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pc/ps2/custom limits
This commit is contained in:
parent
3233ffe1c4
commit
ed9d5b4b94
8 changed files with 450 additions and 177 deletions
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@ -5,147 +5,20 @@
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#define VANILLA_DEFINES
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#endif
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enum Config {
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NUMPLAYERS = 1, // 4 on PS2
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NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
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MAX_CDIMAGES = 8, // additional cdimages
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MAX_CDCHANNELS = 5,
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MODELINFOSIZE = 5500, // 3150 on PS2
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#ifdef VANILLA_DEFINES
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TXDSTORESIZE = 850,
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#else
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TXDSTORESIZE = 1024, // for Xbox map
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#endif
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EXTRADIRSIZE = 128,
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CUTSCENEDIRSIZE = 512,
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SIMPLEMODELSIZE = 5000, // 2910 on PS2
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MLOMODELSIZE = 1,
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MLOINSTANCESIZE = 1,
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TIMEMODELSIZE = 30,
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CLUMPMODELSIZE = 5,
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PEDMODELSIZE = 90,
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VEHICLEMODELSIZE = 120, // 70 on PS2
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XTRACOMPSMODELSIZE = 2,
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TWODFXSIZE = 2000, // 1210 on PS2
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MAXVEHICLESLOADED = 50, // 70 on mobile
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NUMOBJECTINFO = 168, // object.dat
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// Pool sizes
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NUMPTRNODES = 30000, // 26000 on PS2
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NUMENTRYINFOS = 5400, // 3200 on PS2
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NUMPEDS = 140, // 90 on PS2
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NUMVEHICLES = 110, // 70 on PS2
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NUMBUILDINGS = 5500, // 4915 on PS2
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NUMTREADABLES = 1214,
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NUMOBJECTS = 450,
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NUMDUMMIES = 2802, // 2368 on PS2
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NUMAUDIOSCRIPTOBJECTS = 256,
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NUMCUTSCENEOBJECTS = 50,
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NUMANIMBLOCKS = 2,
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NUMANIMATIONS = 250,
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NUMTEMPOBJECTS = 30,
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// Path data
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NUM_PATHNODES = 4930,
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NUM_CARPATHLINKS = 2076,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 10260,
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// Link list lengths
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NUMALPHALIST = 20,
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NUMALPHAENTITYLIST = 150,
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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// Zones
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NUMAUDIOZONES = 36,
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NUMZONES = 50,
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NUMMAPZONES = 25,
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// Cull zones
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NUMCULLZONES = 512,
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NUMATTRIBZONES = 288,
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NUMZONEINDICES = 55000,
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PATHNODESIZE = 4500,
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NUMWEATHERS = 4,
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NUMHOURS = 24,
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NUMEXTRADIRECTIONALS = 4,
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NUMANTENNAS = 8,
