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https://github.com/GTAmodding/re3.git
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new opcodes, buyable properties, minor fixes
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parent
4a55f19761
commit
eafa9cc107
12 changed files with 275 additions and 53 deletions
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@ -30,6 +30,8 @@
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#include "Timer.h"
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#include "WaterLevel.h"
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#include "World.h"
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#include "Hud.h"
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#include "Messages.h"
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CPickup CPickups::aPickUps[NUMPICKUPS];
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int16 CPickups::NumMessages;
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@ -37,6 +39,7 @@ int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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int16 CPickups::CollectedPickUpIndex;
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int32 CPickups::PlayerOnWeaponPickup;
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int32 CPickups::CollectPickupBuffer;
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// unused
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bool CPickups::bPickUpcamActivated;
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@ -71,6 +74,32 @@ uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 128, 255, 0, 0 };
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void
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ModifyStringLabelForControlSetting(char *str)
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{
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int len = (int)strlen(str);
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if (len <= 2)
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return;
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if (str[len - 2] != '_')
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return;
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switch (CPad::GetPad(0)->Mode) {
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case 0:
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case 1:
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str[len - 1] = 'L';
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break;
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case 2:
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str[len - 1] = 'T';
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break;
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case 3:
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str[len - 1] = 'C';
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break;
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default:
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return;
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}
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}
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void
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CPickup::RemoveKeepType()
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{
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@ -163,6 +192,31 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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{
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float waterLevel;
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if (m_pObject) {
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m_pObject->SetPosition(m_vecPos);
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// TODO(Miami): Extra object
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}
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if (m_eType == PICKUP_ASSET_REVENUE) {
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uint32 oldTimer = m_nTimer;
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m_nTimer = CTimer::GetTimeInMilliseconds();
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float calculatedRevenue;
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if ((FindPlayerCoors() - m_vecPos).Magnitude() > 10.0) {
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uint32 timePassed = CTimer::GetTimeInMilliseconds() - oldTimer;
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calculatedRevenue = m_nRevenue + (timePassed * m_nMoneySpeed) * sq(1.f / 1200.f);
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} else {
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calculatedRevenue = m_nRevenue;
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}
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m_nRevenue = Min(calculatedRevenue, m_nQuantity);
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// TODO(Miami): For pickup glow effect?
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/*
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if (calculatedRevenue < 10.0) {
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m_pObject->m_nCostValue = 0;
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} else {
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m_pObject->m_nCostValue = calculatedRevenue;
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}
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*/
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}
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if (m_bRemoved) {
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if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
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// respawn pickup if we're far enough
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@ -290,6 +344,32 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return true;
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case PICKUP_ASSET_REVENUE:
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_nRevenue;
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m_nRevenue = 0;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return false;
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// TODO(Miami): Control flow
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case PICKUP_PROPERTY_FORSALE:
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ModifyStringLabelForControlSetting(m_sTextKey);
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CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
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0, 0, 0, 0, 0, gUString);
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if (!CHud::IsHelpMessageBeingDisplayed())
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CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
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if (CPickups::CollectPickupBuffer == 0)
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return false;
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if (CTheScripts::IsPlayerOnAMission()) {
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CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
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} else {
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
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CHud::SetHelpMessage(nil, true); //, false);
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Remove();
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return true;
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}
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CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
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}
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return false;
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default:
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break;
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}
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@ -528,12 +608,12 @@ CPickups::RemovePickUp(int32 pickupIndex)
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}
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int32
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CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, wchar* pText)
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CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
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{
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bool bFreeFound = false;
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int32 slot = 0;
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if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
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if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) {
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for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
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if (aPickUps[slot].m_eType == PICKUP_NONE) {
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bFreeFound = true;
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@ -556,7 +636,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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if (slot >= NUMGENERALPICKUPS) {
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for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
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if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
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if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break;
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}
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if (slot >= NUMGENERALPICKUPS) return -1;
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@ -568,8 +648,13 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_nQuantity = quantity;
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aPickUps[slot].m_nMoneySpeed = rate;
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aPickUps[slot].m_nRevenue = 0;
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aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
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if (type == PICKUP_ONCE_TIMEOUT)
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aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
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else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
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aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000;
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else if (type == PICKUP_MONEY)
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aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
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@ -580,6 +665,11 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
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}
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aPickUps[slot].m_eModelIndex = modelIndex;
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if (pText)
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strncpy(aPickUps[slot].m_sTextKey, pText, 8);
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else
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aPickUps[slot].m_sTextKey[0] = '\0';
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aPickUps[slot].m_vecPos = pos;
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aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
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if (aPickUps[slot].m_pObject)
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@ -664,6 +754,16 @@ CPickups::Update()
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}
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}
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#endif
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if (CPad::GetPad(0)->CollectPickupJustDown()) {
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CollectPickupBuffer = 6;
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} else {
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CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
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}
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if (PlayerOnWeaponPickup) {
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PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
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}
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#define PICKUPS_FRAME_SPAN (6)
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#ifdef FIX_BUGS
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for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
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