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https://github.com/GTAmodding/re3.git
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renames and a fix
This commit is contained in:
parent
600bf03514
commit
e9e72523d5
3 changed files with 97 additions and 98 deletions
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@ -2,4 +2,4 @@
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#include "patcher.h"
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#include "ParticleObject.h"
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void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
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WRAPPER void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
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164
src/PathFind.cpp
164
src/PathFind.cpp
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@ -56,7 +56,7 @@ CPathFind::PreparePathData(void)
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DetachedNodesCars && DetachedNodesPeds){
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tempNodes = new CTempNode[4000];
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m_numLinks = 0;
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m_numConnections = 0;
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for(i = 0; i < PATHNODESIZE; i++)
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m_pathNodes[i].flags &= ~(PathNodeFlag1 | PathNodeFlag2);
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@ -200,7 +200,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
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prev = node;
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node = node->next;
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for(i = 0; i < prev->numLinks; i++){
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l = m_linkTo[prev->firstLink + i];
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l = m_connections[prev->firstLink + i];
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if(m_pathNodes[l].group == 0){
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m_pathNodes[l].group = n;
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if(m_pathNodes[l].group == 0)
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@ -237,7 +237,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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typeoff = 12*type;
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oldNumPathNodes = m_numPathNodes;
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oldNumLinks = m_numLinks;
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oldNumLinks = m_numConnections;
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// Initialize map objects
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for(i = 0; i < m_numMapObjects; i++)
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@ -347,7 +347,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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for(i = oldNumPathNodes; i < m_numPathNodes; i++){
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// Init link
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m_pathNodes[i].numLinks = 0;
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m_pathNodes[i].firstLink = m_numLinks;
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m_pathNodes[i].firstLink = m_numConnections;
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// See if node connects to external nodes
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for(j = 0; j < TempListLength; j++){
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@ -356,44 +356,44 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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// Add link to other side of the external
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if(tempnodes[j].link1 == i)
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m_linkTo[m_numLinks] = tempnodes[j].link2;
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m_connections[m_numConnections] = tempnodes[j].link2;
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else if(tempnodes[j].link2 == i)
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m_linkTo[m_numLinks] = tempnodes[j].link1;
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m_connections[m_numConnections] = tempnodes[j].link1;
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else
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continue;
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dist = m_pathNodes[i].pos - m_pathNodes[m_linkTo[m_numLinks]].pos;
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m_distTo[m_numLinks] = dist.Magnitude();
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m_linkFlags[m_numLinks] = 0;
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dist = m_pathNodes[i].pos - m_pathNodes[m_connections[m_numConnections]].pos;
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m_distances[m_numConnections] = dist.Magnitude();
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m_connectionFlags[m_numConnections] = 0;
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if(type == PathTypeCar){
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// IMPROVE: use a goto here
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// Find existing navi node
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for(k = 0; k < m_numNaviNodes; k++){
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if(m_naviNodes[k].dirX == tempnodes[j].dirX &&
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m_naviNodes[k].dirY == tempnodes[j].dirY &&
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m_naviNodes[k].posX == tempnodes[j].pos.x &&
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m_naviNodes[k].posY == tempnodes[j].pos.y){
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m_naviNodeLinks[m_numLinks] = k;
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k = m_numNaviNodes;
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// Find existing car path link
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for(k = 0; k < m_numCarPathLinks; k++){
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if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
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m_carPathLinks[k].dirY == tempnodes[j].dirY &&
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m_carPathLinks[k].posX == tempnodes[j].pos.x &&
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m_carPathLinks[k].posY == tempnodes[j].pos.y){
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m_carPathConnections[m_numConnections] = k;
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k = m_numCarPathLinks;
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}
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}
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// k is m_numNaviNodes+1 if we found one
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if(k == m_numNaviNodes){
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m_naviNodes[m_numNaviNodes].dirX = tempnodes[j].dirX;
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m_naviNodes[m_numNaviNodes].dirY = tempnodes[j].dirY;
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m_naviNodes[m_numNaviNodes].posX = tempnodes[j].pos.x;
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m_naviNodes[m_numNaviNodes].posY = tempnodes[j].pos.y;
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m_naviNodes[m_numNaviNodes].pathNodeIndex = i;
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m_naviNodes[m_numNaviNodes].numLeftLanes = tempnodes[j].numLeftLanes;
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m_naviNodes[m_numNaviNodes].numRightLanes = tempnodes[j].numRightLanes;
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m_naviNodes[m_numNaviNodes].trafficLightType = 0;
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m_naviNodeLinks[m_numLinks] = m_numNaviNodes++;
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// k is m_numCarPathLinks+1 if we found one
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if(k == m_numCarPathLinks){
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m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
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m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
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m_carPathLinks[m_numCarPathLinks].posX = tempnodes[j].pos.x;
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m_carPathLinks[m_numCarPathLinks].posY = tempnodes[j].pos.y;
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m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
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m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
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m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
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m_carPathLinks[m_numCarPathLinks].trafficLightType = 0;
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m_carPathConnections[m_numConnections] = m_numCarPathLinks++;
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}
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}
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m_pathNodes[i].numLinks++;
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m_numLinks++;
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m_numConnections++;
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}
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// Find i inside path segment
