Merge branch 'miami' into lcs

# Conflicts:
#	src/control/Script.h
This commit is contained in:
Sergeanur 2021-01-16 16:56:24 +02:00
commit eb5fdac918
4 changed files with 553 additions and 471 deletions

View file

@ -605,10 +605,9 @@ public:
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
bool CheckDamagedWeaponType(int32 actual, int32 type);
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
void ReturnFromGosubOrFunction();
};

View file

@ -42,6 +42,19 @@
extern const char* scriptfile;
#endif
bool CRunningScript::ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami)
{
switch (mi)
{
case MI_COP: if (cop) return true; break;
case MI_SWAT: if (swat) return true; break;
case MI_FBI: if (fbi) return true; break;
case MI_ARMY: if (army) return true; break;
default: if (mi >= MI_VICE1 && mi <= MI_VICE8 && miami) return true; break;
}
return false;
}
bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal)
{
switch (pedtype) {
@ -66,19 +79,6 @@ bool CRunningScript::ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, in
}
}
bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
{
switch (mi)
{
case MI_COP: if (cop) return true;
case MI_SWAT: if (swat) return true;
case MI_FBI: if (fbi) return true;
case MI_ARMY: if (army) return true;
default:
return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
}
}
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
switch (command) {

View file

@ -390,7 +390,7 @@ CFont::InitPerFrame(void)
Details.anonymous_25 = 0;
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
NewLine = 0;
NewLine = false;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
@ -542,6 +542,210 @@ bool CFont::IsAnsiCharacter(wchar *s)
}
#endif
void
CFont::RenderFontBuffer()
{
if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
float textPosX;
float textPosY;
CRGBA color;
bool bBold = false;
bool bFlash = false;
Sprite[RenderState.style].SetRenderState();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
tFontRenderStatePointer pRenderStateBufPointer;
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
if (*pRenderStateBufPointer.pStr == '\0') {
tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
tmpPointer.pStr++;
tmpPointer.Align();
if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
break;
RenderState = *(tmpPointer.pRenderState++);
pRenderStateBufPointer = tmpPointer;
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
}
if (*pRenderStateBufPointer.pStr == '~') {
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
#ifdef BUTTON_ICONS
if(PS2Symbol != BUTTON_NONE) {
DrawButton(textPosX, textPosY);
textPosX += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
if (bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.alpha = Details.bFlashState ? 0 : 255;
}
if (!RenderState.bIsShadow)
RenderState.color = color;
}
wchar c = *pRenderStateBufPointer.pStr;
c -= ' ';
if (RenderState.bFontHalfTexture)
c = FindNewCharacter(c);
else if (c > 155)
c = '\0';
if (RenderState.slant != 0.0f)
textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
PrintChar(textPosX, textPosY, c);
if (bBold) {
PrintChar(textPosX + 1.0f, textPosY, c);
PrintChar(textPosX + 2.0f, textPosY, c);
textPosX += 2.0f;
}
#ifdef FIX_BUGS
// PS2 uses different chars for some symbols
if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
#endif
textPosX += RenderState.scaleX * GetCharacterWidth(c);
if (c == '\0')
textPosX += RenderState.fExtraSpace;
}
CSprite2d::RenderVertexBuffer();
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
}
#ifdef MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
wchar *s, c, unused;
if (IsJapanese()) {
float jx = 0.0f;
for (s = start; s < end; s++) {
if (*s == JAP_TERMINATION || *s == '~')
s = ParseToken(s, &unused, true);
if (NewLine) {
NewLine = false;
break;
}
jx += GetCharacterSize(*s - ' ');
}
s = start;
if (Details.centre)
x = japX - jx / 2.0f;
else if (Details.rightJustify)
x = japX - jx;
}
for (s = start; s < end; s++) {
if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
s = ParseToken(s, &unused);
if (NewLine && IsJapanese()) {
NewLine = false;
end = s;
return true;
}
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
x += spwidth;
}
return false;
}
#else
void
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
wchar *s;
if (RenderState.style != Details.style) {
RenderFontBuffer();
RenderState.style = Details.style;
}
float dropShadowPosition = Details.dropShadowPosition;
if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
CRGBA color = Details.color;
Details.color = Details.dropColor;
Details.dropShadowPosition = 0;
Details.bIsShadow = true;
if (Details.slant != 0.0f) {
Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
} else {
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
}
Details.color = color;
Details.dropShadowPosition = dropShadowPosition;
Details.bIsShadow = false;
}
if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
RenderFontBuffer();
CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
pRenderState->fTextPosX = x;
pRenderState->fTextPosY = y;
pRenderState->scaleX = Details.scaleX;
pRenderState->scaleY = Details.scaleY;
pRenderState->color = Details.color;
pRenderState->fExtraSpace = spwidth;
pRenderState->slant = Details.slant;
pRenderState->slantRefX = Details.slantRefX;
pRenderState->slantRefY = Details.slantRefY;
pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
pRenderState->proportional = Details.proportional;
pRenderState->style = Details.style;
pRenderState->bIsShadow = Details.bIsShadow;
FontRenderStatePointer.pRenderState++;
for(s = start; s < end;){
if (*s == '~') {
for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
*FontRenderStatePointer.pStr = *(s++);
}
if (Details.bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.a = Details.bFlashState ? 0 : 255;
}
} else
*(FontRenderStatePointer.pStr++) = *(s++);
}
*(FontRenderStatePointer.pStr++) = '\0';
FontRenderStatePointer.Align();
}
#endif
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
if (Details.slant == 0.0f)
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
PrintString(x, y, str);
}
void
CFont::PrintString(float xstart, float ystart, wchar *s)
{
@ -893,155 +1097,35 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
}
}
#ifdef MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
float
CFont::GetCharacterWidth(wchar c)
{
wchar *s, c, unused;
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
float jx = 0.0f;
for (s = start; s < end; s++) {
if (*s == JAP_TERMINATION || *s == '~')
s = ParseToken(s, &unused, true);
if (NewLine) {
NewLine = false;
break;
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
}
jx += GetCharacterSize(*s - ' ');
}
s = start;
if (Details.centre)
x = japX - jx / 2.0f;
else if (Details.rightJustify)
x = japX - jx;
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
for (s = start; s < end; s++) {
if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
s = ParseToken(s, &unused);
if (NewLine && IsJapanese()) {
NewLine = false;
end = s;
return true;
}
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
x += spwidth;
}
return false;
}
#else
void
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
wchar *s;
if (RenderState.style != Details.style) {
RenderFontBuffer();
RenderState.style = Details.style;
}
float dropShadowPosition = Details.dropShadowPosition;
if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
CRGBA color = Details.color;
Details.color = Details.dropColor;
Details.dropShadowPosition = 0;
Details.bIsShadow = true;
if (Details.slant != 0.0f) {
Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
} else {
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
}
Details.color = color;
Details.dropShadowPosition = dropShadowPosition;
Details.bIsShadow = false;
}
if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
RenderFontBuffer();
CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
pRenderState->fTextPosX = x;
pRenderState->fTextPosY = y;
pRenderState->scaleX = Details.scaleX;
pRenderState->scaleY = Details.scaleY;
pRenderState->color = Details.color;
pRenderState->fExtraSpace = spwidth;
pRenderState->slant = Details.slant;
pRenderState->slantRefX = Details.slantRefX;
pRenderState->slantRefY = Details.slantRefY;
pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
pRenderState->proportional = Details.proportional;
pRenderState->style = Details.style;
pRenderState->bIsShadow = Details.bIsShadow;
FontRenderStatePointer.pRenderState++;
for(s = start; s < end;){
if (*s == '~') {
for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
*FontRenderStatePointer.pStr = *(s++);
}
if (Details.bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.a = Details.bFlashState ? 0 : 255;
}
} else
*(FontRenderStatePointer.pStr++) = *(s++);
}
*(FontRenderStatePointer.pStr++) = '\0';
FontRenderStatePointer.Align();
}
#endif
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
{
y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
if (Details.slant == 0.0f)
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
PrintString(x, y, str);
}
float
CFont::GetCharacterWidth(wchar c)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
}
