Bike riding anims, SA bike/heli cam

This commit is contained in:
eray orçunus 2020-06-05 23:13:31 +03:00
parent 83e4023dc0
commit f045ce4386
9 changed files with 505 additions and 104 deletions

View file

@ -146,7 +146,7 @@ enum AnimationId
ANIM_CAR_CRAWLOUT_RHS,
ANIM_CAR_CRAWLOUT_RHS2,
ANIM_CAR_ROLLOUT_LHS,
ANIM_CAR_ROLLOUT_RHS, // was this meant to be RHS?
ANIM_CAR_ROLLOUT_RHS,
ANIM_GETUP1,
ANIM_GETUP2,

View file

@ -4957,7 +4957,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->FlagToDestroyWhenNextProcessed();
}
else {
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
pPed->SetDie();
}
return 0;
}

View file

@ -25,6 +25,7 @@
#include "Debug.h"
#include "Camera.h"
#include "DMAudio.h"
#include <vehicles\Bike.h>
bool PrintDebugCode = false;
int16 DebugCamMode;
@ -4628,9 +4629,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
uint8 camSetArrPos = 0;
// We may need those later
bool isPlane = car->GetModelIndex() == MI_DODO;
bool isHeli = false;
bool isBike = false;
bool isPlane = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE;
bool isHeli = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI;
bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE || car->IsBike();
bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
CPad* pad = CPad::GetPad(0);
@ -4641,8 +4642,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (car->GetModelIndex() == MI_FIRETRUCK) {
camSetArrPos = 7;
} else if (car->GetModelIndex() == MI_RCBANDIT) {
} else if (car->GetModelIndex() == MI_RCBANDIT || car->GetModelIndex() == MI_RCBARON) {
camSetArrPos = 5;
} else if (car->GetModelIndex() == MI_RCGOBLIN || car->GetModelIndex() == MI_RCRAIDER) {
camSetArrPos = 6;
} else if (car->IsBoat()) {
camSetArrPos = 4;
} else if (isBike) {
@ -4699,6 +4702,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength;
// Taken from VC CCam::Cam_On_A_String_Unobscured. If we don't this, we will end up seeing the world from the inside of RC Goblin/Raider.
// I couldn't find where SA does that. It's possible that they've increased the size of these veh.'s collision bounding box.
if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCBANDIT) {
newDistance += 6.0f;
} else if (car->m_modelIndex == MI_RCBARON) {
newDistance += 9.5f;
}
float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) {
@ -4713,6 +4724,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
TargetCoors += 0.6f * car->GetUp() * colMaxZ;
}
if (car->m_modelIndex == MI_RCGOBLIN)
zoomModeAlphaOffset += 0.178997f;
float minDistForVehType = CARCAM_SET[camSetArrPos][4];
if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
@ -4727,6 +4741,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (ResetStatics) {
FOV = DefaultFOV;
// TODO(Miami): Remove that when cam is done!
// GTA 3 has this in veh. camera
if (TheCamera.m_bIdleOn)
TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
@ -4763,10 +4778,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
ResetStatics = false;
Rotating = false;
m_bCollisionChecksOn = true;
// TheCamera.m_bResetOldMatrix = 1;
// TODO(Miami): Uncomment that when cam is done!
// Garage exit cam is not working well in III...
// if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
// if (!TheCamera.m_bJustCameOutOfGarage)
// {
Alpha = 0.0f;
Beta = car->GetForward().Heading() - HALFPI;
@ -4788,7 +4805,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front;
m_nCurrentHistoryPoints = 0;
if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
if (!TheCamera.m_bJustCameOutOfGarage)
Alpha = -zoomModeAlphaOffset;
}
@ -4840,9 +4857,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
if (car->GetModelIndex() != MI_FIRETRUCK) {
// if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
// if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
if (car->GetModelIndex() != MI_FIRETRUCK)
if (!isBike || ((CBike*)car)->m_nWheelsOnGround > 3)
if (!isHeli && (!isPlane || ((CAutomobile*)car)->m_nWheelsOnGround)) {
CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f));
left.Normalise();
@ -5000,8 +5017,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
Beta += TWOPI;
if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) {
if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1)
// || isBike && GetMysteriousWheelRelatedThingBike(car) > 1)
if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 ||
isBike && ((CBike*)car)->m_nWheelsOnGround > 1)
alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f;
}
@ -5151,19 +5168,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron
Source.z = 1.0f;
// Obviously some specific place in LC
if (Source.x > 11.0f && Source.x < 91.0f) {
if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f)
Source.z = 24.4f;
}
// CCam::FixSourceAboveWaterLevel
if (CameraTarget.z >= -2.0f) {
float level = -6000.0;
// +0.5f is needed for III
if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) {
if (Source.z < level + 0.5f)
Source.z = level + 0.5f;
if (Source.z < level)
Source.z = level;
}
}
Front = TargetCoors - Source;