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NUMCORONAS = 56,
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NUMPOINTLIGHTS = 32,
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NUM3DMARKERS = 32,
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NUMBRIGHTLIGHTS = 32,
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NUMSHINYTEXTS = 32,
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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NUMBULLETTRACES = 16,
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NUMMBLURSTREAKS = 4,
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NUMSKIDMARKS = 32,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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NUMGENERALPICKUPS = 320,
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NUMSCRIPTEDPICKUPS = 16,
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NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
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NUMCOLLECTEDPICKUPS = 20,
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NUMPACMANPICKUPS = 256,
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NUMEVENTS = 64,
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NUM_CARGENS = 160,
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NUM_PATH_NODES_IN_AUTOPILOT = 8,
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NUM_ACCIDENTS = 20,
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NUM_FIRES = 40,
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NUM_GARAGES = 32,
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NUM_PROJECTILES = 32,
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NUM_GLASSPANES = 45,
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NUM_GLASSENTITIES = 32,
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NUM_WATERCANNONS = 3,
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NUMPEDROUTES = 200,
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NUMPHONES = 50,
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NUMPEDGROUPS = 31,
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NUMMODELSPERPEDGROUP = 8,
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NUMSHOTINFOS = 100,
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NUMROADBLOCKS = 600,
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NUMVISIBLEENTITIES = 2000,
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NUMINVISIBLEENTITIES = 150,
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NUM_AUDIOENTITY_EVENTS = 4,
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NUM_PED_COMMENTS_SLOTS = 20,
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NUM_SOUND_QUEUES = 2,
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NUM_AUDIOENTITIES = 200,
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NUM_SCRIPT_MAX_ENTITIES = 40,
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NUM_GARAGE_STORED_CARS = 6,
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NUM_CRANES = 8,
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NUM_EXPLOSIONS = 48,
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};
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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//#define GTA_PS2
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//#define GTA_XBOX
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#ifdef GTA_PS2
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#include "limits_ps2.h"
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#elif defined VANILLA_DEFINES
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#include "limits_pc.h"
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#else
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#include "limits_custom.h" // some nice enhanced limits
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#endif
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// Version defines
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#define GTA3_PS2_140 300
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#define GTA3_PS2_160 301
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138
src/core/limits_custom.h
Normal file
138
src/core/limits_custom.h
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#pragma once
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enum Config {
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NUMPLAYERS = 1,
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NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
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MAX_CDIMAGES = 8, // additional cdimages
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MAX_CDCHANNELS = 5,
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MODELINFOSIZE = 5500,
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TXDSTORESIZE = 1024, // 1024 for Xbox map
