
bool FredIsInFirstPersonCam(void) { return true; } // this seems to give the best result in all cases
bool FredIsInFirstPersonCam(void) { return false; }
void
RenderEffects_new(void)
{
@ -959,10 +958,11 @@ if(gbRenderWorld2)
if(gbRenderVehicles)
CRenderer::RenderVehicles();
}else{
if(gbRenderVehicles)
CRenderer::RenderVehicles();
// flipped these two, seems to give the best result
if(gbRenderWorld2)
CRenderer::RenderWorld(2); // transparent
if(gbRenderVehicles)
CRenderer::RenderVehicles();
}
// better render these after transparent world
if(gbRenderFadingInEntities)