View file

@ -91,6 +91,11 @@ CVector vecPedVanRearDoorAnimOffset;
CVector vecPedQuickDraggedOutCarAnimOffset;
CVector vecPedDraggedOutCarAnimOffset;
CVector vecPedTrainDoorAnimOffset;
CVector vecPedStdBikeJumpRhsAnimOffset;
CVector vecPedVespaBikeJumpRhsAnimOffset;
CVector vecPedHarleyBikeJumpRhsAnimOffset;
CVector vecPedDirtBikeJumpRhsAnimOffset;
CVector vecPedBikeKickAnimOffset;
bool CPed::bNastyLimbsCheat;
bool CPed::bPedCheat2;
@ -686,7 +691,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
// BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
// if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
SetDie();
// }
bBodyPartJustCameOff = true;
@ -1848,6 +1853,7 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
return veh->GetPosition() + doorPos;
}
// --MIAMI: Done
void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
@ -1856,29 +1862,59 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
float seatPosMult = 0.0f;
float currentZ;
float adjustedTimeStep;
CVector autoZPos;
if (CReplay::IsPlayingBack())
return;
if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
SetPedPositionInCar();
return;
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
SetPedPositionInCar();
return;
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
SetPedPositionInCar();
return;
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
SetPedPositionInCar();
return;
if (m_pMyVehicle->IsBike()) {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE) ||
RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PASSENGER)) {
SetPedPositionInCar();
return;
}
} else {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
SetPedPositionInCar();
return;
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
SetPedPositionInCar();
return;
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
SetPedPositionInCar();
return;
}
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
SetPedPositionInCar();
return;
}
}
bChangedSeat = true;
}
if (phase == LINE_UP_TO_CAR_FALL) {
SetPedPositionInCar();
autoZPos = GetPosition();
CPedPlacement::FindZCoorForPed(&autoZPos);
if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS)
&& autoZPos.z > GetPosition().z) {
m_matrix.GetPosition().z = autoZPos.z;
}
if (m_pVehicleAnim && m_pVehicleAnim->animId == ANIM_BIKE_HIT) {
if (autoZPos.z > GetPosition().z)
m_matrix.GetPosition().z += m_pVehicleAnim->GetProgress() * (autoZPos.z - GetPosition().z);
} else if (m_pVehicleAnim) {
if (m_pVehicleAnim->animId == ANIM_BIKE_GETOFF_BACK) {
if (autoZPos.z > GetPosition().z) {
m_matrix.GetPosition().z += (m_pVehicleAnim->currentTime * (20.f / 7.f)) * (autoZPos.z - GetPosition().z);
}
}
}
return;
}
if (phase == LINE_UP_TO_CAR_START) {
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
@ -1916,14 +1952,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
}
if (!bInVehicle)
seatPosMult = 1.0f;
#ifdef VC_PED_PORTS
bool multExtractedFromAnim = false;
bool multExtractedFromAnimBus = false;
float zBlend;
#endif
if (m_pVehicleAnim) {
vehAnim = m_pVehicleAnim->animId;
@ -1934,38 +1965,38 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_CAR_LJACKED_LHS:
case ANIM_VAN_GETIN_L:
case ANIM_VAN_GETIN:
#ifdef VC_PED_PORTS
multExtractedFromAnim = true;
zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f);
// fall through
#endif
case ANIM_CAR_QJACKED:
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS:
#ifdef VC_PED_PORTS
if (!multExtractedFromAnim) {
multExtractedFromAnim = true;
zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f);
}
// fall through
#endif
case ANIM_CAR_CRAWLOUT_RHS:
case ANIM_CAR_CRAWLOUT_RHS2:
case ANIM_VAN_GETOUT_L:
case ANIM_VAN_GETOUT:
case ANIM_BIKE_GETOFF_RHS:
case ANIM_BIKE_GETOFF_LHS:
seatPosMult = m_pVehicleAnim->GetProgress();
break;
case ANIM_CAR_GETIN_RHS:
case ANIM_CAR_GETIN_LHS:
#ifdef VC_PED_PORTS
if (veh && veh->IsCar() && veh->bIsBus) {
multExtractedFromAnimBus = true;
zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f;
}
// fall through
#endif
case ANIM_CAR_QJACK:
case ANIM_CAR_GETIN_LOW_LHS:
case ANIM_CAR_GETIN_LOW_RHS:
@ -1980,6 +2011,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_CAR_LSHUFFLE_RHS:
seatPosMult = 0.0f;
break;
case ANIM_CAR_JUMPIN_LHS:
{
float animLength = m_pVehicleAnim->hierarchy->totalLength;
seatPosMult = Max(0.0f, 0.5f * animLength - m_pVehicleAnim->currentTime) / animLength;
break;
}
case ANIM_CAR_CLOSE_LHS:
case ANIM_CAR_CLOSE_RHS:
case ANIM_COACH_OPEN_L:
@ -1990,8 +2027,25 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
seatPosMult = 1.0f;
break;
default:
if (veh->IsBike()) {
seatPosMult = 0.0f;
} else {
if (bInVehicle)
seatPosMult = 0.0f;
else
seatPosMult = 1.0f;
}
break;
}
} else {
if (veh->IsBike()) {
seatPosMult = 0.0f;
} else {
if (bInVehicle)
seatPosMult = 0.0f;
else
seatPosMult = 1.0f;
}
}
CVector neededPos;
@ -2002,7 +2056,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
}
CVector autoZPos = neededPos;
autoZPos = neededPos;
if (veh->bIsInWater) {
if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown())
@ -2032,11 +2086,24 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
if (autoZPos.z > neededPos.z) {
#ifdef VC_PED_PORTS
if (multExtractedFromAnim) {
vehAnim = m_pVehicleAnim->animId;
if (veh->IsBike() && (m_pVehicleAnim && vehAnim != ANIM_BIKE_KICK)) {
float zBlend;
if (vehAnim != ANIM_BIKE_GETOFF_RHS && vehAnim != ANIM_BIKE_GETOFF_LHS) {
if (vehAnim != ANIM_BIKE_JUMPON_R && vehAnim != ANIM_BIKE_JUMPON_L) {
zBlend = 0.0f;
} else {
float animLength = m_pVehicleAnim->hierarchy->totalLength;
zBlend = Min(1.0f, 2.0f * m_pVehicleAnim->currentTime / animLength);
}
} else {
zBlend = 1.0f - seatPosMult;
}
float curZ = veh->GetPosition().z + FEET_OFFSET;
neededPos.z = ((curZ - autoZPos.z) - veh->GetHeightAboveRoad()) * zBlend + autoZPos.z;
} else if (multExtractedFromAnim) {
neededPos.z += (autoZPos.z - neededPos.z) * zBlend;
} else {
#endif
currentZ = GetPosition().z;
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
neededPos.z = autoZPos.z;
@ -2047,20 +2114,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
// Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
}
#ifdef VC_PED_PORTS
}
#endif
} else {
// We may need to raise up the ped
if (phase == LINE_UP_TO_CAR_START) {
currentZ = GetPosition().z;
if (neededPos.z > currentZ) {
#ifdef VC_PED_PORTS
if (multExtractedFromAnimBus) {
neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ;
} else {
#endif
if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
@ -2068,12 +2131,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
} else if (EnteringCar()) {
} else if (EnteringCar() || m_nPedState == PED_DRIVING && veh->IsBike()) {
neededPos.z = Max(currentZ, autoZPos.z);
}
#ifdef VC_PED_PORTS
}
#endif
}
}
}
@ -2104,14 +2165,26 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
m_fRotationCur -= (m_fRotationCur - limitedDest) * (1.0f - timeUntilStateChange);
}
if (seatPosMult > 0.2f || vehIsUpsideDown) {
if (seatPosMult > 0.2f || vehIsUpsideDown || veh->IsBike()) {
SetPosition(neededPos);
SetHeading(m_fRotationCur);
} else {
CMatrix vehDoorMat(veh->GetMatrix());
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
// VC couch anims are inverted, so they're fixing it here.
// Cool huh? Entering from windscreen
if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) {
CMatrix correctionMat;
if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR))
