Merge branch 'master' of github.com:GTAmodding/re3

This commit is contained in:
aap 2020-12-02 10:38:39 +01:00
commit f576311814
18 changed files with 434 additions and 38 deletions

View file

@ -263,9 +263,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
#ifdef GTA_SCENE_EDIT
case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
#endif
default:
Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f);
@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
#endif
#ifdef GTA_SCENE_EDIT
void
CCam::Process_Editor(const CVector&, float, float, float)
{
@ -3997,6 +4000,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
}
}
#endif
void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)

View file

@ -1576,8 +1576,10 @@ CCamera::CamControl(void)
switchByJumpCut = true;
}
}
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR;
#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){

View file

@ -213,7 +213,9 @@ public:
void PrintMode(void);
void Process_Debug(const CVector&, float, float, float);
#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float);
#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);

View file

@ -91,6 +91,9 @@
#include "screendroplets.h"
#include "crossplatform.h"
#include "MemoryHeap.h"
#ifdef USE_TEXTURE_POOL
#include "TexturePools.h"
#endif
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@ -522,7 +525,7 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
#ifndef GTA_PS2 // TODO: define for this
#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
#endif
@ -578,9 +581,7 @@ bool CGame::Initialise(const char* datFile)
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
#ifndef GTA_PS2 // TODO: define for that
CReplay::Init();
#endif
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
@ -770,10 +771,8 @@ void CGame::ReloadIPLs(void)
void CGame::ShutDownForRestart(void)
{
#ifndef GTA_PS2 // TODO: right define
CReplay::FinishPlayback();
CReplay::EmptyReplayBuffer();
#endif
DMAudio.DestroyAllGameCreatedEntities();
for (int i = 0; i < NUMPLAYERS; i++)
@ -977,7 +976,7 @@ void CGame::Process(void)
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
#ifndef GTA_PS2 // TODO: define
#ifdef GTA_SCENE_EDIT
CSceneEdit::Update();
#endif
CEventList::Update();
@ -993,9 +992,7 @@ void CGame::Process(void)
CMovingThings::Update();
CWaterCannons::Update();
CUserDisplay::Process();
#ifndef GTA_PS2 // TODO: define
CReplay::Update();
#endif
PUSH_MEMID(MEMID_WORLD);
CWorld::Process();
@ -1008,14 +1005,10 @@ void CGame::Process(void)
CRubbish::Update();
CSpecialFX::Update();
CTimeCycle::Update();
#ifndef GTA_PS2 // TODO: define
if (CReplay::ShouldStandardCameraBeProcessed())
#endif
TheCamera.Process();
CCullZones::Update();
#ifndef GTA_PS2 // TODO: define
if (!CReplay::IsPlayingBack())
#endif
CGameLogic::Update();
CBridge::Update();
CCoronas::DoSunAndMoon();
@ -1023,9 +1016,7 @@ void CGame::Process(void)
CShadows::UpdateStaticShadows();
CShadows::UpdatePermanentShadows();
gPhoneInfo.Update();
#ifndef GTA_PS2 // TODO: define
if (!CReplay::IsPlayingBack())
#endif
{
PUSH_MEMID(MEMID_CARS);
CCarCtrl::GenerateRandomCars();

View file

@ -196,6 +196,8 @@ enum Config {
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#endif

View file

@ -1160,9 +1160,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName();
TheConsole.Display();
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
else
#endif
CHud::Draw();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();

View file

@ -580,7 +580,9 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif