Fix compilation

This commit is contained in:
Sergeanur 2020-05-14 17:15:26 +03:00
parent 24875f34d0
commit ede6b7db6a

View file

@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// We can't get the parent matrix of an hanim frame but // We can't get the parent matrix of an hanim frame but
// this function is always called with PED_MID, so we know the parent frame. // this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
// Assuming BONE_torso, the parent is BONE_mid, so let's use that: // so this doesn't exactly do what we'd like anyway
RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid); RwMatrix* mat = GetComponentMatrix(m_ped, PED_MID);
RwV3d vec1, vec2; RwV3d vec1, vec2;
vec1.x = mat->right.z; vec1.x = mat->right.z;