correctionMat.SetRotateZ(-HALFPI);
else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR))
correctionMat.SetRotateZ(HALFPI);
else
correctionMat.SetRotateZ(PI);
vehDoorMat = vehDoorMat * correctionMat;
}
GetMatrix() = vehDoorMat;
}
@ -6691,11 +6764,12 @@ CPed::EndFight(uint8 endType)
m_nWaitTimer = 0;
}
// --MIAMI: Done
void
CPed::EnterCar(void)
{
if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) {
CVehicle *veh = (CVehicle*)m_pSeekTarget;
CVehicle *veh = m_pMyVehicle;
// Not used.
// CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
@ -6709,9 +6783,32 @@ CPed::EnterCar(void)
}
bIsInTheAir = false;
LineUpPedWithCar(LINE_UP_TO_CAR_START);
if (veh->IsBike()) {
CBike *bike = (CBike*)veh;
if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) {
if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
int anim = m_pVehicleAnim->animId;
if (anim == ANIM_BIKE_KICK) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_187, 3.0f);
} else if (anim == ANIM_BIKE_ELBOW_R || anim == ANIM_BIKE_ELBOW_L) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_186, 3.0f);
}
}
}
} else {
int anim = m_pVehicleAnim->animId;
// One is pickup and other one is pullup, not same :p
if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
bike->m_bike_flag08 = true;
else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
bike->m_bike_flag08 = true;
}
}
} else {
QuitEnteringCar();
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
SetDie();
}
}
@ -8570,15 +8667,28 @@ CPed::Initialise(void)
debug("CPed ready\n");
}
// --MIAMI: Done
void
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{
// FIX: If there were no translations on enter anims, there were overflows all over this function.
int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
CAnimManager::AddAnimBlockRef(vanBlock);
CAnimManager::AddAnimBlockRef(bikesBlock);
CAnimManager::AddAnimBlockRef(bikevBlock);
CAnimManager::AddAnimBlockRef(bikehBlock);
CAnimManager::AddAnimBlockRef(bikedBlock);
CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
CAnimBlendSequence *seq = enterAssoc->sequences;
@ -8639,8 +8749,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
vecPedVanRearDoorAnimOffset = lastFrame->translation;
}
}
#ifdef GTA_TRAIN
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
// I think this is leftover and ANIM_TRAIN_GETOUT
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@ -8651,7 +8761,72 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
vecPedTrainDoorAnimOffset = lastFrame->translation;
}
}
#endif
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_R)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
if (!seq->HasTranslation())
vecPedStdBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
else {
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
vecPedStdBikeJumpRhsAnimOffset = lastFrame->translation;
}
}
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_R)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
if (!seq->HasTranslation())
vecPedVespaBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
else {
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
vecPedVespaBikeJumpRhsAnimOffset = lastFrame->translation;
}
}
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_R)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
if (!seq->HasTranslation())
vecPedHarleyBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
else {
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
vecPedHarleyBikeJumpRhsAnimOffset = lastFrame->translation;
}
}
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_R)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
if (!seq->HasTranslation())
vecPedDirtBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
else {
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
vecPedDirtBikeJumpRhsAnimOffset = lastFrame->translation;
}
}
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_KICK)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
if (!seq->HasTranslation())
vecPedBikeKickAnimOffset = CVector(0.0f, 0.0f, 0.0f);
else {
KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
vecPedBikeKickAnimOffset = lastFrame->translation;
}
}
CAnimManager::RemoveAnimBlockRef(vanBlock);
CAnimManager::RemoveAnimBlockRef(bikesBlock);
CAnimManager::RemoveAnimBlockRef(bikevBlock);
CAnimManager::RemoveAnimBlockRef(bikehBlock);
CAnimManager::RemoveAnimBlockRef(bikedBlock);
}
void
@ -9828,7 +10003,7 @@ CPed::ProcessControl(void)
++m_panicCounter;
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
SetDie();
bCollidedWithMyVehicle = false;
@ -17041,10 +17216,11 @@ CPed::UpdateFromLeader(void)
}
}
// --MIAMI: Done
void
CPed::UpdatePosition(void)
{
if (CReplay::IsPlayingBack() || !bIsStanding)
if (CReplay::IsPlayingBack() || !bIsStanding || m_attachedTo)
return;
CVector2D velocityChange;
@ -17091,7 +17267,7 @@ CPed::UpdatePosition(void)
}
// Take time step into account
if (m_pCurrentPhysSurface) {
if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) {
float speedChange = velocityChange.Magnitude();
float changeMult = speedChange;
if (m_nPedState != PED_DIE || !m_pCurrentPhysSurface->IsVehicle()) {
@ -17109,27 +17285,39 @@ CPed::UpdatePosition(void)
m_vecMoveSpeed.y += velocityChange.y;
}
// --MIAMI: Done
void
CPed::SetPedPositionInCar(void)
{
bool notYet = false;
if (CReplay::IsPlayingBack())
return;
if (bChangedSeat) {
bool notYet = false;
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)) {
notYet = true;
if (m_pMyVehicle->IsBike()) {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_R)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_L)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) {
LineUpPedWithCar(LINE_UP_TO_CAR_START);
return;
}
bChangedSeat = false;
} else {
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_JUMPIN_LHS)) {
notYet = true;
}
}
if (notYet) {
LineUpPedWithCar(LINE_UP_TO_CAR_START);
@ -17142,14 +17330,16 @@ CPed::SetPedPositionInCar(void)
CVector seatPos;
if (m_pMyVehicle->pDriver == this) {
seatPos = vehModel->GetFrontSeatPosn();
if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE)
if (!m_pMyVehicle->IsBoat() && !m_pMyVehicle->IsBike())
seatPos.x = -seatPos.x;
} else if (m_pMyVehicle->pPassengers[0] == this) {
seatPos = vehModel->GetFrontSeatPosn();
seatPos = m_pMyVehicle->IsBike() ? vehModel->m_positions[CAR_POS_BACKSEAT]: vehModel->GetFrontSeatPosn();
} else if (m_pMyVehicle->pPassengers[1] == this) {
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
seatPos.x = -seatPos.x;
} else {
if (m_pMyVehicle->pPassengers[2] == this) {
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
@ -17157,6 +17347,10 @@ CPed::SetPedPositionInCar(void)
seatPos = vehModel->GetFrontSeatPosn();
}
}
if (m_pMyVehicle->IsBike()) {
((CBike*)m_pMyVehicle)->CalculateLeanMatrix();
newMat = ((CBike*)m_pMyVehicle)->m_leanMatrix;
}
newMat.GetPosition() += Multiply3x3(newMat, seatPos);
// Already done below (SetTranslate(0.0f, 0.0f, 0.0f))
// tempMat.SetUnity();
@ -18266,10 +18460,8 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver)
} else if (car->IsBike()) {
if (isDriver) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f);
StopNonPartialAnims();
} else {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_PASSENGER, 100.0f);
StopNonPartialAnims();
}
} else {
if (isDriver) {
@ -18509,6 +18701,7 @@ CPed::PedShuffle(void)
