mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 19:35:40 +00:00
commit
ea90290e07
4 changed files with 17 additions and 17 deletions
|
@ -812,7 +812,7 @@ void CMenuManager::Draw()
|
||||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
|
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
|
||||||
break;
|
break;
|
||||||
case MENUACTION_MOUSESTEER:
|
case MENUACTION_MOUSESTEER:
|
||||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_ON" : "FEM_OFF");
|
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -75,7 +75,7 @@ void CTimer::Shutdown(void)
|
||||||
;
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 1
|
#if 0
|
||||||
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
|
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
|
||||||
#else
|
#else
|
||||||
void CTimer::Update(void)
|
void CTimer::Update(void)
|
||||||
|
@ -87,22 +87,22 @@ void CTimer::Update(void)
|
||||||
LARGE_INTEGER pc;
|
LARGE_INTEGER pc;
|
||||||
QueryPerformanceCounter(&pc);
|
QueryPerformanceCounter(&pc);
|
||||||
|
|
||||||
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
|
||||||
|
|
||||||
_oldPerfCounter = pc;
|
_oldPerfCounter = pc;
|
||||||
|
|
||||||
double updInCyclesScaled = (double)updInCycles * ms_fTimeScale;
|
float updInCyclesScaled = updInCycles * ms_fTimeScale;
|
||||||
|
|
||||||
double upd = updInCyclesScaled / (double)_nCyclesPerMS;
|
double upd = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||||
|
|
||||||
m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
|
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
|
||||||
|
|
||||||
if ( GetIsPaused() )
|
if ( GetIsPaused() )
|
||||||
ms_fTimeStep = 0.0f;
|
ms_fTimeStep = 0.0f;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
|
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
|
||||||
m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
|
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
|
||||||
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
|
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -116,14 +116,14 @@ void CTimer::Update(void)
|
||||||
|
|
||||||
oldPcTimer = timer;
|
oldPcTimer = timer;
|
||||||
|
|
||||||
m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
|
m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
|
||||||
|
|
||||||
if ( GetIsPaused() )
|
if ( GetIsPaused() )
|
||||||
ms_fTimeStep = 0.0f;
|
ms_fTimeStep = 0.0f;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
|
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
|
||||||
m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
|
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
|
||||||
ms_fTimeStep = upd / 1000.0f * 50.0f;
|
ms_fTimeStep = upd / 1000.0f * 50.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -192,7 +192,7 @@ uint32 CTimer::GetCurrentTimeInCycles(void)
|
||||||
{
|
{
|
||||||
LARGE_INTEGER pc;
|
LARGE_INTEGER pc;
|
||||||
QueryPerformanceCounter(&pc);
|
QueryPerformanceCounter(&pc);
|
||||||
return (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
return (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return RsTimer() - oldPcTimer;
|
return RsTimer() - oldPcTimer;
|
||||||
|
@ -218,7 +218,7 @@ void CTimer::EndUserPause(void)
|
||||||
m_UserPause = false;
|
m_UserPause = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 0
|
#if 1
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
|
InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
|
||||||
InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
|
InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
|
||||||
|
|
|
@ -573,8 +573,6 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
|
||||||
if (CDarkel::FrenzyOnGoing())
|
if (CDarkel::FrenzyOnGoing())
|
||||||
goto switchDetectDone;
|
goto switchDetectDone;
|
||||||
|
|
||||||
// The fact that m_nSelectedWepSlot is int8 makes below loops circular loop.
|
|
||||||
|
|
||||||
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
|
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
|
||||||
|
|
||||||
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||||
|
@ -596,12 +594,14 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
|
||||||
|
|
||||||
for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
|
for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
|
||||||
|
if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED)
|
||||||
|
m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
|
||||||
|
|
||||||
if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
|
if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
|
||||||
goto switchDetectDone;
|
goto switchDetectDone;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
|
|
||||||
}
|
}
|
||||||
} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
|
} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
|
||||||
if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
|
if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
|
||||||
|
|
|
@ -13,7 +13,7 @@ public:
|
||||||
float m_fCurrentStamina;
|
float m_fCurrentStamina;
|
||||||
float m_fMaxStamina;
|
float m_fMaxStamina;
|
||||||
float m_fStaminaProgress;
|
float m_fStaminaProgress;
|
||||||
uint8 m_nSelectedWepSlot; // eWeaponType
|
int8 m_nSelectedWepSlot; // eWeaponType
|
||||||
bool m_bSpeedTimerFlag;
|
bool m_bSpeedTimerFlag;
|
||||||
bool m_bShouldEvade;
|
bool m_bShouldEvade;
|
||||||
int8 field_1367;
|
int8 field_1367;
|
||||||
|
|
Loading…
Reference in a new issue