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Fix IsSphereVisible calls
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93e9929925
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3 changed files with 11 additions and 11 deletions
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@ -4101,7 +4101,7 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius)
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{
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return IsSphereVisible(center, radius, &m_cameraMatrix);
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return IsSphereVisible(center, radius, &GetCameraMatrix());
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}
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bool
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@ -6401,7 +6401,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
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if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) {
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appropriatePos.z = zCorrectedPos.z;
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
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&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
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&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
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teleported = true;
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@ -1014,7 +1014,7 @@ CWaterLevel::RenderWater()
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if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) )
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{
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#ifndef PC_WATER
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WavesCalculatedThisFrame = true;
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@ -1088,7 +1088,7 @@ CWaterLevel::RenderWater()
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if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
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{
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RenderOneFlatExtraHugeWaterPoly(
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vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
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@ -1107,7 +1107,7 @@ CWaterLevel::RenderWater()
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if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
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{
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RenderOneFlatExtraHugeWaterPoly(
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vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
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@ -1136,7 +1136,7 @@ CWaterLevel::RenderWater()
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if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
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{
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RenderOneFlatExtraHugeWaterPoly(
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vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
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@ -1155,7 +1155,7 @@ CWaterLevel::RenderWater()
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if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.x, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.x, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
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{
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RenderOneFlatExtraHugeWaterPoly(
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vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
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@ -1287,7 +1287,7 @@ CWaterLevel::RenderTransparentWater(void)
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if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE))) )
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{
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if ( fHugeSectorDistToCamSqr >= SQR(500.0f) )
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{
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@ -1311,7 +1311,7 @@ CWaterLevel::RenderTransparentWater(void)
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if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
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{
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if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) )
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{
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// Render four small(32x32) sectors, or one large(64x64).
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@ -3197,7 +3197,7 @@ CWaterLevel::HandleBeachToysStuff(void)
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vecPos.x += (fCos - fSin) * fAngle;
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vecPos.y += (fSin + fCos) * fAngle;
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if ( TheCamera.IsSphereVisible(vecPos, 1.0f, &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(vecPos, 1.0f) )
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{
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float fWaterLevel;
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@ -3241,7 +3241,7 @@ CWaterLevel::HandleBeachToysStuff(void)
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vecPos.x += (fCos - fSin) * fAngle;
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vecPos.y += (fSin + fCos) * fAngle;
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if ( TheCamera.IsSphereVisible(vecPos, 2.0f, &TheCamera.GetCameraMatrix()) )
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if ( TheCamera.IsSphereVisible(vecPos, 2.0f) )
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{
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float fWaterLevel;
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