}
}
// --MIAMI: Bike part is done
void
CPed::DriveVehicle(void)
{
@ -18517,8 +18710,203 @@ CPed::DriveVehicle(void)
CVehicle *veh = m_pMyVehicle;
if (veh->IsBike()) {
CBike *bike = (CBike*)veh;
float blendDelta = 1.0f;
float targetUDLean = 0.0f;
CAnimBlendAssociation *leftAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEFT);
CAnimBlendAssociation *rightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIGHT);
CAnimBlendAssociation *stillAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_STILL);
CAnimBlendAssociation *fwdAssoc, *backAssoc;
if (IsPlayer()) {
fwdAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_FWD);
backAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_BACK);
}
CAnimBlendAssociation *walkbackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PUSHES);
CAnimBlendAssociation *drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if (!drivebyAssoc)
drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if (!drivebyAssoc)
drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_FT);
// TODO(Miami): Bikes
float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward());
if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) {
// TODO(Miami)
/*
bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
if (bike->pPassengers[0])
bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
*/
return;
}
if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) {
if (!stillAssoc || stillAssoc->blendAmount < 1.0 && stillAssoc->blendDelta <= 0.0) {
stillAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_STILL, 2.0f);
}
} else {
if (velocityFwdDotProd >= 0.0f) {
if (stillAssoc && stillAssoc->blendDelta >= 0.0f)
stillAssoc->blendDelta = -4.0f;
if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f)
walkbackAssoc->blendDelta = -4.0f;
} else {
float maxReverseSpeed = bike->pHandling->Transmission.fMaxReverseVelocity;
if (3.5f * maxReverseSpeed > velocityFwdDotProd && (bike->m_nWheelsOnGround || bike->GetUp().z < -0.5f)) {
// TODO(Miami)
/*
bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
if (bike->pPassengers[0])
bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
*/
return;
}
if (bike->m_fGasPedal >= 0.0 || velocityFwdDotProd <= maxReverseSpeed * 1.5) {
if (IsPlayer() && velocityFwdDotProd < maxReverseSpeed * 1.5)
targetUDLean = -1.0f;
if (stillAssoc && stillAssoc->blendDelta >= 0.0f)
stillAssoc->blendDelta = -4.0f;
if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f) {
walkbackAssoc->blendDelta = -4.0f;
}
} else if (!walkbackAssoc || walkbackAssoc->blendAmount < 1.0f && walkbackAssoc->blendDelta <= 0.0f) {
walkbackAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_PUSHES, 4.0f);
}
}
}
if (stillAssoc)
blendDelta -= Min(1.0f, CTimer::GetTimeStepNonClipped() * 0.02f * stillAssoc->blendDelta + stillAssoc->blendAmount);
if (drivebyAssoc)
blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * drivebyAssoc->blendDelta + drivebyAssoc->blendAmount);
if (walkbackAssoc)
blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * walkbackAssoc->blendDelta + walkbackAssoc->blendAmount);
float targetLRLean, timeBlend, neededAngForWheelie, stoppieAng;
// Smooth the lean amount
if (targetUDLean == -1.0f) {
targetLRLean = 0.0f;
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
} else {
targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
}
bike->m_fPedLeanAmountLR = bike->m_fPedLeanAmountLR * timeBlend + (1.0 - timeBlend) * targetLRLean;
if (!IsPlayer()) {
targetUDLean = 0.0f;
} else if (targetUDLean > -1.0f) {
targetUDLean = bike->m_fLeanInput;
bike->m_bike_flag80 = false;
neededAngForWheelie = 1.0f;
if (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f || bike->GetForward().z <= 0.0f ||
