Pickups Done

This commit is contained in:
Sergeanur 2020-10-21 21:00:13 +03:00
parent 0265804003
commit e9a89236a2
2 changed files with 198 additions and 111 deletions

View file

@ -32,6 +32,9 @@
#include "World.h"
#include "Hud.h"
#include "Messages.h"
#include "Streaming.h"
// --MIAMI: file done
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
@ -39,7 +42,7 @@ int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
int16 CPickups::CollectedPickUpIndex;
int32 CPickups::PlayerOnWeaponPickup;
int32 CPickups::CollectPickupBuffer;
int32 CollectPickupBuffer;
// unused
bool CPickups::bPickUpcamActivated;
@ -49,15 +52,12 @@ uint32 CPickups::StaticCamStartTime;
tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
// --MIAMI: Done
uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24,
32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 };
// --MIAMI: Done
uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12,
16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 };
// --MIAMI: Done
uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000,
1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400,
10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 };
@ -140,24 +140,42 @@ ModifyStringLabelForControlSetting(char *str)
}
}
void
CPickup::RemoveKeepType()
inline bool
IsWeaponSlotAmmoMergeable(uint32 slot)
{
CWorld::Remove(m_pObject);
delete m_pObject;
return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE;
}
m_bRemoved = true;
m_pObject = nil;
void
CPickup::ExtractAmmoFromPickup(CPlayerPed *player)
{
eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
if (m_eType == PICKUP_IN_SHOP || !IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot))
return;
uint32 ammo = m_nQuantity;
if (ammo == 0) {
if (!m_bWasAmmoCollected)
ammo = AmmoForWeapon_OnStreet[weaponType];
else
goto removeAmmo;
}
player->GrantAmmo(weaponType, ammo);
DMAudio.PlayOneShot(player->m_audioEntityId, SOUND_WEAPON_RELOAD, weaponType); // BUG? weapon type as volume, wtf?
removeAmmo:
m_nQuantity = 0;
m_bWasAmmoCollected = true;
}
void
CPickup::Remove()
{
RemoveKeepType();
GetRidOfObjects();
m_bRemoved = true;
m_eType = PICKUP_NONE;
}
// --MIAMI: Done
CObject *
CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle)
{
@ -200,7 +218,7 @@ CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32
object->bExplosionProof = true;
object->bUsesCollision = false;
object->bIsPickup = true;
object->obj_flag_02 = m_effects;
object->obj_flag_02 = m_bWasAmmoCollected;
object->bHasPreRenderEffects = true;
if (extraObject) {
@ -274,6 +292,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
bool
CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
{
bool result = false;
float waterLevel;
if (m_pObject) {
@ -345,38 +364,94 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
}
// MIAMI code here
// ...
if (isPickupTouched) {
eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
isPickupTouched = false;
m_bWasControlMessageShown = false;
} else if (weaponType != WEAPONTYPE_UNARMED) {
uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
if (plrWeaponSlot != weaponType) {
if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) {
if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !IsWeaponSlotAmmoMergeable(slot))) {
if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) {
CPickups::PlayerOnWeaponPickup = 6;
isPickupTouched = false;
}
} else {
CPickups::PlayerOnWeaponPickup = 6;
if (IsWeaponSlotAmmoMergeable(slot)) {
if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) {
ExtractAmmoFromPickup(player);
FindPlayerPed()->GetWeapon(slot).Reload();
}
}
if (!m_bWasControlMessageShown) {
switch (CPad::GetPad(0)->Mode)
{
case 0:
case 1:
CHud::SetHelpMessage(TheText.Get("PU_CF1"), false);
break;
case 2:
CHud::SetHelpMessage(TheText.Get("PU_CF3"), false);
break;
case 3:
CHud::SetHelpMessage(TheText.Get("PU_CF4"), false);
break;
default:
break;
}
m_bWasControlMessageShown = true;
}
if (CollectPickupBuffer == 0)
isPickupTouched = false;
if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500)
isPickupTouched = false;
}
} else
isPickupTouched = false;
}
}
} else
m_bWasControlMessageShown = false;
// if we didn't then we've got nothing to do