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EXTRADIRSIZE = 128,
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CUTSCENEDIRSIZE = 512,
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SIMPLEMODELSIZE = 5000,
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MLOMODELSIZE = 1,
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MLOINSTANCESIZE = 1,
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TIMEMODELSIZE = 1500,
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CLUMPMODELSIZE = 5,
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PEDMODELSIZE = 90,
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VEHICLEMODELSIZE = 120,
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XTRACOMPSMODELSIZE = 2,
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TWODFXSIZE = 2000,
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MAXVEHICLESLOADED = 70, // 70 on mobile
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NUMOBJECTINFO = 168, // object.dat
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// Pool sizes
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NUMPTRNODES = 90000,
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NUMENTRYINFOS = 25400,
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NUMPEDS = 140,
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NUMVEHICLES = 110,
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NUMBUILDINGS = 35500,
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NUMTREADABLES = 1214,
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NUMOBJECTS = 9500,
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NUMDUMMIES = 22802,
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NUMAUDIOSCRIPTOBJECTS = 256,
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NUMCUTSCENEOBJECTS = 50,
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NUMANIMBLOCKS = 2,
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NUMANIMATIONS = 250,
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NUMTEMPOBJECTS = 30,
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// Path data
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NUM_PATHNODES = 4930,
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NUM_CARPATHLINKS = 2076,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 10260,
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// Link list lengths
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NUMALPHALIST = 20,
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NUMALPHAENTITYLIST = 1250, // default 150 is not enough for bigger FOVs
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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// Zones
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NUMAUDIOZONES = 36,
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NUMZONES = 50,
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NUMMAPZONES = 25,
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// Cull zones
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NUMCULLZONES = 512,
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NUMATTRIBZONES = 288,
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NUMZONEINDICES = 55000,
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PATHNODESIZE = 4500,
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NUMWEATHERS = 4,
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NUMHOURS = 24,
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NUMEXTRADIRECTIONALS = 4,
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NUMANTENNAS = 8,
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NUMCORONAS = 2000,
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NUMPOINTLIGHTS = 32,
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NUM3DMARKERS = 32,
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NUMBRIGHTLIGHTS = 32,
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NUMSHINYTEXTS = 32,
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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NUMBULLETTRACES = 16,
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NUMMBLURSTREAKS = 4,
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NUMSKIDMARKS = 32,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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NUMGENERALPICKUPS = 320,
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NUMSCRIPTEDPICKUPS = 16,
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NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
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NUMCOLLECTEDPICKUPS = 20,
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NUMPACMANPICKUPS = 256,
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NUMEVENTS = 64,
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NUM_CARGENS = 160,
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NUM_PATH_NODES_IN_AUTOPILOT = 8,
