PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes

This commit is contained in:
Sergeanur 2020-12-18 02:57:54 +02:00
parent cc5af26417
commit e9a5670348
28 changed files with 470 additions and 476 deletions

View file

@ -655,7 +655,7 @@ void CScrollBar::Render()
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
CVector coronaCoord, screenCoord;
float screenW, screenH;
float screenW, screenH;
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
{
for (int j = 0; j < 5; ++j)
@ -667,7 +667,7 @@ void CScrollBar::Render()
// Render main coronas
if (m_MessageBar[i] & (1 << j))
{
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@ -679,7 +679,7 @@ void CScrollBar::Render()
// Render smaller and faded coronas for a trailing effect
else if (m_MessageBar[i - 1] & (1 << j))
{
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
@ -834,7 +834,7 @@ void CDigitalClock::Render()
const char* clockMessage = FindDigitalClockMessage();
CVector coronaCoord, screenCoord;
float screenW, screenH;
float screenW, screenH;
for (int c = 0; c < 5; ++c) // for each char to be displayed
{
for (int i = 0; i < 5; ++i) // for each column of coronas
@ -847,7 +847,7 @@ void CDigitalClock::Render()
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,