if (isPickupTouched && CanBePickedUp(player, playerId)) {
CPad::GetPad(0)->StartShake(120, 100);
if (m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY && m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY_FORSALE)
CPad::GetPad(0)->StartShake(120, 100);
eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
switch (m_eType)
{
case PICKUP_IN_SHOP:
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[weaponType])
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
} else {
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
else {
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[weaponType];
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
if (!player->DoesPlayerWantNewWeapon(weaponType, false))
break;
player->GiveWeapon(weaponType, AmmoForWeapon[weaponType]);
player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
}
RemoveKeepType();
m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
return true;
result = true;
Remove();
}
break;
case PICKUP_ON_STREET:
case PICKUP_ON_STREET_SLOW:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
if (!player->DoesPlayerWantNewWeapon(weaponType, false))
break;
if (weaponType != WEAPONTYPE_UNARMED) {
player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon_OnStreet[weaponType]), true);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
@ -386,29 +461,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
}
}
if (m_eType == PICKUP_ON_STREET) {
if (m_eType == PICKUP_ON_STREET)
m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
} else if (m_eType == PICKUP_ON_STREET_SLOW) {
else if (m_eType == PICKUP_ON_STREET_SLOW) {
if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
else
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
}
RemoveKeepType();
return true;
result = true;
GetRidOfObjects();
m_bRemoved = true;
break;
case PICKUP_ONCE:
case PICKUP_ONCE_TIMEOUT:
case PICKUP_ONCE_TIMEOUT_SLOW:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
if (!player->DoesPlayerWantNewWeapon(weaponType, false)) {
ExtractAmmoFromPickup(player);
break;
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
if (weaponType != WEAPONTYPE_UNARMED) {
player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon[weaponType]), true);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
}
if (MI_PICKUP_SAVEGAME != m_pObject->GetModelIndex())
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
}
result = true;
Remove();
return true;
break;
case PICKUP_COLLECTABLE1:
CWorld::Players[playerId].m_nCollectedPackages++;
CWorld::Players[playerId].m_nMoney += 100;
@ -420,6 +505,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
} else
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
result = true;
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
return true;
@ -429,6 +515,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
#ifdef MONEY_MESSAGES
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif
result = true;
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
@ -437,27 +524,33 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
m_fRevenue = 0.0f;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return false;
// TODO(Miami): Control flow
case PICKUP_PROPERTY_LOCKED:
if (!m_bWasControlMessageShown) {
m_bWasControlMessageShown = true;
CHud::SetHelpMessage(TheText.Get(m_sTextKey), false);
}
break;
case PICKUP_PROPERTY_FORSALE:
ModifyStringLabelForControlSetting(m_sTextKey);
CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
0, 0, 0, 0, 0, gUString);
if (!CHud::IsHelpMessageBeingDisplayed())
CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
if (CPickups::CollectPickupBuffer == 0)
return false;
if (CTheScripts::IsPlayerOnAMission()) {
CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
} else {
CHud::SetHelpMessage(gUString, false);
if (CollectPickupBuffer == 0)
break;
if (CTheScripts::IsPlayerOnAMission())
CHud::SetHelpMessage(TheText.Get("PROP_2"), true);
else {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
CHud::SetHelpMessage(nil, true); //, false);
CHud::SetHelpMessage(nil, true);
result = true;
Remove();
return true;
break;
}
CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
CHud::SetHelpMessage(TheText.Get("PROP_1"), true);