(0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3])) {
if (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3] &&
(bike->GetForward().y < 0.0f && (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f))) {
stoppieAng = bike->pBikeHandling->fStoppieAng;
if (stoppieAng - bike->GetForward().z > 0.6f * stoppieAng)
bike->m_bike_flag80 = true;
}
} else {
float wheelieAng = bike->pBikeHandling->fWheelieAng;
neededAngForWheelie = wheelieAng - bike->GetForward().z;
if (neededAngForWheelie < wheelieAng / 2.f)
bike->m_bike_flag80 = true;
}
if (neededAngForWheelie >= 0.15f) {
if (bike->m_fBrakePedal <= 0.5f || velocityFwdDotProd <= 0.01f) {
if (bike->m_fGasPedal > 0.5f && targetUDLean <= 0.0f && 0.3f * bike->pHandling->Transmission.fUnkMaxVelocity > velocityFwdDotProd) {
targetUDLean = Min(0.1f, targetUDLean);
}
} else {
targetUDLean = Max(0.1f, targetUDLean);
}
} else {
targetUDLean = Max(0.25f, targetUDLean);
}
float targetLRLeanABS = Abs(targetLRLean);
if (targetLRLeanABS > 0.3f) {
// Yes, UD
targetUDLean *= Max(0.0f, 1.0f - (targetLRLeanABS - 0.3f) * 50.f / 13.f);
}
}
if (IsPlayer()) {
float timeBlend = Pow(0.89f, CTimer::GetTimeStep());
bike->m_fPedLeanAmountUD = (timeBlend * bike->m_fPedLeanAmountUD) + ((1.0f - timeBlend) * targetUDLean);
} else {
bike->m_fPedLeanAmountUD = 0.0f;
}
float fwdBackLeanAmount, leftRightLeanAmount;
if (Abs(bike->m_fPedLeanAmountLR) <= 0.56f && IsPlayer()) {
if (Abs(bike->m_fPedLeanAmountUD) <= 0.56f) {
CVector2D smoothedLean(bike->m_fPedLeanAmountLR, bike->m_fPedLeanAmountUD);
float smoothLeanMag = smoothedLean.Magnitude();
if (smoothLeanMag <= 0.01f) {
fwdBackLeanAmount = Abs(smoothedLean.y);
leftRightLeanAmount = Abs(smoothedLean.x);
} else {
fwdBackLeanAmount = Abs(smoothedLean.y / smoothLeanMag);
leftRightLeanAmount = Abs(smoothedLean.x / smoothLeanMag);
}
} else {
fwdBackLeanAmount = 1.0f;
leftRightLeanAmount = 0.0f;
}
} else {
fwdBackLeanAmount = 0.0f;
leftRightLeanAmount = 1.0f;
}
float fwdBackBlend = fwdBackLeanAmount * blendDelta;
float leftRightBlend = leftRightLeanAmount * blendDelta;
if (IsPlayer()) {
if (!fwdAssoc)
fwdAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_FWD);
if (!backAssoc)
backAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_BACK);
if (bike->m_fPedLeanAmountUD < 0.0f) {
backAssoc->blendAmount = fwdBackBlend;
backAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountUD * backAssoc->hierarchy->totalLength));
backAssoc->flags &= ~ASSOC_RUNNING;
fwdAssoc->blendAmount = 0.0f;
} else {
fwdAssoc->blendAmount = fwdBackBlend;
fwdAssoc->SetCurrentTime(bike->m_fPedLeanAmountUD* fwdAssoc->hierarchy->totalLength);
fwdAssoc->flags &= ~ASSOC_RUNNING;
backAssoc->blendAmount = 0.0f;
}
}
if (!leftAssoc)
leftAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEFT);
if (!rightAssoc)
rightAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_RIGHT);
if (bike->m_fPedLeanAmountLR < 0.0f) {
leftAssoc->blendAmount = leftRightBlend;
leftAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountLR * leftAssoc->hierarchy->totalLength));
leftAssoc->flags &= ~ASSOC_RUNNING;
rightAssoc->blendAmount = 0.0f;
} else {
rightAssoc->blendAmount = leftRightBlend;
rightAssoc->SetCurrentTime(bike->m_fPedLeanAmountLR* rightAssoc->hierarchy->totalLength);
rightAssoc->flags &= ~ASSOC_RUNNING;
leftAssoc->blendAmount = 0.0f;
}
if (velocityFwdDotProd > 0.3f) {
RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Xaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT);
RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Yaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT);
bDontAcceptIKLookAts = true;
}
return;
}

