Bike riding anims, SA bike/heli cam

This commit is contained in:
eray orçunus 2020-06-05 23:13:31 +03:00
commit f045ce4386
9 changed files with 505 additions and 104 deletions

View file

@ -9,6 +9,7 @@
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
#include "AnimationId.h"
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
@ -251,7 +252,8 @@ enum {
enum PedLineUpPhase {
LINE_UP_TO_CAR_START,
LINE_UP_TO_CAR_END,
LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door
LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door
LINE_UP_TO_CAR_FALL
};
enum PedOnGroundState {
@ -655,7 +657,7 @@ public:
void SetLookFlag(CEntity *target, bool keepTryingToLook);
void SetLookFlag(float direction, bool keepTryingToLook);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);