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
default:
return Size[0][Details.style][c];
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
default:
return Size[0][Details.style][c];
}
}
@ -1252,6 +1336,118 @@ CFont::GetNextSpace(wchar *s)
return s;
}
wchar*
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
{
Details.anonymous_23 = false;
wchar *s = str + 1;
if (Details.color.r || Details.color.g || Details.color.b)
{
switch (*s)
{
case 'B':
bold = !bold;
break;
case 'b':
color.r = 27;
color.g = 89;
color.b = 130;
break;
case 'f':
flash = !flash;
break;
case 'g':
color.r = 255;
color.g = 150;
color.b = 225;
break;
case 'h':
color.r = 225;
color.g = 225;
color.b = 225;
break;
case 'l':
color.r = 0;
color.g = 0;
color.b = 0;
break;
case 'o':
color.r = 229;
color.g = 125;
color.b = 126;
break;
case 'p':
color.r = 168;
color.g = 110;
color.b = 252;
break;
case 'q':
color.r = 199;
color.g = 144;
color.b = 203;
break;
case 'r':
color.r = 255;
color.g = 150;
color.b = 225;
break;
case 't':
color.r = 86;
color.g = 212;
color.b = 146;
break;
case 'w':
color.r = 175;
color.g = 175;
color.b = 175;
break;
#ifdef FIX_BUGS
case 'x':
color.r = 0;
color.g = 255;
color.b = 255;
break;
#else
case 'x':
color.r = 132;
color.g = 146;
color.b = 197;
break;
#endif
case 'y':
color.r = 255;
color.g = 227;
color.b = 79;
break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
default:
break;
}
}
while (*s != '~')
++s;
if (*(++s) == '~')
s = ParseToken(s, color, flash, bold);
return s;
}
#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, bool japShit)
@ -1313,7 +1509,7 @@ CFont::ParseToken(wchar *s)
break;
case 'N':
case 'n':
NewLine = 1;
NewLine = true;
break;
case 'b':
Details.color.r = 27;
@ -1424,116 +1620,22 @@ CFont::ParseToken(wchar *s)
}
#endif
wchar*
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
void
CFont::FilterOutTokensFromString(wchar *str)
{
Details.anonymous_23 = false;
wchar *s = str + 1;
if (Details.color.r || Details.color.g || Details.color.b)
{
switch (*s)
{
case 'B':
bold = !bold;
break;
case 'b':
color.r = 27;
color.g = 89;
color.b = 130;
break;
case 'f':
flash = !flash;
break;
case 'g':
color.r = 255;
color.g = 150;
color.b = 225;
break;
case 'h':
color.r = 225;
color.g = 225;
color.b = 225;
break;
case 'l':
color.r = 0;
color.g = 0;
color.b = 0;
break;
case 'o':
color.r = 229;
color.g = 125;
color.b = 126;
break;
case 'p':
color.r = 168;
color.g = 110;
color.b = 252;
break;
case 'q':
color.r = 199;
color.g = 144;
color.b = 203;
break;
case 'r':
color.r = 255;
color.g = 150;
color.b = 225;
break;
case 't':
color.r = 86;
color.g = 212;
color.b = 146;
break;
case 'w':
color.r = 175;
color.g = 175;
color.b = 175;
break;
#ifdef FIX_BUGS
case 'x':
color.r = 0;
color.g = 255;
color.b = 255;
break;
#else
case 'x':
color.r = 132;
color.g = 146;
color.b = 197;
break;
#endif
case 'y':
color.r = 255;
color.g = 227;
color.b = 79;
break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
default:
break;
int newIdx = 0;
wchar copy[256], *c;
UnicodeStrcpy(copy, str);
for (c = copy; *c != '\0'; c++) {
if (*c == '~') {
c++;
while (*c != '~') c++;
} else {
str[newIdx++] = *c;
}
}
while (*s != '~')
++s;
if (*(++s) == '~')
s = ParseToken(s, color, flash, bold);
return s;
str[newIdx] = '\0';
}
void
@ -1543,139 +1645,90 @@ CFont::DrawFonts(void)
}
void
CFont::RenderFontBuffer()
CFont::SetScale(float x, float y)
{
if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
float textPosX;
float textPosY;
CRGBA color;
bool bBold = false;
bool bFlash = false;
#ifdef MORE_LANGUAGES
/*if (IsJapanese()) {
x *= 1.35f;
y *= 1.25f;
}*/
#endif
Details.scaleX = x;
Details.scaleY = y;
}
Sprite[RenderState.style].SetRenderState();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
tFontRenderStatePointer pRenderStateBufPointer;
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
if (*pRenderStateBufPointer.pStr == '\0') {
tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
tmpPointer.pStr++;
tmpPointer.Align();
if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
break;
void
CFont::SetSlantRefPoint(float x, float y)
{
Details.slantRefX = x;
Details.slantRefY = y;
}
RenderState = *(tmpPointer.pRenderState++);
void
CFont::SetSlant(float s)
{
Details.slant = s;
}
pRenderStateBufPointer = tmpPointer;
void
CFont::SetColor(CRGBA col)
{
Details.color = col;
if (Details.alphaFade < 255.0f)
Details.color.a *= Details.alphaFade / 255.0f;
}
textPosX = RenderState.fTextPosX;
textPosY = RenderState.fTextPosY;
color = RenderState.color;
}
if (*pRenderStateBufPointer.pStr == '~') {
