couple of fixes and cleanup

This commit is contained in:
aap 2020-10-31 14:33:49 +01:00
parent 0e1257cf17
commit ea5b86774d
9 changed files with 158 additions and 144 deletions

View file

@ -11,70 +11,70 @@ int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
@ -82,21 +82,17 @@ CWaterCreature::CWaterCreature() {
Free();
}
CWaterCreature::~CWaterCreature() {
//looks like unused
}
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
this->m_fRightMult = fRightMult;
this->m_fFwdSpeed = fFwdSpeed;
this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = state;
}
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
@ -112,14 +108,14 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
if (CObject::nNoTempObjects >= 40)
if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
pObj->GetMatrix().GetPosition() = pos;
pObj->SetPosition(pos);
pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@ -148,32 +144,34 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
CVector delta = pos1 - pos2;
delta.Normalise();
return Atan2(-delta.x, delta.y);
return CGeneral::GetRandomNumberInRange(-90, 90) +
RADTODEG(delta.Heading() + HALFPI + PI);
}
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
CVector storedPos = pos;
CVector playerPos = FindPlayerPed()->GetPosition();
CVector fishPos = pos;
float fDepth, fLevelNoWaves;
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (!TheCamera.IsSphereVisible(fishPos, 3.0f)
&& CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
storedPos.z = fLevelNoWaves - creature->fLevel;
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
fishPos.z = fLevelNoWaves - creature->fLevel;
float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f;
float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos);
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT);
nNumActiveSeaLifeForms++;
}
}
@ -189,62 +187,68 @@ void CWaterCreatures::UpdateAll() {
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
case WATER_CREATURE_ACTIVE:
case WATER_CREATURE_ACTIVE:
// is this even reachable?
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
break;
}
case WATER_CREATURE_ALLOCATED: {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
// fall through
case WATER_CREATURE_INIT: {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward
fwd.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
// it looks like this can never be true initially, looks like a BUG
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
// creature is deeper than water
aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT;
}
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
case WATER_CREATURE_UPDATE: {
case WATER_CREATURE_FADE_OUT: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
newRight.x *= aWaterCreatures[i].m_fRightMult;
newRight.y *= aWaterCreatures[i].m_fRightMult;
newRight.z -= 0.015f;
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
CVector speed = aWaterCreatures[i].m_pObj->GetRight();
speed.Normalise();
speed.x *= aWaterCreatures[i].m_fFwdSpeed;
speed.y *= aWaterCreatures[i].m_fFwdSpeed;
speed.z = -0.015f;
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
case WATER_CREATURE_TO_REMOVE:
if (aWaterCreatures[i].m_pObj)
case WATER_CREATURE_REMOVE:
if (aWaterCreatures[i].m_pObj){
CWorld::Remove(aWaterCreatures[i].m_pObj);
delete aWaterCreatures[i].m_pObj;
}
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
@ -258,7 +262,10 @@ void CWaterCreatures::UpdateAll() {
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
CWorld::Remove(aWaterCreatures[i].m_pObj);
if (aWaterCreatures[i].m_pObj){
CWorld::Remove(aWaterCreatures[i].m_pObj);
delete aWaterCreatures[i].m_pObj;
}
FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;