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NUM_ACCIDENTS = 20,
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NUM_FIRES = 40,
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NUM_GARAGES = 32,
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NUM_PROJECTILES = 32,
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NUM_GLASSPANES = 45,
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NUM_GLASSENTITIES = 32,
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NUM_WATERCANNONS = 3,
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NUM_PARTICLES = 1000,
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NUM_STOREDSHADOWS = 48,
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NUM_POLYBUNCHES = 300,
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NUM_STATICSHADOWS = 64,
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NUM_PERMAMENTSHADOWS = 48,
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NUMPEDROUTES = 200,
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NUMPHONES = 50,
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NUMPEDGROUPS = 31,
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NUMMODELSPERPEDGROUP = 8,
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NUMSHOTINFOS = 100,
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NUMROADBLOCKS = 600,
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NUMVISIBLEENTITIES = 5000,
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NUMINVISIBLEENTITIES = 5000,
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NUM_AUDIOENTITY_EVENTS = 4,
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NUM_PED_COMMENTS_SLOTS = 20,
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NUM_SOUND_QUEUES = 2,
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NUM_AUDIOENTITIES = 200,
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NUM_SCRIPT_MAX_ENTITIES = 40,
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NUM_GARAGE_STORED_CARS = 6,
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NUM_CRANES = 8,
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NUM_EXPLOSIONS = 48,
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};
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138
src/core/limits_pc.h
Normal file
138
src/core/limits_pc.h
Normal file
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#pragma once
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enum Config {
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NUMPLAYERS = 1, // 4 on PS2
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NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
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MAX_CDIMAGES = 8, // additional cdimages
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MAX_CDCHANNELS = 5,
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MODELINFOSIZE = 5500, // 3150 on PS2
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TXDSTORESIZE = 850,
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EXTRADIRSIZE = 128,
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CUTSCENEDIRSIZE = 512,
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SIMPLEMODELSIZE = 5000, // 2910 on PS2
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MLOMODELSIZE = 1,
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MLOINSTANCESIZE = 1,
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TIMEMODELSIZE = 30,
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CLUMPMODELSIZE = 5,
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PEDMODELSIZE = 90,
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VEHICLEMODELSIZE = 120, // 70 on PS2
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XTRACOMPSMODELSIZE = 2,
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TWODFXSIZE = 2000, // 1210 on PS2
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MAXVEHICLESLOADED = 50, // 70 on mobile
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NUMOBJECTINFO = 168, // object.dat
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// Pool sizes
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NUMPTRNODES = 30000, // 26000 on PS2
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NUMENTRYINFOS = 5400, // 3200 on PS2
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NUMPEDS = 140, // 90 on PS2
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NUMVEHICLES = 110, // 70 on PS2
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NUMBUILDINGS = 5500, // 4915 on PS2
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NUMTREADABLES = 1214,
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NUMOBJECTS = 450,
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NUMDUMMIES = 2802, // 2368 on PS2
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NUMAUDIOSCRIPTOBJECTS = 256,
