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Removed refs from weapons/, WeaponEffects moved
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6 changed files with 8 additions and 8 deletions
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@ -9,14 +9,14 @@ class CProjectileInfo
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{
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public:
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eWeaponType m_eWeaponType;
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CEntity* m_pSource;
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CEntity *m_pSource;
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uint32 m_nExplosionTime;
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bool m_bInUse;
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CVector m_vecPos;
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public:
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static CProjectileInfo* GetProjectileInfo(int32 id);
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static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES];
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static CProjectileInfo *GetProjectileInfo(int32 id);
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static CProjectile *ms_apProjectile[NUM_PROJECTILES];
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static void Initialise();
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static void Shutdown();
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@ -29,4 +29,4 @@ public:
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static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
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};
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extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES];
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extern CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
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