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https://github.com/GTAmodding/re3.git
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Merge branch 'miami' into lcs
# Conflicts: # src/control/Script.h
This commit is contained in:
commit
eb5fdac918
4 changed files with 599 additions and 517 deletions
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@ -605,10 +605,9 @@ public:
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
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void ReturnFromGosubOrFunction();
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};
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@ -42,6 +42,19 @@
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extern const char* scriptfile;
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#endif
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bool CRunningScript::ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami)
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{
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switch (mi)
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{
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case MI_COP: if (cop) return true; break;
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case MI_SWAT: if (swat) return true; break;
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case MI_FBI: if (fbi) return true; break;
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case MI_ARMY: if (army) return true; break;
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default: if (mi >= MI_VICE1 && mi <= MI_VICE8 && miami) return true; break;
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}
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return false;
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}
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bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal)
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{
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switch (pedtype) {
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@ -66,19 +79,6 @@ bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, in
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}
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}
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bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
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{
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switch (mi)
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{
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case MI_COP: if (cop) return true;
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case MI_SWAT: if (swat) return true;
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case MI_FBI: if (fbi) return true;
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case MI_ARMY: if (army) return true;
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default:
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return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
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}
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}
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int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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switch (command) {
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File diff suppressed because it is too large
Load diff
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@ -14,28 +14,28 @@ struct CFontDetails
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float slant;
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float slantRefX;
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float slantRefY;
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bool justify;
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bool centre;
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bool rightJustify;
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bool background;
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bool backgroundOnlyText;
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bool proportional;
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bool bIsShadow;
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bool bFlash;
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bool bBold;
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bool8 justify;
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bool8 centre;
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bool8 rightJustify;
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bool8 background;
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bool8 backgroundOnlyText;
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bool8 proportional;
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bool8 bIsShadow;
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bool8 bFlash;
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bool8 bBold;
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float alphaFade;
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CRGBA backgroundColor;
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float wrapX;
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float centreSize;
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float rightJustifyWrap;
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int16 style;
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bool bFontHalfTexture;
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bool8 bFontHalfTexture;
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uint32 bank;
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int16 dropShadowPosition;
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CRGBA dropColor;
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bool bFlashState;
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bool8 bFlashState;
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int nFlashTimer;
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bool anonymous_23;
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bool8 anonymous_23;
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uint32 anonymous_25;
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};
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@ -51,10 +51,10 @@ struct CFontRenderState
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float slant;
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float slantRefX;
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float slantRefY;
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bool bIsShadow;
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bool bFontHalfTexture;
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bool proportional;
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bool anonymous_14;
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bool8 bIsShadow;
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bool8 bFontHalfTexture;
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bool8 proportional;
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bool8 anonymous_14;
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int16 style;
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};
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@ -168,72 +168,33 @@ public:
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static uint16 *ParseToken(wchar *s, bool japShit = false);
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#else
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static uint16 *ParseToken(wchar *s);
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static uint16* ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
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static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
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#endif
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static void DrawFonts(void);
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static void RenderFontBuffer(void);
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static uint16 character_code(uint8 c);
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static CFontDetails GetDetails() { return Details; }
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static void SetScale(float x, float y);
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static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
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static void SetSlant(float s) { Details.slant = s; }
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static void SetJustifyOn(void) {
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Details.justify = true;
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Details.centre = false;
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Details.rightJustify = false;
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}
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static void SetJustifyOff(void) {
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Details.justify = false;
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Details.rightJustify = false;
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}
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static void SetRightJustifyOn(void) {
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Details.rightJustify = true;
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Details.justify = false;
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Details.centre = false;
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}
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static void SetRightJustifyOff(void) {
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Details.rightJustify = false;
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Details.justify = false;
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Details.centre = false;
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}
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static void SetCentreOn(void) {
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Details.centre = true;
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Details.justify = false;
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Details.rightJustify = false;
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}
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static void SetCentreOff(void) {
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Details.centre = false;
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}
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static void SetAlignment(uint8 alignment) {
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if (alignment == ALIGN_LEFT) {
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CFont::Details.justify = true;
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CFont::Details.centre = false;
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CFont::Details.rightJustify = false;
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}
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else if (alignment == ALIGN_CENTER) {
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CFont::Details.justify = false;
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CFont::Details.centre = true;
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CFont::Details.rightJustify = false;
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}
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else if (alignment == ALIGN_RIGHT) {
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CFont::Details.justify = false;
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CFont::Details.centre = false;
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CFont::Details.rightJustify = true;
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}
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}
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static void SetWrapx(float x) { Details.wrapX = x; }
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static void SetCentreSize(float s) { Details.centreSize = s; }
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static void SetBackgroundOn(void) { Details.background = true; }
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static void SetBackgroundOff(void) { Details.background = false; }
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static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
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static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
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static void SetPropOn(void) { Details.proportional = true; }
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static void SetPropOff(void) { Details.proportional = false; }
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static void SetSlantRefPoint(float x, float y);
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static void SetSlant(float s);
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static void SetJustifyOn(void);
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static void SetJustifyOff(void);
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static void SetRightJustifyOn(void);
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static void SetRightJustifyOff(void);
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static void SetCentreOn(void);
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static void SetCentreOff(void);
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static void SetWrapx(float x);
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static void SetCentreSize(float s);
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static void SetBackgroundOn(void);
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static void SetBackgroundOff(void);
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static void SetBackGroundOnlyTextOn(void);
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static void SetBackGroundOnlyTextOff(void);
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static void SetPropOn(void);
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static void SetPropOff(void);
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static void SetFontStyle(int16 style);
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static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
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static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
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static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
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static void SetRightJustifyWrap(float wrap);
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static void SetAlphaFade(float fade);
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static void SetDropShadowPosition(int16 pos);
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static void SetBackgroundColor(CRGBA col);
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static void SetColor(CRGBA col);
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static void SetDropColor(CRGBA col);
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