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NUMCUTSCENEOBJECTS = 50,
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NUMANIMBLOCKS = 2,
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NUMANIMATIONS = 250,
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NUMTEMPOBJECTS = 30,
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// Path data
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NUM_PATHNODES = 4930,
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NUM_CARPATHLINKS = 2076,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 10260,
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// Link list lengths
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NUMALPHALIST = 20,
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NUMALPHAENTITYLIST = 150,
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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// Zones
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NUMAUDIOZONES = 36,
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NUMZONES = 50,
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NUMMAPZONES = 25,
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// Cull zones
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NUMCULLZONES = 512,
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NUMATTRIBZONES = 288,
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NUMZONEINDICES = 55000,
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PATHNODESIZE = 4500,
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NUMWEATHERS = 4,
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NUMHOURS = 24,
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NUMEXTRADIRECTIONALS = 4,
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NUMANTENNAS = 8,
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NUMCORONAS = 56,
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NUMPOINTLIGHTS = 32,
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NUM3DMARKERS = 32,
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NUMBRIGHTLIGHTS = 32,
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NUMSHINYTEXTS = 32,
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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NUMBULLETTRACES = 16,
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NUMMBLURSTREAKS = 4,
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NUMSKIDMARKS = 32,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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NUMGENERALPICKUPS = 320,
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NUMSCRIPTEDPICKUPS = 16,
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NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
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NUMCOLLECTEDPICKUPS = 20,
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NUMPACMANPICKUPS = 256,
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NUMEVENTS = 64,
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NUM_CARGENS = 160,
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NUM_PATH_NODES_IN_AUTOPILOT = 8,
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NUM_ACCIDENTS = 20,
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NUM_FIRES = 40,
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NUM_GARAGES = 32,
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NUM_PROJECTILES = 32,
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NUM_GLASSPANES = 45,
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NUM_GLASSENTITIES = 32,
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NUM_WATERCANNONS = 3,
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NUM_PARTICLES = 1000,
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NUM_STOREDSHADOWS = 48,
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NUM_POLYBUNCHES = 300,
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NUM_STATICSHADOWS = 64,
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NUM_PERMAMENTSHADOWS = 48,
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NUMPEDROUTES = 200,
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NUMPHONES = 50,
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NUMPEDGROUPS = 31,
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NUMMODELSPERPEDGROUP = 8,
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NUMSHOTINFOS = 100,
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NUMROADBLOCKS = 600,
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NUMVISIBLEENTITIES = 2000,
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NUMINVISIBLEENTITIES = 150,
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NUM_AUDIOENTITY_EVENTS = 4,
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NUM_PED_COMMENTS_SLOTS = 20,
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NUM_SOUND_QUEUES = 2,
