mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 11:59:02 +00:00
Allow to handle larger files via 64bit variables
This commit is contained in:
parent
8614f68620
commit
f442793d20
3 changed files with 11 additions and 2 deletions
|
@ -243,7 +243,14 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
||||||
return STREAM_SUCCESS;
|
return STREAM_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef BIG_IMG
|
||||||
|
LARGE_INTEGER liDistanceToMove;
|
||||||
|
liDistanceToMove.QuadPart = _GET_OFFSET(offset);
|
||||||
|
liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
|
||||||
|
SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
|
||||||
|
#else
|
||||||
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
|
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
|
||||||
|
#endif
|
||||||
|
|
||||||
DWORD NumberOfBytesRead;
|
DWORD NumberOfBytesRead;
|
||||||
|
|
||||||
|
|
|
@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
|
||||||
ASSERT(pChannel->hFile >= 0);
|
ASSERT(pChannel->hFile >= 0);
|
||||||
ASSERT(pChannel->pBuffer != nil );
|
ASSERT(pChannel->pBuffer != nil );
|
||||||
|
|
||||||
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||||
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
||||||
// STREAM_WAITING is a little hack to make CStreaming not process this data
|
// STREAM_WAITING is a little hack to make CStreaming not process this data
|
||||||
|
|
|
@ -326,6 +326,8 @@ enum Config {
|
||||||
#endif
|
#endif
|
||||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||||
|
|
||||||
|
// IMG
|
||||||
|
#define BIG_IMG // allows to read larger img files
|
||||||
|
|
||||||
//#define SQUEEZE_PERFORMANCE
|
//#define SQUEEZE_PERFORMANCE
|
||||||
#ifdef SQUEEZE_PERFORMANCE
|
#ifdef SQUEEZE_PERFORMANCE
|
||||||
|
|
Loading…
Reference in a new issue