implemented skinned peds, no cutscene hands yet

This commit is contained in:
aap 2020-04-23 22:25:18 +02:00
commit f03b4eec4c
49 changed files with 1869 additions and 301 deletions

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@ -13,6 +13,15 @@ RwObject *GetFirstObject(RwFrame *frame);
RpAtomic *GetFirstAtomic(RpClump *clump);
RwTexture *GetFirstTexture(RwTexDictionary *txd);
#ifdef PED_SKIN
RpAtomic *IsClumpSkinned(RpClump *clump);
RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic
RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
#endif
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);