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NUM_AUDIOENTITIES = 200,
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NUM_SCRIPT_MAX_ENTITIES = 40,
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NUM_GARAGE_STORED_CARS = 6,
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NUM_CRANES = 8,
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NUM_EXPLOSIONS = 48,
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};
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138
src/core/limits_ps2.h
Normal file
138
src/core/limits_ps2.h
Normal file
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#pragma once
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enum Config {
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NUMPLAYERS = 4,
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NUMCDIMAGES = 12, // gta3.img duplicates
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MAX_CDIMAGES = 8, // additional cdimages
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MAX_CDCHANNELS = 5,
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MODELINFOSIZE = 3150,
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TXDSTORESIZE = 850,
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EXTRADIRSIZE = 128,
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CUTSCENEDIRSIZE = 512,
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SIMPLEMODELSIZE = 2910,
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MLOMODELSIZE = 1,
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MLOINSTANCESIZE = 1,
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TIMEMODELSIZE = 30,
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CLUMPMODELSIZE = 5,
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PEDMODELSIZE = 90,
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VEHICLEMODELSIZE = 70,
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XTRACOMPSMODELSIZE = 2,
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TWODFXSIZE = 1210,
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MAXVEHICLESLOADED = 50,
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NUMOBJECTINFO = 168, // object.dat
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// Pool sizes
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NUMPTRNODES = 26000,
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NUMENTRYINFOS = 3200,
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NUMPEDS = 90,
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NUMVEHICLES = 70,
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NUMBUILDINGS = 4915,
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NUMTREADABLES = 1214,
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NUMOBJECTS = 450,
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NUMDUMMIES = 2368,
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NUMAUDIOSCRIPTOBJECTS = 256,
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NUMCUTSCENEOBJECTS = 50,
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NUMANIMBLOCKS = 2,
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NUMANIMATIONS = 250,
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NUMTEMPOBJECTS = 30,
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// Path data
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NUM_PATHNODES = 4930,
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NUM_CARPATHLINKS = 2076,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 10260,
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// Link list lengths
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NUMALPHALIST = 20,
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NUMALPHAENTITYLIST = 150,
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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// Zones
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NUMAUDIOZONES = 36,
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NUMZONES = 50,
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NUMMAPZONES = 25,
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// Cull zones
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NUMCULLZONES = 512,
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NUMATTRIBZONES = 288,
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NUMZONEINDICES = 55000,
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PATHNODESIZE = 4500,
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NUMWEATHERS = 4,
|
||||
NUMHOURS = 24,
|
||||
|
||||
NUMEXTRADIRECTIONALS = 4,
|
||||
NUMANTENNAS = 8,
|
||||
NUMCORONAS = 56,
|
||||
NUMPOINTLIGHTS = 32,
|
||||
NUM3DMARKERS = 32,
|
||||
NUMBRIGHTLIGHTS = 32,
|
||||
NUMSHINYTEXTS = 32,
|
||||
NUMMONEYMESSAGES = 16,
|
||||
NUMPICKUPMESSAGES = 16,
|
||||
NUMBULLETTRACES = 16,
|
||||
NUMMBLURSTREAKS = 4,
|
||||
NUMSKIDMARKS = 32,
|
||||
|
||||
NUMONSCREENTIMERENTRIES = 1,
|
||||
NUMRADARBLIPS = 32,
|
||||
NUMGENERALPICKUPS = 320,
