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Fixed arguments for sound collisions
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commit
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4 changed files with 78 additions and 61 deletions
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@ -326,8 +326,8 @@ int32
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CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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{
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int32 numSpheres = CCollision::ProcessColModels(
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GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(),
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ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(),
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GetMatrix(), *GetColModel(),
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ent->GetMatrix(), *ent->GetColModel(),
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colpoints,
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nil, nil); // No Lines allowed!
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if(numSpheres > 0){
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