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
#ifdef BUTTON_ICONS
if(PS2Symbol != BUTTON_NONE) {
DrawButton(textPosX, textPosY);
textPosX += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
if (bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
Details.color.alpha = Details.bFlashState ? 0 : 255;
}
if (!RenderState.bIsShadow)
RenderState.color = color;
}
wchar c = *pRenderStateBufPointer.pStr;
c -= ' ';
if (RenderState.bFontHalfTexture)
c = FindNewCharacter(c);
else if (c > 155)
c = '\0';
void
CFont::SetJustifyOn(void)
{
Details.justify = true;
Details.centre = false;
Details.rightJustify = false;
}
if (RenderState.slant != 0.0f)
textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
PrintChar(textPosX, textPosY, c);
if (bBold) {
PrintChar(textPosX + 1.0f, textPosY, c);
PrintChar(textPosX + 2.0f, textPosY, c);
textPosX += 2.0f;
}
#ifdef FIX_BUGS
// PS2 uses different chars for some symbols
if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
#endif
textPosX += RenderState.scaleX * GetCharacterWidth(c);
if (c == '\0')
textPosX += RenderState.fExtraSpace;
}
CSprite2d::RenderVertexBuffer();
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
void
CFont::SetJustifyOff(void)
{
Details.justify = false;
Details.rightJustify = false;
}
void
CFont::SetCentreOn(void)
{
Details.centre = true;
Details.justify = false;
Details.rightJustify = false;
}
void
CFont::SetFontStyle(int16 style)
CFont::SetCentreOff(void)
{
if (style == FONT_HEADING) {
Details.style = FONT_STANDARD;
Details.bFontHalfTexture = true;
} else {
Details.style = style;
Details.bFontHalfTexture = false;
}
Details.centre = false;
}
wchar CFont::FindNewCharacter(wchar c)
void
CFont::SetWrapx(float x)
{
if (c >= 16 && c <= 26) return c + 128;
if (c >= 8 && c <= 9) return c + 86;
if (c == 4) return c + 89;
if (c == 7) return 206;
if (c == 14) return 207;
if (c >= 33 && c <= 58) return c + 122;
if (c >= 65 && c <= 90) return c + 90;
if (c >= 96 && c <= 118) return c + 85;
if (c >= 119 && c <= 140) return c + 62;
if (c >= 141 && c <= 142) return 204;
if (c == 143) return 205;
if (c == 1) return 208;
return c;
Details.wrapX = x;
}
wchar
CFont::character_code(uint8 c)
void
CFont::SetCentreSize(float s)
{
if(c < 128)
return c;
return foreign_table[c-128];
Details.centreSize = s;
}
void
CFont::SetBackgroundOn(void)
{
Details.background = true;
}
void
CFont::SetScale(float x, float y)
CFont::SetBackgroundOff(void)
{
#ifdef MORE_LANGUAGES
/*if (IsJapanese()) {
x *= 1.35f;
y *= 1.25f;
}*/
#endif
Details.scaleX = x;
Details.scaleY = y;
Details.background = false;
}
void
@ -1685,11 +1738,67 @@ CFont::SetBackgroundColor(CRGBA col)
}
void
CFont::SetColor(CRGBA col)
CFont::SetBackGroundOnlyTextOn(void)
{
Details.color = col;
if (Details.alphaFade < 255.0f)
Details.color.a *= Details.alphaFade / 255.0f;
Details.backgroundOnlyText = true;
}
void
CFont::SetBackGroundOnlyTextOff(void)
{
Details.backgroundOnlyText = false;
}
void
CFont::SetRightJustifyOn(void)
{
Details.rightJustify = true;
Details.justify = false;
Details.centre = false;
}
void
CFont::SetRightJustifyOff(void)
{
Details.rightJustify = false;
Details.justify = false;
Details.centre = false;
}
void
CFont::SetPropOff(void)
{
Details.proportional = false;
}
void
CFont::SetPropOn(void)
{
Details.proportional = true;
}
void
CFont::SetFontStyle(int16 style)
{
if (style == FONT_HEADING) {
Details.style = FONT_STANDARD;
Details.bFontHalfTexture = true;
} else {
Details.style = style;
Details.bFontHalfTexture = false;
}
}
void
CFont::SetRightJustifyWrap(float wrap)
{
Details.rightJustifyWrap = wrap;
}
void
CFont::SetAlphaFade(float fade)
{
Details.alphaFade = fade;
}
void
@ -1701,19 +1810,32 @@ CFont::SetDropColor(CRGBA col)
}
void
CFont::FilterOutTokensFromString(wchar *str)
CFont::SetDropShadowPosition(int16 pos)
{
int newIdx = 0;
wchar copy[256], *c;
UnicodeStrcpy(copy, str);
Details.dropShadowPosition = pos;
}
for (c = copy; *c != '\0'; c++) {
if (*c == '~') {
c++;
while (*c != '~') c++;
} else {
str[newIdx++] = *c;
}
}
str[newIdx] = '\0';
wchar CFont::FindNewCharacter(wchar c)
{
if (c >= 16 && c <= 26) return c + 128;
if (c >= 8 && c <= 9) return c + 86;
if (c == 4) return c + 89;
if (c == 7) return 206;
if (c == 14) return 207;
if (c >= 33 && c <= 58) return c + 122;
if (c >= 65 && c <= 90) return c + 90;
if (c >= 96 && c <= 118) return c + 85;
if (c >= 119 && c <= 140) return c + 62;
if (c >= 141 && c <= 142) return 204;
if (c == 143) return 205;
if (c == 1) return 208;
return c;
}
wchar
CFont::character_code(uint8 c)
{
if(c < 128)
return c;
return foreign_table[c-128];
}