|
||||
NUMSCRIPTEDPICKUPS = 16,
|
||||
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
|
||||
NUMCOLLECTEDPICKUPS = 20,
|
||||
NUMPACMANPICKUPS = 256,
|
||||
NUMEVENTS = 64,
|
||||
|
||||
NUM_CARGENS = 160,
|
||||
|
||||
NUM_PATH_NODES_IN_AUTOPILOT = 8,
|
||||
|
||||
NUM_ACCIDENTS = 20,
|
||||
NUM_FIRES = 40,
|
||||
NUM_GARAGES = 32,
|
||||
NUM_PROJECTILES = 32,
|
||||
|
||||
NUM_GLASSPANES = 45,
|
||||
NUM_GLASSENTITIES = 32,
|
||||
NUM_WATERCANNONS = 3,
|
||||
NUM_PARTICLES = 1000,
|
||||
|
||||
NUM_STOREDSHADOWS = 48,
|
||||
NUM_POLYBUNCHES = 300,
|
||||
NUM_STATICSHADOWS = 64,
|
||||
NUM_PERMAMENTSHADOWS = 48,
|
||||
|
||||
NUMPEDROUTES = 200,
|
||||
NUMPHONES = 50,
|
||||
NUMPEDGROUPS = 31,
|
||||
NUMMODELSPERPEDGROUP = 8,
|
||||
NUMSHOTINFOS = 100,
|
||||
|
||||
NUMROADBLOCKS = 600,
|
||||
|
||||
NUMVISIBLEENTITIES = 2000,
|
||||
NUMINVISIBLEENTITIES = 150,
|
||||
|
||||
NUM_AUDIOENTITY_EVENTS = 4,
|
||||
NUM_PED_COMMENTS_SLOTS = 20,
|
||||
|
||||
NUM_SOUND_QUEUES = 2,
|
||||
NUM_AUDIOENTITIES = 200,
|
||||
|
||||
NUM_SCRIPT_MAX_ENTITIES = 40,
|
||||
|
||||
NUM_GARAGE_STORED_CARS = 6,
|
||||
|
||||
NUM_CRANES = 8,
|
||||
|
||||
NUM_EXPLOSIONS = 48,
|
||||
};
|
|
@ -17,9 +17,6 @@
|
|||
#include "debugmenu.h"
|
||||
|
||||
|
||||
#define MAX_PARTICLES_ON_SCREEN (1000)
|
||||
|
||||
|
||||
//(5)
|
||||
#define MAX_SMOKE_FILES ARRAY_SIZE(SmokeFiles)
|
||||
|
||||
|
@ -149,7 +146,7 @@ const char CarsplashFiles[][12+1] =
|
|||
"carsplash_04"
|
||||
};
|
||||
|
||||
CParticle gParticleArray[MAX_PARTICLES_ON_SCREEN];
|
||||
CParticle gParticleArray[NUM_PARTICLES];
|
||||
|
||||
RwTexture *gpSmokeTex[MAX_SMOKE_FILES];
|
||||
RwTexture *gpSmoke2Tex[MAX_SMOKE2_FILES];
|
||||
|
@ -243,9 +240,9 @@ void CParticle::ReloadConfig()
|
|||
|
||||
m_pUnusedListHead = gParticleArray;
|
||||
|
||||
for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
|
||||
for ( int32 i = 0; i < NUM_PARTICLES; i++ )
|
||||
{
|
||||
if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
|
||||
if ( i == NUM_PARTICLES - 1 )
|
||||
gParticleArray[i].m_pNext = nil;
|
||||
else
|
||||
gParticleArray[i].m_pNext = &gParticleArray[i + 1];
|
||||
|
|
|
@ -44,11 +44,11 @@ RwTexture *gpPostShadowTex;
|
|||
RwTexture *gpGoalTex;
|
||||
|
||||
int16 CShadows::ShadowsStoredToBeRendered;
|
||||
CStoredShadow CShadows::asShadowsStored [MAX_STOREDSHADOWS];
|
||||
CPolyBunch CShadows::aPolyBunches [MAX_POLYBUNCHES];
|
||||
CStaticShadow CShadows::aStaticShadows [MAX_STATICSHADOWS];
|
||||
CStoredShadow CShadows::asShadowsStored [NUM_STOREDSHADOWS];
|
||||
CPolyBunch CShadows::aPolyBunches [NUM_POLYBUNCHES];
|
||||
CStaticShadow CShadows::aStaticShadows [NUM_STATICSHADOWS];
|
||||
CPolyBunch *CShadows::pEmptyBunchList;
|
||||
CPermanentShadow CShadows::aPermanentShadows[MAX_PERMAMENTSHADOWS];
|
||||
CPermanentShadow CShadows::aPermanentShadows[NUM_PERMAMENTSHADOWS];
|
||||
|
||||
|
||||
void
|
||||
|
@ -125,7 +125,7 @@ CShadows::Init(void)
|
|||
ShadowIndexList[23] = 8;
|
||||
|
||||
|
||||
for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ )
|
||||
for ( int32 i = 0; i < NUM_STATICSHADOWS; i++ )
|
||||
{
|
||||
aStaticShadows[i].m_nId = 0;
|
||||
aStaticShadows[i].m_pPolyBunch = NULL;
|
||||
|
@ -133,15 +133,15 @@ CShadows::Init(void)
|
|||
|
||||
pEmptyBunchList = &aPolyBunches[0];
|
||||
|
||||
for ( int32 i = 0; i < MAX_POLYBUNCHES; i++ )
|
||||
for ( int32 i = 0; i < NUM_POLYBUNCHES; i++ )
|
||||
{
|
||||
if ( i == MAX_POLYBUNCHES - 1 )
|
||||
if ( i == NUM_POLYBUNCHES - 1 )
|
||||
aPolyBunches[i].m_pNext = NULL;
|
||||
else
|
||||
aPolyBunches[i].m_pNext = &aPolyBunches[i + 1];
|
||||
}
|
||||
|
||||
for ( int32 i = 0; i < MAX_PERMAMENTSHADOWS; i++ )
|
||||
for ( int32 i = 0; i < NUM_PERMAMENTSHADOWS; i++ )
|
||||
{
|
||||
aPermanentShadows[i].m_nType = SHADOWTYPE_NONE;
|
||||
}
|
||||
|
@ -193,10 +193,10 @@ CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture *pTexture, CVector *pPo
|
|||
|
||||
// find free slot
|
||||
int32 nSlot = 0;
|
||||
while ( nSlot < MAX_PERMAMENTSHADOWS && aPermanentShadows[nSlot].m_nType != SHADOWTYPE_NONE )
|
||||
while ( nSlot < NUM_PERMAMENTSHADOWS && aPermanentShadows[nSlot].m_nType != SHADOWTYPE_NONE )
|
||||
nSlot++;
|
||||
|
||||
if ( nSlot < MAX_PERMAMENTSHADOWS )
|
||||
if ( nSlot < NUM_PERMAMENTSHADOWS )
|
||||
{
|
||||
aPermanentShadows[nSlot].m_nType = ShadowType;
|
||||
aPermanentShadows[nSlot].m_pTexture = pTexture;
|
||||
|
@ -244,10 +244,10 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
|
|||
int32 nSlot;
|
||||
|
||||
nSlot = 0;
|
||||
while ( nSlot < MAX_STATICSHADOWS && !(nID == aStaticShadows[nSlot].m_nId && aStaticShadows[nSlot].m_pPolyBunch != NULL) )
|
||||
while ( nSlot < NUM_STATICSHADOWS && !(nID == aStaticShadows[nSlot].m_nId && aStaticShadows[nSlot].m_pPolyBunch != NULL) )
|
||||
nSlot++;
|
||||
|
||||
if ( nSlot < MAX_STATICSHADOWS )