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@ -414,9 +414,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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if(objectpathinfo[istart + iseg].next == jseg ||
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objectpathinfo[jstart + jseg].next == iseg){
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// Found a link between i and j
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m_linkTo[m_numLinks] = j;
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m_connections[m_numConnections] = j;
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dist = m_pathNodes[i].pos - m_pathNodes[j].pos;
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m_distTo[m_numLinks] = dist.Magnitude();
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m_distances[m_numConnections] = dist.Magnitude();
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if(type == PathTypeCar){
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posx = (m_pathNodes[i].pos.x + m_pathNodes[j].pos.x)*0.5f;
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@ -431,39 +431,39 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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dy = -dy;
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}
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// IMPROVE: use a goto here
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// Find existing navi node
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for(k = 0; k < m_numNaviNodes; k++){
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if(m_naviNodes[k].dirX == dx &&
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m_naviNodes[k].dirY == dy &&
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m_naviNodes[k].posX == posx &&
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m_naviNodes[k].posY == posy){
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m_naviNodeLinks[m_numLinks] = k;
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k = m_numNaviNodes;
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// Find existing car path link
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for(k = 0; k < m_numCarPathLinks; k++){
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if(m_carPathLinks[k].dirX == dx &&
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m_carPathLinks[k].dirY == dy &&
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m_carPathLinks[k].posX == posx &&
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m_carPathLinks[k].posY == posy){
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m_carPathConnections[m_numConnections] = k;
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k = m_numCarPathLinks;
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}
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}
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// k is m_numNaviNodes+1 if we found one
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if(k == m_numNaviNodes){
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m_naviNodes[m_numNaviNodes].dirX = dx;
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m_naviNodes[m_numNaviNodes].dirY = dy;
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m_naviNodes[m_numNaviNodes].posX = posx;
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m_naviNodes[m_numNaviNodes].posY = posy;
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m_naviNodes[m_numNaviNodes].pathNodeIndex = i;
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m_naviNodes[m_numNaviNodes].numLeftLanes = -1;
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m_naviNodes[m_numNaviNodes].numRightLanes = -1;
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m_naviNodes[m_numNaviNodes].trafficLightType = 0;
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m_naviNodeLinks[m_numLinks] = m_numNaviNodes++;
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// k is m_numCarPathLinks+1 if we found one
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if(k == m_numCarPathLinks){
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m_carPathLinks[m_numCarPathLinks].dirX = dx;
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m_carPathLinks[m_numCarPathLinks].dirY = dy;
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m_carPathLinks[m_numCarPathLinks].posX = posx;
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m_carPathLinks[m_numCarPathLinks].posY = posy;
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m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
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m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
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m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
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m_carPathLinks[m_numCarPathLinks].trafficLightType = 0;
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m_carPathConnections[m_numConnections] = m_numCarPathLinks++;
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}
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}else{
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// Crosses road
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if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].flag & 1 ||
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objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].flag & 1)
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m_linkFlags[m_numLinks] |= 1;
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m_connectionFlags[m_numConnections] |= 1;
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else
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m_linkFlags[m_numLinks] &= ~1;
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m_connectionFlags[m_numConnections] &= ~1;
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}
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m_pathNodes[i].numLinks++;
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m_numLinks++;
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m_numConnections++;
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}
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}
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}
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for(i = 0; i < m_numPathNodes; i++){
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if(m_pathNodes[i].numLinks != 2)
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continue;
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l1 = m_naviNodeLinks[m_pathNodes[i].firstLink];
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l2 = m_naviNodeLinks[m_pathNodes[i].firstLink+1];
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l1 = m_carPathConnections[m_pathNodes[i].firstLink];
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l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
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if(m_naviNodes[l1].numLeftLanes == -1 &&
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m_naviNodes[l2].numLeftLanes != -1){
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if(m_carPathLinks[l1].numLeftLanes == -1 &&
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m_carPathLinks[l2].numLeftLanes != -1){
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done = 0;
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if(m_naviNodes[l2].pathNodeIndex == i){
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if(m_carPathLinks[l2].pathNodeIndex == i){
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// why switch left and right here?
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m_naviNodes[l1].numLeftLanes = m_naviNodes[l2].numRightLanes;
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m_naviNodes[l1].numRightLanes = m_naviNodes[l2].numLeftLanes;
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m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes;
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m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes;
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}else{
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m_naviNodes[l1].numLeftLanes = m_naviNodes[l2].numLeftLanes;
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m_naviNodes[l1].numRightLanes = m_naviNodes[l2].numRightLanes;
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m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes;
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m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes;
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}
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m_naviNodes[l1].pathNodeIndex = i;
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}else if(m_naviNodes[l1].numLeftLanes != -1 &&
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m_naviNodes[l2].numLeftLanes == -1){
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m_carPathLinks[l1].pathNodeIndex = i;
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}else if(m_carPathLinks[l1].numLeftLanes != -1 &&
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m_carPathLinks[l2].numLeftLanes == -1){
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done = 0;
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if(m_naviNodes[l1].pathNodeIndex == i){
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if(m_carPathLinks[l1].pathNodeIndex == i){
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// why switch left and right here?