}
return false;
break;
default:
break;
}
@ -484,7 +577,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
touched = true;
#ifdef FIX_BUGS
break; // added break here
#endif
}
}
@ -511,7 +606,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
explode = true;
#ifdef FIX_BUGS
break; // added break here
#endif
}
}
}
@ -538,19 +635,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
m_pObject->UpdateRwFrame();
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
Remove();
result = true;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
return true;
}
break;
default: break;
}
}
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE_TIMEOUT_SLOW || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
Remove();
return false;
return result;
}
void
CPickup::ProcessGunShot(CVector *vec1, CVector *vec2)
{
CColLine line(*vec1, *vec2);
if (m_pObject) {
CColSphere sphere;
sphere.radius = 4.0f;
sphere.center = m_pObject->GetPosition();
if (CCollision::TestLineSphere(line, sphere)) {
CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
CWorld::Remove(m_pObject);
delete m_pObject;
m_pObject = nil;
m_bRemoved = true;
m_eType = PICKUP_NONE;
}
}
}
// --MIAMI: Done
void
CPickup::GetRidOfObjects()
{
@ -566,7 +683,6 @@ CPickup::GetRidOfObjects()
}
}
// --MIAMI: Done
void
CPickups::Init(void)
{
@ -584,7 +700,6 @@ CPickups::Init(void)
CollectedPickUpIndex = 0;
}
// --MIAMI: Done
bool
CPickups::TestForPickupsInBubble(CVector pos, float range)
{
@ -595,7 +710,6 @@ CPickups::TestForPickupsInBubble(CVector pos, float range)
return false;
}
// --MIAMI: Done
bool
CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
for (int i = 0; i < NUMPICKUPS; i++) {
@ -608,7 +722,6 @@ CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uin
return false;
}
// --MIAMI: Done
bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
@ -621,7 +734,6 @@ CPickups::IsPickUpPickedUp(int32 pickupId)
return false;
}
// --MIAMI: Done
void
CPickups::PassTime(uint32 time)
{
@ -635,7 +747,6 @@ CPickups::PassTime(uint32 time)
}
}
// --MIAMI: Done
int32
CPickups::GetActualPickupIndex(int32 index)
{
@ -646,7 +757,6 @@ CPickups::GetActualPickupIndex(int32 index)
return (uint16)index;
}
// --MIAMI: Done
bool
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
{
@ -687,22 +797,6 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
return false;
}
// --MIAMI: Todo
void
CPickups::RemoveAllFloatingPickups()
{
for (int i = 0; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
if (aPickUps[i].m_pObject) {
CWorld::Remove(aPickUps[i].m_pObject);
delete aPickUps[i].m_pObject;
aPickUps[i].m_pObject = nil;
}
}
}
}
// --MIAMI: Done
void
CPickups::RemovePickUp(int32 pickupIndex)
{
@ -723,7 +817,6 @@ CPickups::RemovePickUp(int32 pickupIndex)
aPickUps[index].m_bRemoved = true;
}
// --MIAMI: Done
int32
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
{
@ -770,8 +863,8 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_nMoneySpeed = rate;
aPickUps[slot].m_fRevenue = 0.0f;
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
aPickUps[slot].m_effects = highPriority;
aPickUps[slot].m_effects2 = false;
aPickUps[slot].m_bWasAmmoCollected = highPriority;
aPickUps[slot].m_bWasControlMessageShown = false;
if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
@ -800,14 +893,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
return GetNewUniquePickupIndex(slot);
}
// --MIAMI: Done
int32
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
{
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
}
// --MIAMI: Done
int32
CPickups::GetNewUniquePickupIndex(int32 slot)
{
@ -818,14 +909,12 @@ CPickups::GetNewUniquePickupIndex(int32 slot)
return slot | (aPickUps[slot].m_nIndex << 16);
}
// --MIAMI: Done
int32
CPickups::ModelForWeapon(eWeaponType weaponType)
{
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
}
// --MIAMI: Done
eWeaponType
CPickups::WeaponForModel(int32 model)
{
@ -833,10 +922,9 @@ CPickups::WeaponForModel(int32 model)
if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
if (model == -1) return WEAPONTYPE_UNARMED;
return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
return ((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
}