View file

@ -14,28 +14,28 @@ struct CFontDetails
float slant;
float slantRefX;
float slantRefY;
bool justify;
bool centre;
bool rightJustify;
bool background;
bool backgroundOnlyText;
bool proportional;
bool bIsShadow;
bool bFlash;
bool bBold;
bool8 justify;
bool8 centre;
bool8 rightJustify;
bool8 background;
bool8 backgroundOnlyText;
bool8 proportional;
bool8 bIsShadow;
bool8 bFlash;
bool8 bBold;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
bool bFontHalfTexture;
bool8 bFontHalfTexture;
uint32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
bool bFlashState;
bool8 bFlashState;
int nFlashTimer;
bool anonymous_23;
bool8 anonymous_23;
uint32 anonymous_25;
};
@ -51,10 +51,10 @@ struct CFontRenderState
float slant;
float slantRefX;
float slantRefY;
bool bIsShadow;
bool bFontHalfTexture;
bool proportional;
bool anonymous_14;
bool8 bIsShadow;
bool8 bFontHalfTexture;
bool8 proportional;
bool8 anonymous_14;
int16 style;
};
@ -168,72 +168,33 @@ public:
static uint16 *ParseToken(wchar *s, bool japShit = false);
#else
static uint16 *ParseToken(wchar *s);
static uint16* ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
#endif
static void DrawFonts(void);
static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
static CFontDetails GetDetails() { return Details; }
static void SetScale(float x, float y);
static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
static void SetSlant(float s) { Details.slant = s; }
static void SetJustifyOn(void) {
Details.justify = true;
Details.centre = false;
Details.rightJustify = false;
}
static void SetJustifyOff(void) {
Details.justify = false;
Details.rightJustify = false;
}
static void SetRightJustifyOn(void) {
Details.rightJustify = true;
Details.justify = false;
Details.centre = false;
}
static void SetRightJustifyOff(void) {
Details.rightJustify = false;
Details.justify = false;
Details.centre = false;
}
static void SetCentreOn(void) {
Details.centre = true;
Details.justify = false;
Details.rightJustify = false;
}
static void SetCentreOff(void) {
Details.centre = false;
}
static void SetAlignment(uint8 alignment) {
if (alignment == ALIGN_LEFT) {
CFont::Details.justify = true;
CFont::Details.centre = false;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_CENTER) {
CFont::Details.justify = false;
CFont::Details.centre = true;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_RIGHT) {
CFont::Details.justify = false;
CFont::Details.centre = false;
CFont::Details.rightJustify = true;
}
}
static void SetWrapx(float x) { Details.wrapX = x; }
static void SetCentreSize(float s) { Details.centreSize = s; }
static void SetBackgroundOn(void) { Details.background = true; }
static void SetBackgroundOff(void) { Details.background = false; }
static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
static void SetPropOn(void) { Details.proportional = true; }
static void SetPropOff(void) { Details.proportional = false; }
static void SetSlantRefPoint(float x, float y);
static void SetSlant(float s);
static void SetJustifyOn(void);
static void SetJustifyOff(void);
static void SetRightJustifyOn(void);
static void SetRightJustifyOff(void);
static void SetCentreOn(void);
static void SetCentreOff(void);
static void SetWrapx(float x);
static void SetCentreSize(float s);
static void SetBackgroundOn(void);
static void SetBackgroundOff(void);
static void SetBackGroundOnlyTextOn(void);
static void SetBackGroundOnlyTextOff(void);
static void SetPropOn(void);
static void SetPropOff(void);
static void SetFontStyle(int16 style);
static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
static void SetRightJustifyWrap(float wrap);
static void SetAlphaFade(float fade);
static void SetDropShadowPosition(int16 pos);
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);