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m_naviNodes[l2].numLeftLanes = m_naviNodes[l1].numRightLanes;
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m_naviNodes[l2].numRightLanes = m_naviNodes[l1].numLeftLanes;
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m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes;
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m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes;
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}else{
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m_naviNodes[l2].numLeftLanes = m_naviNodes[l1].numLeftLanes;
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m_naviNodes[l2].numRightLanes = m_naviNodes[l1].numRightLanes;
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m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes;
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m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes;
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}
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m_naviNodes[l2].pathNodeIndex = i;
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}else if(m_naviNodes[l1].numLeftLanes == -1 &&
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m_naviNodes[l2].numLeftLanes == -1)
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m_carPathLinks[l2].pathNodeIndex = i;
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}else if(m_carPathLinks[l1].numLeftLanes == -1 &&
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m_carPathLinks[l2].numLeftLanes == -1)
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done = 0;
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}
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}
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// Fall back to default values for number of lanes
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for(i = 0; i < m_numPathNodes; i++)
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for(j = 0; j < m_pathNodes[i].numLinks; j++){
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k = m_naviNodeLinks[m_pathNodes[i].firstLink + j];
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if(m_naviNodes[k].numLeftLanes < 0)
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m_naviNodes[k].numLeftLanes = 1;
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if(m_naviNodes[k].numRightLanes < 0)
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m_naviNodes[k].numRightLanes = 1;
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k = m_carPathConnections[m_pathNodes[i].firstLink + j];
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if(m_carPathLinks[k].numLeftLanes < 0)
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m_carPathLinks[k].numLeftLanes = 1;
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if(m_carPathLinks[k].numRightLanes < 0)
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m_carPathLinks[k].numRightLanes = 1;
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}
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}
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if((m_pathNodes[i].flags & PathNodeDeadEnd) == 0){
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k = 0;
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for(j = 0; j < m_pathNodes[i].numLinks; j++)
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if((m_pathNodes[m_linkTo[m_pathNodes[i].firstLink + j]].flags & PathNodeDeadEnd) == 0)
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if((m_pathNodes[m_connections[m_pathNodes[i].firstLink + j]].flags & PathNodeDeadEnd) == 0)
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k++;
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if(k < 2){
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m_pathNodes[i].flags |= PathNodeDeadEnd;
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@ -554,9 +554,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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m_pathNodes[j] = m_pathNodes[j+1];
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// Fix links
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for(j = oldNumLinks; j < m_numLinks; j++)
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if(m_linkTo[j] >= i)
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m_linkTo[j]--;
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for(j = oldNumLinks; j < m_numConnections; j++)
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if(m_connections[j] >= i)
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m_connections[j]--;
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// Also in treadables
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for(j = 0; j < m_numMapObjects; j++)
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@ -40,8 +40,7 @@ struct CPathNode
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*/
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};
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// TODO: name?
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struct NaviNode
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struct CCarPathLink
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{
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float posX;
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float posY;
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int8 numLeftLanes;
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int8 numRightLanes;
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int8 trafficLightType;
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// probably only padding
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int8 field15;
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// probably only padding
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int8 field16;
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int8 field17;
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};
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@ -93,28 +92,28 @@ class CPathFind
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public:
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/* For reference VC:
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CPathNode pathNodes[9650];
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NaviNode naviNodes[3500];
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CBuilding *mapObjects[1250];
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CCarPathLink m_carPathLinks[3500];
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CBuilding *m_mapObjects[1250];
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// 0x8000 is cross road flag
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// 0x4000 is traffic light flag
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uint16 linkTo[20400];
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uint8 distTo[20400];
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int16 naviNodeLinks[20400];
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uint16 m_connections[20400];
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uint8 m_distances[20400];
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int16 m_carPathConnections[20400];
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*/
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CPathNode m_pathNodes[4930];
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NaviNode m_naviNodes[2076];
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CCarPathLink m_carPathLinks[2076];
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CTreadable *m_mapObjects[1250];
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uint8 m_objectFlags[1250];
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int16 m_linkTo[10260];
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int16 m_distTo[10260];
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uint8 m_linkFlags[10260];
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int16 m_naviNodeLinks[10260];
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int16 m_connections[10260];
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int16 m_distances[10260];
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uint8 m_connectionFlags[10260];
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int16 m_carPathConnections[10260];
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int32 m_numPathNodes;
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int32 m_numCarPathNodes;
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int32 m_numPedPathNodes;
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int16 m_numMapObjects;
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int16 m_numLinks;
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int32 m_numNaviNodes;
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int16 m_numConnections;
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int32 m_numCarPathLinks;
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int32 h;
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uint8 m_numGroups[2];
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CPathNode m_aExtraPaths[872];
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