// --MIAMI: Done
void
CPickups::AddToCollectedPickupsArray(int32 index)
{
@ -893,19 +981,16 @@ CPickups::Update()
#else // BUG: this code can only reach 318 out of 320 pickups
for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
#endif
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
AddToCollectedPickupsArray(i);
}
}
#undef PICKUPS_FRAME_SPAN
for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
AddToCollectedPickupsArray(i);
}
}
}
// --MIAMI: Done
CPickup*
CPickups::FindPickUpForThisObject(CEntity *object)
{
@ -917,7 +1002,6 @@ CPickups::FindPickUpForThisObject(CEntity *object)
return &aPickUps[0];
}
// --MIAMI: Done
void
CPickups::DoPickUpEffects(CEntity *entity)
{
@ -1073,8 +1157,8 @@ CPickups::DoPickUpEffects(CEntity *entity)
CMatrix matrix2; // unused
entity->SetPosition(pickup->m_vecPos);
matrix1.SetRotateX(0.0f);
matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064));
matrix1.Translate(CVector(0.829, -0.001, 0.226));
matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731f), DEGTORAD(-1.064f));
matrix1.Translate(CVector(0.829f, -0.001f, 0.226f));
entity->GetMatrix() *= matrix1;
}
@ -1118,7 +1202,6 @@ CPickups::DoPickUpEffects(CEntity *entity)
}
}
// --MIAMI: Done
void
CPickups::DoMineEffects(CEntity *entity)
{
@ -1138,7 +1221,6 @@ CPickups::DoMineEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
}
// --MIAMI: Done
void
CPickups::DoMoneyEffects(CEntity *entity)
{
@ -1158,7 +1240,6 @@ CPickups::DoMoneyEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
}
// --MIAMI: Done
void
CPickups::DoCollectableEffects(CEntity *entity)
{
@ -1178,7 +1259,6 @@ CPickups::DoCollectableEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
}
// --MIAMI: Done
void
CPickups::RenderPickUpText()
{
@ -1278,7 +1358,6 @@ CPickups::RenderPickUpText()
NumMessages = 0;
}
// --MIAMI: Done
void
CPickups::CreateSomeMoney(CVector pos, int money)
{
@ -1298,12 +1377,11 @@ CPickups::CreateSomeMoney(CVector pos, int money)
}
}
// --MIAMI: Done
void
CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
{
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
if (weaponSlot >= WEAPONSLOT_SHOTGUN && weaponSlot <= WEAPONSLOT_RIFLE) {
if (IsWeaponSlotAmmoMergeable(weaponSlot)) {
for (int slot = 0; slot < NUMPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
if (aPickUps[slot].m_pObject) {
@ -1321,7 +1399,15 @@ CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType
}
}
// --MIAMI: Done
void
CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2)
{
for (int i = 0; i < NUMGENERALPICKUPS; i++) {
if (aPickUps[i].m_eType == PICKUP_NAUTICAL_MINE_ARMED)
aPickUps[i].ProcessGunShot(vec1, vec2);
}
}
void
CPickups::Load(uint8 *buf, uint32 size)
{
@ -1349,7 +1435,6 @@ INITSAVEBUF
VALIDATESAVEBUF(size)
}
// --MIAMI: Done
void
CPickups::Save(uint8 *buf, uint32 *size)
{

View file

@ -45,17 +45,18 @@ public:
char m_sTextKey[8];
ePickupType m_eType;
bool m_bRemoved;
uint8 m_effects:1;
uint8 m_effects2:1;
uint8 m_bWasAmmoCollected:1;
uint8 m_bWasControlMessageShown:1;
CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
void GetRidOfObjects();
void ExtractAmmoFromPickup(CPlayerPed *player);
void ProcessGunShot(CVector *vec1, CVector *vec2);
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool CanBePickedUp(CPlayerPed *player, int playerId);
void RemoveKeepType();
void Remove();
inline void Remove();
};
VALIDATE_SIZE(CPickup, 0x1C);
@ -79,7 +80,6 @@ class CPickups
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public:
static int32 PlayerOnWeaponPickup;
static int32 CollectPickupBuffer;
static void Init();
static void Update();
@ -91,7 +91,6 @@ public:
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups();
static void AddToCollectedPickupsArray(int32 index);
static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType);
@ -103,6 +102,7 @@ public:
static bool TestForPickupsInBubble(CVector pos, float range);
static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
static void CreateSomeMoney(CVector, int);
static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
@ -122,6 +122,8 @@ extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
extern int32 CollectPickupBuffer;
enum ePacmanPickupType
{
PACMAN_NONE,