new opcodes, buyable properties, minor fixes

This commit is contained in:
eray orçunus 2020-07-30 15:11:06 +03:00
parent 4a55f19761
commit eafa9cc107
12 changed files with 275 additions and 53 deletions

View file

@ -119,7 +119,10 @@ int32 CCutsceneMgr::ms_numCutsceneObjs;
bool CCutsceneMgr::ms_loaded;
bool CCutsceneMgr::ms_animLoaded;
bool CCutsceneMgr::ms_useLodMultiplier;
bool CCutsceneMgr::ms_camLoaded;
char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
char CCutsceneMgr::ms_uncompressedAnims[8][32];
uint32 CCutsceneMgr::ms_numUncompressedAnims;
CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
CVector CCutsceneMgr::ms_cutsceneOffset;
float CCutsceneMgr::ms_cutsceneTimer;
@ -154,6 +157,9 @@ CCutsceneMgr::Initialise(void)
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
ms_numUncompressedAnims = 0;
ms_uncompressedAnims[0][0] = '\0';
}
void
@ -194,7 +200,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CStreaming::MakeSpaceFor(size << 11);
CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset << 11);
CAnimManager::LoadAnimFile(stream, false);
CAnimManager::LoadAnimFile(stream, true, ms_uncompressedAnims);
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
CStreaming::IHaveUsedStreamingMemory();
ms_animLoaded = true;
@ -207,13 +213,18 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
sprintf(gString, "%s.DAT", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::Seek(file, offset << 11, SEEK_SET);
TheCamera.LoadPathSplines(file);
CStreaming::IHaveUsedStreamingMemory();
ms_camLoaded = true;
} else {
ms_camLoaded = false;
}
CFileMgr::CloseFile(file);
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
@ -241,8 +252,10 @@ void
CCutsceneMgr::FinishCutscene()
{
ms_wasCutsceneSkipped = true;
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
if (ms_camLoaded) {
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
}
FindPlayerPed()->bIsVisible = true;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
@ -251,9 +264,11 @@ CCutsceneMgr::FinishCutscene()
void
CCutsceneMgr::SetupCutsceneToStart(void)
{
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
TheCamera.TakeControlWithSpline(JUMP_CUT);
TheCamera.SetWideScreenOn();
if (ms_camLoaded) {
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
TheCamera.TakeControlWithSpline(JUMP_CUT);
TheCamera.SetWideScreenOn();
}
ms_cutsceneOffset.z++;
@ -363,8 +378,14 @@ CCutsceneMgr::DeleteCutsceneData(void)
CAnimManager::RemoveLastAnimFile();
ms_animLoaded = false;
TheCamera.RestoreWithJumpCut();
TheCamera.SetWideScreenOff();
ms_numUncompressedAnims = 0;
ms_uncompressedAnims[0][0] = '\0';
if (ms_camLoaded) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetWideScreenOff();
TheCamera.DeleteCutSceneCamDataMemory();
}
ms_running = false;
ms_loaded = false;
@ -372,12 +393,14 @@ CCutsceneMgr::DeleteCutsceneData(void)
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
DMAudio.StopCutSceneMusic();
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
if(ms_camLoaded)
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
CTimer::Resume();
}
@ -395,7 +418,7 @@ CCutsceneMgr::Update(void)
switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
@ -413,15 +436,27 @@ CCutsceneMgr::Update(void)
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|| CPad::GetPad(0)->GetEnterJustDown()
|| CPad::GetPad(0)->GetCharJustDown(' '))
FinishCutscene();
}
if (ms_camLoaded)
if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|| CPad::GetPad(0)->GetEnterJustDown()
|| CPad::GetPad(0)->GetCharJustDown(' '))
FinishCutscene();
}
}
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
bool CCutsceneMgr::HasCutsceneFinished(void) { return !ms_camLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
void
CCutsceneMgr::LoadAnimationUncompressed(char const* name)
{
strcpy(ms_uncompressedAnims[ms_numUncompressedAnims], name);
// Because that's how CAnimManager knows the end of array
++ms_numUncompressedAnims;
assert(ms_numUncompressedAnims < ARRAY_SIZE(ms_uncompressedAnims));
ms_uncompressedAnims[ms_numUncompressedAnims][0] = '\0';
}