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Make colors in texture conversion dialog more LCSy.
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parent
940d6bf6d3
commit
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1 changed files with 2 additions and 10 deletions
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@ -321,11 +321,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
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splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
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#ifdef FIX_BUGS
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255));
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#else
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
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#endif
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(97, 194, 247, 255));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetBackgroundOff();
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@ -334,11 +330,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
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CFont::SetCentreOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CFont::SetJustifyOff();
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#ifdef FIX_BUGS
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CFont::SetColor(CRGBA(255, 150, 225, 255));
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#else
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CFont::SetColor(CRGBA(255, 217, 106, 255));
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#endif
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CFont::SetColor(CRGBA(115, 173, 216, 255));
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
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