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Finished CCam; various smaller things
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18 changed files with 4397 additions and 1266 deletions
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@ -5,6 +5,8 @@ class CEntity;
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class CPed;
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class CAutomobile;
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extern int16 &DebugCamMode;
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#define NUMBER_OF_VECTORS_FOR_AVERAGE 2
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struct CCam
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@ -66,17 +68,17 @@ struct CCam
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bool m_bTheHeightFixerVehicleIsATrain;
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bool LookBehindCamWasInFront;
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bool LookingBehind;
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bool LookingLeft; // 32
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bool LookingLeft;
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bool LookingRight;
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bool ResetStatics; //for interpolation type stuff to work
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bool Rotating;
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int16 Mode; // CameraMode
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uint32 m_uiFinishTime; // 52
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uint32 m_uiFinishTime;
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int m_iDoCollisionChecksOnFrameNum;
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int m_iDoCollisionCheckEveryNumOfFrames;
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int m_iFrameNumWereAt; // 64
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int m_iFrameNumWereAt;
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int m_iRunningVectorArrayPos;
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int m_iRunningVectorCounter;
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int DirectionWasLooking;
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@ -85,9 +87,9 @@ struct CCam
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float f_Roll; //used for adding a slight roll to the camera in the
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float f_rollSpeed;
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float m_fSyphonModeTargetZOffSet;
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float m_fUnknownZOffSet;
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float m_fRoadOffSet;
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float m_fAmountFractionObscured;
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float m_fAlphaSpeedOverOneFrame; // 100
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float m_fAlphaSpeedOverOneFrame;
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float m_fBetaSpeedOverOneFrame;
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float m_fBufferedTargetBeta;
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float m_fBufferedTargetOrientation;
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@ -95,7 +97,7 @@ struct CCam
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float m_fCamBufferedHeight;
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float m_fCamBufferedHeightSpeed;
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float m_fCloseInPedHeightOffset;
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float m_fCloseInPedHeightOffsetSpeed; // 132
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float m_fCloseInPedHeightOffsetSpeed;
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float m_fCloseInCarHeightOffset;
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float m_fCloseInCarHeightOffsetSpeed;
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float m_fDimensionOfHighestNearCar;
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@ -103,7 +105,7 @@ struct CCam
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float m_fFovSpeedOverOneFrame;
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float m_fMinDistAwayFromCamWhenInterPolating;
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float m_fPedBetweenCameraHeightOffset;
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float m_fPlayerInFrontSyphonAngleOffSet; // 164
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float m_fPlayerInFrontSyphonAngleOffSet;
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float m_fRadiusForDead;
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float m_fRealGroundDist; //used for follow ped mode
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float m_fTargetBeta;
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@ -111,7 +113,7 @@ struct CCam
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float m_fTransitionBeta;
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float m_fTrueBeta;
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float m_fTrueAlpha; // 200
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float m_fTrueAlpha;
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float m_fInitialPlayerOrientation; //used for first person
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float Alpha;
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@ -120,34 +122,25 @@ struct CCam
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float FOVSpeed;
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float Beta;
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float BetaSpeed;
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float Distance; // 232
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float Distance;
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float DistanceSpeed;
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float CA_MIN_DISTANCE;
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float CA_MAX_DISTANCE;
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float SpeedVar;
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// ped onfoot zoom distance
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float m_fTargetZoomGroundOne;
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float m_fTargetZoomGroundTwo; // 256
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float m_fTargetZoomGroundThree;
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// ped onfoot alpha angle offset
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float m_fTargetZoomOneZExtra;
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float m_fTargetZoomTwoZExtra;
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float m_fTargetZoomThreeZExtra;
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float m_fTargetZoomZCloseIn;
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float m_fMinRealGroundDist;
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float m_fTargetCloseInDist;
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CVector m_cvecSourceSpeedOverOneFrame;
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CVector m_cvecTargetSpeedOverOneFrame;
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CVector m_cvecUpOverOneFrame;
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CVector m_cvecTargetCoorsForFudgeInter; // 360
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CVector m_cvecCamFixedModeVector; // 372
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CVector m_cvecCamFixedModeSource; // 384
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CVector m_cvecCamFixedModeUpOffSet; // 396
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CVector m_vecLastAboveWaterCamPosition; //408 //helper for when the player has gone under the water
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CVector m_vecBufferedPlayerBodyOffset; // 420
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CVector m_cvecTargetCoorsForFudgeInter;
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CVector m_cvecCamFixedModeVector;
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CVector m_cvecCamFixedModeSource;
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CVector m_cvecCamFixedModeUpOffSet;
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CVector m_vecLastAboveWaterCamPosition; //helper for when the player has gone under the water
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CVector m_vecBufferedPlayerBodyOffset;
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// The three vectors that determine this camera for this frame