|
||||
if ( nSlot < NUM_STATICSHADOWS )
|
||||
{
|
||||
if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < fUpDistance
|
||||
&& Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < fUpDistance )
|
||||
|
@ -313,10 +313,10 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
|
|||
else
|
||||
{
|
||||
nSlot = 0;
|
||||
while ( nSlot < MAX_STATICSHADOWS && aStaticShadows[nSlot].m_pPolyBunch != NULL )
|
||||
while ( nSlot < NUM_STATICSHADOWS && aStaticShadows[nSlot].m_pPolyBunch != NULL )
|
||||
nSlot++;
|
||||
|
||||
if ( nSlot != MAX_STATICSHADOWS )
|
||||
if ( nSlot != NUM_STATICSHADOWS )
|
||||
{
|
||||
aStaticShadows[nSlot].m_nId = nID;
|
||||
aStaticShadows[nSlot].m_nType = ShadowType;
|
||||
|
@ -429,7 +429,7 @@ CShadows::StoreShadowToBeRendered(uint8 ShadowType, RwTexture *pTexture, CVector
|
|||
ASSERT(pTexture != NULL);
|
||||
ASSERT(pPosn != NULL);
|
||||
|
||||
if ( ShadowsStoredToBeRendered < MAX_STOREDSHADOWS )
|
||||
if ( ShadowsStoredToBeRendered < NUM_STOREDSHADOWS )
|
||||
{
|
||||
asShadowsStored[ShadowsStoredToBeRendered].m_ShadowType = ShadowType;
|
||||
asShadowsStored[ShadowsStoredToBeRendered].m_pTexture = pTexture;
|
||||
|
@ -804,10 +804,10 @@ CShadows::RenderStaticShadows(void)
|
|||
|
||||
SetAlphaTest(0);
|
||||
|
||||
for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ )
|
||||
for ( int32 i = 0; i < NUM_STATICSHADOWS; i++ )
|
||||
aStaticShadows[i].m_bRendered = false;
|
||||
|
||||
for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ )
|
||||
for ( int32 i = 0; i < NUM_STATICSHADOWS; i++ )
|
||||
{
|
||||
if ( aStaticShadows[i].m_pPolyBunch && !aStaticShadows[i].m_bRendered )
|
||||
{
|
||||
|
@ -815,7 +815,7 @@ CShadows::RenderStaticShadows(void)
|
|||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aStaticShadows[i].m_pTexture));
|
||||
|
||||
// optimization trick, render all shadows with same renderstate and texture
|
||||
for ( int32 j = i; j < MAX_STATICSHADOWS; j++ )
|
||||
for ( int32 j = i; j < NUM_STATICSHADOWS; j++ )
|
||||
{
|
||||
if ( aStaticShadows[j].m_pPolyBunch != NULL
|
||||
&& aStaticShadows[i].m_nType == aStaticShadows[j].m_nType
|
||||
|
@ -1498,7 +1498,7 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa
|
|||
void
|
||||
CShadows::UpdateStaticShadows(void)
|
||||
{
|
||||
for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ )
|
||||
for ( int32 i = 0; i < NUM_STATICSHADOWS; i++ )
|
||||
{
|
||||
if ( aStaticShadows[i].m_pPolyBunch != NULL && !aStaticShadows[i].m_bJustCreated
|
||||
&& (!aStaticShadows[i].m_bTemp || CTimer::GetTimeInMilliseconds() > aStaticShadows[i].m_nTimeCreated + 5000) )
|
||||
|
@ -1513,7 +1513,7 @@ CShadows::UpdateStaticShadows(void)
|
|||
void
|
||||
CShadows::UpdatePermanentShadows(void)
|
||||
{
|
||||
for ( int32 i = 0; i < MAX_PERMAMENTSHADOWS; i++ )
|
||||
for ( int32 i = 0; i < NUM_PERMAMENTSHADOWS; i++ )
|
||||
{
|
||||
if ( aPermanentShadows[i].m_nType != SHADOWTYPE_NONE )
|
||||
{
|
||||
|
@ -1768,7 +1768,7 @@ CShadows::RenderExtraPlayerShadows(void)
|
|||
void
|
||||
CShadows::TidyUpShadows(void)
|
||||
{
|
||||
for ( int32 i = 0; i < MAX_PERMAMENTSHADOWS; i++ )
|
||||
for ( int32 i = 0; i < NUM_PERMAMENTSHADOWS; i++ )
|
||||
aPermanentShadows[i].m_nType = SHADOWTYPE_NONE;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#define MAX_STOREDSHADOWS 48
|
||||
#define MAX_POLYBUNCHES 300
|
||||
#define MAX_STATICSHADOWS 64
|
||||
#define MAX_PERMAMENTSHADOWS 48
|
||||
|
||||
|
||||
class CEntity;
|
||||
|
||||
enum eShadowType
|
||||
|
@ -129,11 +123,11 @@ class CShadows
|
|||
{
|
||||
public:
|
||||
static int16 ShadowsStoredToBeRendered;
|
||||
static CStoredShadow asShadowsStored [MAX_STOREDSHADOWS];
|
||||
static CPolyBunch aPolyBunches [MAX_POLYBUNCHES];
|
||||
static CStaticShadow aStaticShadows [MAX_STATICSHADOWS];
|
||||
static CStoredShadow asShadowsStored [NUM_STOREDSHADOWS];
|
||||
static CPolyBunch aPolyBunches [NUM_POLYBUNCHES];
|
||||
static CStaticShadow aStaticShadows [NUM_STATICSHADOWS];
|
||||
static CPolyBunch *pEmptyBunchList;
|
||||
static CPermanentShadow aPermanentShadows[MAX_PERMAMENTSHADOWS];
|
||||
static CPermanentShadow aPermanentShadows[NUM_PERMAMENTSHADOWS];
|
||||
|
||||
static void Init (void);
|
||||
static void Shutdown (void);
|
||||
|
|
|
@ -154,12 +154,7 @@ CVisibilityPlugins::Initialise(void)
|
|||
m_alphaList.Init(NUMALPHALIST);
|
||||
m_alphaList.head.item.sort = 0.0f;
|
||||
m_alphaList.tail.item.sort = 100000000.0f;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// default 150 is not enough for bigger FOVs
|
||||
m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3);
|
||||
#else
|
||||
m_alphaEntityList.Init(NUMALPHAENTITYLIST);
|
||||
#endif // ASPECT_RATIO_SCALE
|
||||
m_alphaEntityList.head.item.sort = 0.0f;
|
||||
m_alphaEntityList.tail.item.sort = 100000000.0f;
|
||||
|
||||
|
|
Loading…
Reference in a new issue