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https://github.com/GTAmodding/re3.git
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Make opus available alongside other formats
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parent
2173ceae95
commit
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4 changed files with 41 additions and 25 deletions
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@ -4,20 +4,23 @@
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#include "stream.h"
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#include "sampman.h"
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#ifdef AUDIO_OPUS
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#include <opusfile.h>
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#else
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#ifdef _WIN32
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#ifdef AUDIO_OAL_USE_SNDFILE
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#pragma comment( lib, "libsndfile-1.lib" )
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#endif
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#ifdef AUDIO_OAL_USE_MPG123
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#pragma comment( lib, "libmpg123-0.lib" )
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#endif
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#endif
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#ifdef AUDIO_OAL_USE_SNDFILE
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#include <sndfile.h>
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#endif
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#ifdef AUDIO_OAL_USE_MPG123
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#include <mpg123.h>
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#endif
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#ifdef AUDIO_OAL_USE_OPUS
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#include <opusfile.h>
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#endif
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#ifndef _WIN32
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#include "crossplatform.h"
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@ -81,7 +84,6 @@ public:
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CSortStereoBuffer SortStereoBuffer;
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#ifndef AUDIO_OPUS
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class CImaADPCMDecoder
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{
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const uint16 StepTable[89] = {
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@ -461,11 +463,9 @@ public:
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};
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#endif
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#ifdef _WIN32
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#ifdef AUDIO_OAL_USE_MPG123
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// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
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#define MP3_USE_FUZZY_SEEK
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#endif // _WIN32
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class CMP3File : public IDecoder
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{
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@ -567,6 +567,7 @@ public:
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}
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};
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#endif
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#define VAG_LINE_SIZE (0x10)
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#define VAG_SAMPLES_IN_LINE (28)
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@ -804,7 +805,7 @@ public:
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return bufSizePerChannel * m_nChannels;
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}
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};
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#else
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#ifdef AUDIO_OAL_USE_OPUS
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class COpusFile : public IDecoder
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{
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OggOpusFile *m_FileH;
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@ -902,14 +903,14 @@ public:
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void CStream::Initialise()
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{
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#ifndef AUDIO_OPUS
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#ifdef AUDIO_OAL_USE_MPG123
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mpg123_init();
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#endif
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}
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void CStream::Terminate()
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{
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#ifndef AUDIO_OPUS
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#ifdef AUDIO_OAL_USE_MPG123
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mpg123_exit();
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#endif
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}
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@ -942,19 +943,20 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
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DEV("Stream %s\n", m_aFilename);
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#ifndef AUDIO_OPUS
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if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
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m_pSoundFile = new CMP3File(m_aFilename);
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else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
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if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
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#ifdef AUDIO_OAL_USE_SNDFILE
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m_pSoundFile = new CSndFile(m_aFilename);
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#else
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m_pSoundFile = new CWavFile(m_aFilename);
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#endif
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#ifdef AUDIO_OAL_USE_MPG123
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else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
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m_pSoundFile = new CMP3File(m_aFilename);
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#endif
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else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB"))
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m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate);
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#else
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if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
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#ifdef AUDIO_OAL_USE_OPUS
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else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
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m_pSoundFile = new COpusFile(m_aFilename);
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#endif
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else
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@ -218,7 +218,7 @@ extern uint32 BankStartOffset[MAX_SFX_BANKS];
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extern int defaultProvider;
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#endif
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#ifdef AUDIO_OPUS
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#if defined(OPUS_AUDIO_PATHS)
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static char StreamedNameTable[][25] = {
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"AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
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"AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
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@ -254,9 +254,9 @@ static char StreamedNameTable[][25] = {
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"AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
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"AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
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#else
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#if defined(PS2_AUDIO_PATHS)
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static char StreamedNameTable[][25]=
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{
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#ifdef PS2_AUDIO
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"AUDIO\\MUSIC\\HEAD.VB",
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"AUDIO\\MUSIC\\CLASS.VB",
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"AUDIO\\MUSIC\\KJAH.VB",
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@ -353,6 +353,8 @@ static char StreamedNameTable[][25]=
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"AUDIO\\MUSIC\\MISCOM.VB",
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"AUDIO\\MUSIC\\END.VB",
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#else
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static char StreamedNameTable[][25] =
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{
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"AUDIO\\HEAD.WAV",
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"AUDIO\\CLASS.WAV",
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"AUDIO\\KJAH.WAV",
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@ -30,7 +30,7 @@
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#include "MusicManager.h"
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#include "Frontend.h"
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#include "Timer.h"
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#ifdef AUDIO_OPUS
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#ifdef AUDIO_OAL_USE_OPUS
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#include <opusfile.h>
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#endif
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@ -83,7 +83,7 @@ char SampleBankDescFilename[] = "audio/sfx.SDT";
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char SampleBankDataFilename[] = "audio/sfx.RAW";
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FILE *fpSampleDescHandle;
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#ifdef AUDIO_OPUS
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#ifdef OPUS_SFX
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OggOpusFile *fpSampleDataHandle;
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#else
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FILE *fpSampleDataHandle;
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@ -1218,7 +1218,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
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return false;
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}
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#ifdef AUDIO_OPUS
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#ifdef OPUS_SFX
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int samplesRead = 0;
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int samplesSize = nSampleBankSize[nBank] / 2;
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op_pcm_seek(fpSampleDataHandle, 0);
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@ -1331,7 +1331,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
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}
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}
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#ifdef AUDIO_OPUS
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#ifdef OPUS_SFX
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int samplesRead = 0;
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int samplesSize = m_aSamples[nComment].nSize / 2;
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op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
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@ -1978,7 +1978,7 @@ cSampleManager::InitialiseSampleBanks(void)
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fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
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if ( fpSampleDescHandle == NULL )
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return false;
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#ifndef AUDIO_OPUS
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#ifndef OPUS_SFX
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fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
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if ( fpSampleDataHandle == NULL )
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{
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@ -1996,7 +1996,7 @@ cSampleManager::InitialiseSampleBanks(void)
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fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
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#endif
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fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
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#ifdef AUDIO_OPUS
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#ifdef OPUS_SFX
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int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
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#endif
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fclose(fpSampleDescHandle);
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@ -356,9 +356,21 @@ enum Config {
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// Audio
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#define RADIO_SCROLL_TO_PREV_STATION
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#define AUDIO_CACHE
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//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#ifdef AUDIO_OPUS
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#define AUDIO_OAL_USE_OPUS // enable support of opus files
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#define OPUS_AUDIO_PATHS // changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
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#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
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#ifndef AUDIO_OAL_USE_OPUS
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#undef OPUS_AUDIO_PATHS
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#undef OPUS_SFX
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#endif
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#endif
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// IMG
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#define BIG_IMG // allows to read larger img files
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