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CVector Front; // 432 // Direction of looking in
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CVector Front; // Direction of looking in
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CVector Source; // Coors in world space
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CVector SourceBeforeLookBehind;
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CVector Up; // Just that
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@ -162,6 +155,10 @@ struct CCam
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bool m_bFirstPersonRunAboutActive;
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CCam(void) { Init(); }
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void Init(void);
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void Process(void);
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void ProcessSpecialHeightRoutines(void);
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void GetVectorsReadyForRW(void);
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CVector DoAverageOnVector(const CVector &vec);
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float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
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@ -171,13 +168,44 @@ struct CCam
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bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
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void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
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void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
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bool Using3rdPersonMouseCam();
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bool GetWeaponFirstPersonOn();
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void LookBehind(void);
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void LookLeft(void);
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void LookRight(void);
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void ClipIfPedInFrontOfPlayer(void);
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void KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov);
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bool Using3rdPersonMouseCam(void);
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bool GetWeaponFirstPersonOn(void);
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bool IsTargetInWater(const CVector &CamCoors);
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void AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit);
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void PrintMode(void);
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void Process_Debug(float *vec, float a, float b, float c);
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void Process_Debug(const CVector&, float, float, float);
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void Process_Editor(const CVector&, float, float, float);
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void Process_ModelView(const CVector &CameraTarget, float, float, float);
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void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
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void Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Rocket(const CVector &CameraTarget, float, float, float);
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void Process_M16_1stPerson(const CVector &CameraTarget, float, float, float);
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void Process_1stPerson(const CVector &CameraTarget, float, float, float);
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void Process_1rstPersonPedOnPC(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Sniper(const CVector &CameraTarget, float, float, float);
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void Process_Syphon(const CVector &CameraTarget, float, float, float);
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void Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float);
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void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_FlyBy(const CVector&, float, float, float);
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void Process_WheelCam(const CVector&, float, float, float);
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void Process_Fixed(const CVector &CameraTarget, float, float, float);
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void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Circle(const CVector &CameraTarget, float, float, float);
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void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
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void ProcessPedsDeadBaby(void);
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bool ProcessArrestCamOne(void);
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bool ProcessArrestCamTwo(void);
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};
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static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
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static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
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@ -223,6 +251,7 @@ enum
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FADE_OUT = 0,
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FADE_IN,
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FADE_NONE
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};
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enum
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@ -445,8 +474,8 @@ uint32 unknown;
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uint32 m_fScriptTimeForInterPolation;
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int16 m_iFadingDirection;
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int m_iModeObbeCamIsInForCar;
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int16 m_iFadingDirection;
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int m_iModeObbeCamIsInForCar;
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int16 m_iModeToGoTo;
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int16 m_iMusicFadingDirection;
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int16 m_iTypeOfSwitch;
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@ -493,6 +522,7 @@ int m_iModeObbeCamIsInForCar;
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void TakeControlNoEntity(const CVector&, int16, int32);
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void SetCamPositionForFixedMode(const CVector&, const CVector&);
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bool GetFading();
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int GetFadingDirection();
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void Init();
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void SetRwCamera(RwCamera*);
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@ -525,8 +555,12 @@ static_assert(offsetof(CCamera, m_uiTransitionState) == 0x89, "CCamera: error");
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static_assert(offsetof(CCamera, m_uiTimeTransitionStart) == 0x94, "CCamera: error");
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static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error");
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static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
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static_assert(offsetof(CCamera, pToGarageWeAreIn) == 0x690, "CCamera: error");
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static_assert(offsetof(CCamera, m_PreviousCameraPosition) == 0x6B0, "CCamera: error");
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static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error");
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static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error");
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static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
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extern CCamera &TheCamera;
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void CamShakeNoPos(CCamera*, float);
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void CamShakeNoPos(CCamera*, float);
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