View file

@ -9,6 +9,7 @@
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
#include "AnimationId.h"
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
@ -251,7 +252,8 @@ enum {
enum PedLineUpPhase {
LINE_UP_TO_CAR_START,
LINE_UP_TO_CAR_END,
LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door
LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door
LINE_UP_TO_CAR_FALL
};
enum PedOnGroundState {
@ -655,7 +657,7 @@ public:
void SetLookFlag(CEntity *target, bool keepTryingToLook);
void SetLookFlag(float direction, bool keepTryingToLook);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);

View file

@ -1078,7 +1078,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) // strange way to check it
return nil;
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
pPed->SetDie();
pPed->m_nPedMoney = 0;
pPed->bDeadPedInFrontOfCar = true;
pPed->m_vehicleInAccident = pCulprit;

View file

@ -86,8 +86,8 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_fLeanInput = 0.0f;
field_478 = 0;
field_47C = 0;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_pSetOnFireEntity = nil;
m_pBombRigger = nil;
m_fGasPedalAudio = 0.0f;
@ -307,8 +307,8 @@ CBike::ProcessControl(void)
m_nCarHornTimer = 0;
bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
field_478 = 0;
field_47C = 0;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
@ -331,8 +331,8 @@ CBike::ProcessControl(void)
bCanStand = false;
m_bike_flag80 = false;
field_478 = 0;
field_47C = 0;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
break;
case STATUS_PLAYER_DISABLED:

View file

@ -62,8 +62,8 @@ public:
float m_fLeanLRAngle;
float m_fLeanLRAngle2;
float m_fLeanInput;
uint32 field_478;
uint32 field_47C;
float m_fPedLeanAmountLR;
float m_fPedLeanAmountUD;
uint8 m_bike_unused2;
uint8 unused[3]; // looks like padding..but for what?
uint8 m_bike_flag01 : 1;
@ -73,7 +73,7 @@ public:
uint8 bIsStanding : 1;
uint8 bExtraSpeed : 1; // leaning forward
uint8 m_bike_flag40 : 1;
uint8 m_bike_flag80 : 1;
uint8 m_bike_flag80 : 1; // doing wheelie?
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;

View file

@ -2289,7 +2289,7 @@ CVehicle::KillPedsInVehicle(void)
if(!pDriver->IsPlayer())
pDriver->FlagToDestroyWhenNextProcessed();
}else
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
pDriver->SetDie();
}
for(i = 0; i < m_nNumMaxPassengers; i++){
if(pPassengers[i]){
@ -2299,7 +2299,7 @@ CVehicle::KillPedsInVehicle(void)
if(!pPassengers[i]->IsPlayer())
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}else
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
pPassengers[i]->SetDie();
}
}
}