Removed refs from weapons/, WeaponEffects moved

This commit is contained in:
Sergeanur 2020-04-16 01:56:15 +03:00
commit f435455bde
6 changed files with 8 additions and 8 deletions

View file

@ -9,14 +9,14 @@ class CProjectileInfo
{
public:
eWeaponType m_eWeaponType;
CEntity* m_pSource;
CEntity *m_pSource;
uint32 m_nExplosionTime;
bool m_bInUse;
CVector m_vecPos;
public:
static CProjectileInfo* GetProjectileInfo(int32 id);
static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES];
static CProjectileInfo *GetProjectileInfo(int32 id);
static CProjectile *ms_apProjectile[NUM_PROJECTILES];
static void Initialise();
static void Shutdown();
@ -29,4 +29,4 @@ public:
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
};
extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES];
extern CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];